Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sobbs vs Adussan5025

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:12
Marsh map preview
Map Marsh
Winner
SobbsOranos
Pre-match Elo1155
Win probability55.2%
10:12 Match length Sobbs favored
Defeated
Adussan5025Poseidon
Pre-match Elo1119
Win probability44.8%

Match at a glance

Sobbs vs Adussan5025

WinnerSobbs
MapMarsh
QueueRanked 1v1 Supremacy
Duration10:12
Started
Ended
Elo favorite55.2%Sobbs
Fastest Classical3:44*Sobbs
First pressure3:49Adussan5025 · Stable
Market timing8:58Sobbs · Market
Most military units30Adussan5025
Highest EAPM47.1Adussan5025

Sobbs

Oranos

Victory
Elo1155+16
EAPM42.0
Military units26
First pressure3:52Military Barracks
First expansion
Market volume0
Total score 11,366
Military score 4,550
Economic score 6,164
Kills score 652
Units killed 25
Units lost 7
Buildings razed 0
Largest army 26
Favorite unit Murmillo 11 fielded
Classical 3:44* Research start 2:44
Heroic Estimated start 10:28 · not reached
Mythic Not reached

Adussan5025

Poseidon

Defeat
Elo1119-16
EAPM47.1
Military units30
First pressure3:49Stable
First expansion
Market volume0
Total score 8,209
Military score 3,100
Economic score 4,868
Kills score 241
Units killed 8
Units lost 25
Buildings razed 0
Largest army 30
Favorite unit Hippeus 14 fielded
Classical 4:02* Estimated start 3:02
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Hermes
Hyperion
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SobbsOranos
Match time
Adussan5025Poseidon
First military pressureMilitary Barracks
Murmillo4 training queues
Katapeltes3 training queues
Turma2 training queues
Key technologyHand Axe
God powerShockwave
Katapeltes2 training queues
God powerCarnivora
Turma7 training queues
Murmillo7 training queues
Key technologyHusbandry
MarketMarket
Key technologyMedium Infantry
Key technologyPickaxe
VictoryMatch result
God powerLure
First military pressureStable
Toxotes11 training queues
Hippeus13 training queues
Toxotes3 training queues
Key technologyMedium Archers
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.2%Sobbs
Fastest Classical3:44*Sobbs
First pressure3:49Adussan5025 · Stable
Market timing8:58Sobbs · Market

Player highlights

Standout performances

Highest total score11,366Sobbs
Highest military score4,550Sobbs
Highest economy score6,164Sobbs
Most kills652Sobbs
Most units killed25Sobbs
Most deaths25Adussan5025
Most buildings razed0Sobbs
Largest army30Adussan5025
Favorite unitHippeusAdussan5025 · 14 fielded

Sobbs

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Adussan5025

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sobbs

Fast Classical3:44 estimated completion
Early pressure3:52 · Military Barracks
Early market / Heroic prep8:58 · Market

Adussan5025

Classical timing4:02 estimated completion
Early pressure3:49 · Stable
Sobbs · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sobbs · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sobbs · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Adussan5025 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Adussan5025 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sobbs

Army

Murmillo11
Turma9
Katapeltes5
Caladria1
Buildings7 types
Manor4
Sky Passage3
Counter Barracks1
Economic Guild1
Market1
Military Barracks1
Temple1
God powers2 invoked
Carnivora1
Shockwave1

Adussan5025

Army

Hippeus14
Toxotes14
Atalanta1
Theseus1
Buildings7 types
House7
Archery Range3
Stable3
Granary2
Storehouse2
Military Academy1
Temple1
God powers1 invoked
Lure1