Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DeimoS vs Medusa -_-

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:29
Ghost Lake map preview
Map Ghost Lake
Winner
DeimoSHades
Pre-match Elo1706
Win probability75.1%
22:29 Match length DeimoS favored
Defeated
Medusa -_-Demeter
Pre-match Elo1514
Win probability24.9%

Match at a glance

DeimoS vs Medusa -_-

WinnerDeimoS
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration22:29
Started
Ended
Elo favorite75.1%DeimoS
Fastest Classical3:49*Medusa -_-
First pressure6:39DeimoS · Archery Range
Market timing6:59DeimoS · Market
First extra TC4:32Medusa -_- · Town Center
Most military units313DeimoS
Highest EAPM74.7DeimoS
Market volume7,400Medusa -_-

DeimoS

Hades

Victory
Elo1706+9
EAPM74.7
Military units313
First pressure6:39Archery Range
First expansion4:46
Market volume2100
Total score 44,506
Military score 19,579
Economic score 19,528
Kills score 5,399
Units killed 177
Units lost 263
Buildings razed 3
Largest army 313
Favorite unit Toxotes 121 fielded
Classical 4:29* Research start 3:29
Heroic 10:49* Estimated start 9:34
Mythic 18:29* Estimated start 16:29

Medusa -_-

Demeter

Defeat
Elo1514-9
EAPM62.9
Military units200
First pressure8:47Stable
First expansion4:32
Market volume7400
Total score 39,378
Military score 14,413
Economic score 18,062
Kills score 7,037
Units killed 263
Units lost 178
Buildings razed 9
Largest army 200
Favorite unit Hypaspist 72 fielded
Classical 3:49* Estimated start 2:49
Heroic 11:56* Estimated start 10:41
Mythic 22:01* Estimated start 20:01

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Pan
Aphrodite
HeroicAge
Hestia
Hephaestus
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DeimoSHades
Match time
Medusa -_-Demeter
Town CenterAdditional center
Farm transition3 farms clustered
Key technologyHusbandry
Key technologyPlow
First military pressureArchery Range
MarketMarket
Toxotes4 training queues
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Hoplite36 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Fortress-tier buildingFortress
ArmoryArmory
Key technologyBow Saw
Key technologyShaft Mine
Toxotes117 training queues
God powerRestoration
God powerCurse
Key technologyHeavy Archers
Hypaspist2 training queues
Petrobolos2 training queues
Key technologyHeavy Infantry
God powerSentinel
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Petrobolos3 training queues
Ajax2 training queues
ArmoryArmory
Hoplite74 training queues
Achilles2 training queues
MarketMarket
Town CenterAdditional center
God powerPlenty Vault
Fortress-tier buildingFortress
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Peltast47 training queues
Fortress-tier buildingFortress
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyIron Shields
Key technologyIron Weapons
God powerSentinel
Ajax2 training queues
Petrobolos5 training queues
Key technologyIron Armor
Town CenterAdditional center
Hypaspist6 training queues
VictoryMatch result
Town CenterAdditional center
Lykaon Villager6 training queues
Farm transition7 farms clustered
Key technologyHand Axe
ArmoryArmory
First military pressureStable
MarketMarket
Key technologyPickaxe
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Cavalry
Hippeus8 training queues
Key technologyMedium Infantry
Key technologyBronze Armor
Key technologyBronze Weapons
Hamadryad4 training queues
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Hypaspist72 training queues
God powerCommunal Hearth
Key technologyHeavy Cavalry
Hippeus16 training queues
Fortress-tier buildingFortress
Key technologyCopper Shields
Hamadryad2 training queues
Petrobolos5 training queues
Hippeus45 training queues
Key technologyBronze Shields
Peltast14 training queues
Orpheus2 training queues
Hamadryad13 training queues
God powerArcadian Meadow
Fortress-tier buildingFortress
Prodromos3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.1%DeimoS
Fastest Classical3:49*Medusa -_-
Fastest Heroic10:49*DeimoS
Fastest Mythic18:29*DeimoS
First pressure6:39DeimoS · Archery Range
First extra TC4:32Medusa -_- · Town Center
Fortress timing10:57DeimoS · Fortress
Market timing6:59DeimoS · Market
Armory timing8:01Medusa -_- · Armory
Farm transition6:06–6:08DeimoS · 3 farms clustered

Player highlights

Standout performances

Highest total score44,506DeimoS
Highest military score19,579DeimoS
Highest economy score19,528DeimoS
Most kills7,037Medusa -_-
Most units killed263Medusa -_-
Most deaths263DeimoS
Most buildings razed9Medusa -_-
Largest army313DeimoS
Favorite unitToxotesDeimoS · 121 fielded

DeimoS

Highest ScoreMost DeathsMost ImprovementsMost Resources

Medusa -_-

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DeimoS

Classical timing4:29 estimated completion
Early pressure6:39 · Archery Range
Fast expansion4:46 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep6:59 · Market
Early armory / Heroic prep11:09 · Armory
Fortress tech path10:57 · Fortress
Heavy walling signal12 wall build events
Farm transition6:06–6:08 · 3 farms clustered
Market economy signal2,100 total resource volume
Large army production313 military units

Medusa -_-

Fast Classical3:49 estimated completion
Delayed pressure8:47 · Stable
Fast expansion4:32 · Town Center
Early market / Heroic prep10:04 · Market
Early armory / Heroic prep8:01 · Armory
Fortress tech path14:50 · Fortress
Farm transition7:07–8:13 · 7 farms clustered
Market economy signal7,400 total resource volume
Large army production200 military units
DeimoS · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
DeimoS · Early MilitaryMeaningful trained combat units were produced during the early opening.
DeimoS · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
DeimoS · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
DeimoS · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Medusa -_- · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Medusa -_- · Early MilitaryMeaningful trained combat units were produced during the early opening.
Medusa -_- · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9500 total volume

DeimoS

Bought

Food100
Wood200

Sold

Food900
Wood900
Total player market volume2100

Medusa -_-

Bought

No buys

Sold

Food3700
Wood3700
Total player market volume7400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DeimoS

Army

Toxotes121
Hoplite111
Peltast47
Petrobolos10
Hypaspist8
Achilles6
Ajax6
Chiron2
Helepolis1
Perseus1
Buildings12 types
House17
Farm14
Storehouse13
Wall12
Military Academy8
Archery Range7
Granary6
Town Center4
Fortress3
Armory2
Market2
Temple1
God powers4 invoked
Sentinel2
Curse1
Plenty Vault1
Restoration1

Medusa -_-

Army

Hypaspist72
Hippeus70
Hamadryad19
Peltast14
Lykaon Villager6
Orpheus6
Petrobolos5
Iolaus4
Prodromos3
Icarus1
Buildings13 types
Farm25
House24
Storehouse9
Archery Range5
Military Academy4
Stable4
Granary3
Temple3
Wall3
Fortress2
Armory1
Market1
Town Center1
God powers2 invoked
Arcadian Meadow1
Communal Hearth1