Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

soliman480 vs M_o_o_M_o_o

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:33
Oasis map preview
Map Oasis
Defeated
soliman480Hades
Pre-match Elo1092
Win probability41.3%
20:33 Match length M_o_o_M_o_o favored
Winner
M_o_o_M_o_oZeus
Pre-match Elo1153
Win probability58.7%

Match at a glance

soliman480 vs M_o_o_M_o_o

WinnerM_o_o_M_o_o
MapOasis
QueueRanked 1v1 Supremacy
Duration20:33
Started
Ended
Elo favorite58.7%M_o_o_M_o_o
Fastest Classical3:59*soliman480
First pressure4:27soliman480 · Archery Range
First extra TC4:25M_o_o_M_o_o · Town Center
Market timing7:28M_o_o_M_o_o · Market
Most military units79M_o_o_M_o_o
Highest EAPM34.8M_o_o_M_o_o
Market volume300soliman480

soliman480

Hades

Defeat
Elo1092-15
EAPM22.9
Military units76
First pressure4:27Archery Range
First expansion12:09
Market volume300
Total score 25,157
Military score 9,840
Economic score 13,587
Kills score 1,754
Units killed 75
Units lost 71
Buildings razed 5
Largest army 76
Favorite unit Toxotes 45 fielded
Classical 3:59* Research start 2:59
Heroic 12:33* Research start 11:18
Mythic Not reached
Victory
Elo1153+15
EAPM34.8
Military units79
First pressure8:32Stable
First expansion4:25
Market volume0
Total score 32,344
Military score 12,140
Economic score 18,258
Kills score 1,983
Units killed 71
Units lost 74
Buildings razed 7
Largest army 79
Favorite unit Hippeus 31 fielded
Classical 4:10* Research start 3:10
Heroic 15:25* Research start 14:10
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Athena
Apollo
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

soliman480Hades
Match time
M_o_o_M_o_oZeus
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureArchery Range
Toxotes23 training queues
Hoplite3 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyMedium Archers
God powerPestilence
Hoplite10 training queues
MarketMarket
Town CenterAdditional center
Key technologyPlow
Farm transition7 farms clustered
Town CenterAdditional center
Toxotes18 training queues
Key technologyHeavy Archers
Town CenterAdditional center
Manticore2 training queues
Hoplite3 training queues
Fortress-tier buildingFortress
ArmoryArmory
MarketMarket
Trade route startedCaravan Greek queued
Key technologyCopper Shields
Key technologyBallistics
God powerUnderworld Passage
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hoplite6 training queues
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyHeavy Infantry
Toxotes4 training queues
DefeatMatch result
Jason2 training queues
Town CenterAdditional center
MarketMarket
First military pressureStable
Hippeus7 training queues
God powerBolt
Hoplite6 training queues
Key technologyMedium Infantry
Hoplite4 training queues
Hippeus13 training queues
Hoplite2 training queues
Farm transition13 farms clustered
Hoplite6 training queues
Key technologyPlow
Hippeus4 training queues
God powerBolt
God powerRestoration
Fortress-tier buildingFortress
Manticore4 training queues
Fortress-tier buildingFortress
Petrobolos3 training queues
Hippeus7 training queues
Key technologyPickaxe
Trade route startedCaravan Greek queued
Hoplite13 training queues
Prodromos2 training queues
God powerUnderworld Passage
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%M_o_o_M_o_o
Fastest Classical3:59*soliman480
Fastest Heroic12:33*soliman480
First pressure4:27soliman480 · Archery Range
First extra TC4:25M_o_o_M_o_o · Town Center
Fortress timing16:08M_o_o_M_o_o · Fortress
Market timing7:28M_o_o_M_o_o · Market
Armory timing17:06soliman480 · Armory
Farm transition12:46–13:19soliman480 · 7 farms clustered
Trade route started17:06M_o_o_M_o_o

Player highlights

Standout performances

Highest total score32,344M_o_o_M_o_o
Highest military score12,140M_o_o_M_o_o
Highest economy score18,258M_o_o_M_o_o
Most kills1,983M_o_o_M_o_o
Most units killed75soliman480
Most deaths74M_o_o_M_o_o
Most buildings razed7M_o_o_M_o_o
Largest army79M_o_o_M_o_o
Favorite unitToxotessoliman480 · 45 fielded

soliman480

Largest ArmyMost ImprovementsMost Kills

M_o_o_M_o_o

Highest ScoreMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

soliman480

Fast Classical3:59 estimated completion
Early pressure4:27 · Archery Range
Expansion signal12:09 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:32 · Market
Early armory / Heroic prep17:06 · Armory
Fortress tech path16:40 · Fortress
Farm transition12:46–13:19 · 7 farms clustered
Trade route started17:20 · Caravan Greek queued
Market economy signal300 total resource volume

M_o_o_M_o_o

Classical timing4:10 estimated completion
Delayed pressure8:32 · Stable
Fast expansion4:25 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:28 · Market
Fortress tech path16:08 · Fortress
Heavy walling signal24 wall build events
Farm transition14:16–14:44 · 13 farms clustered
Trade route started17:06 · Caravan Greek queued
soliman480 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
soliman480 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
soliman480 · Early MilitaryMeaningful trained combat units were produced during the early opening.
soliman480 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
M_o_o_M_o_o · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
M_o_o_M_o_o · Early MilitaryMeaningful trained combat units were produced during the early opening.
M_o_o_M_o_o · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
M_o_o_M_o_o · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

soliman480

Bought

Wood200

Sold

Wood100
Total player market volume300

M_o_o_M_o_o

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

soliman480

Army

Toxotes45
Hoplite24
Manticore2
Petrobolos2
Achilles1
Ajax1
Cyclops1
Buildings11 types
Farm25
House14
Storehouse6
Military Academy5
Fortress4
Granary4
Archery Range3
Town Center3
Market2
Armory1
Temple1
God powers2 invoked
Pestilence1
Underworld Passage1

M_o_o_M_o_o

Army

Hippeus31
Hoplite31
Jason4
Manticore4
Petrobolos3
Heracles2
Prodromos2
Minotaur1
Odysseus1
Buildings11 types
Farm28
House28
Wall24
Granary8
Military Academy6
Storehouse6
Fortress4
Stable4
Temple2
Town Center2
Market1
God powers3 invoked
Bolt2
Restoration1
Underworld Passage1