Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Gunnar vs LizardKing013

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:32
Cloud Forest map preview
Map Cloud Forest
Defeated
GunnarLoki
Pre-match Elo1112
Win probability36.8%
13:32 Match length LizardKing013 favored
Winner
LizardKing013Quetzalcoatl
Pre-match Elo1206
Win probability63.2%

Match at a glance

Gunnar vs LizardKing013

WinnerLizardKing013
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration13:32
Started
Ended
Elo favorite63.2%LizardKing013
Fastest Classical3:16*Gunnar
First pressure1:52Gunnar · Hersir trained
Market timing10:42Gunnar · Market
Most military units62LizardKing013
Highest EAPM67.6Gunnar

Gunnar

Loki

Defeat
Elo1112-13
EAPM67.6
Military units55
First pressure1:52Hersir trained
First expansion
Market volume0
Total score 10,861
Military score 5,273
Economic score 5,179
Kills score 409
Units killed 16
Units lost 34
Buildings razed 0
Largest army 55
Favorite unit Hersir 19 fielded
Classical 3:16* Estimated start 2:16
Heroic 13:27* Estimated start 12:12
Mythic Not reached

LizardKing013

Quetzalcoatl

Victory
Elo1206+13
EAPM60.5
Military units62
First pressure3:26Warrior Priest trained
First expansion
Market volume0
Total score 18,241
Military score 9,266
Economic score 7,939
Kills score 1,036
Units killed 35
Units lost 16
Buildings razed 10
Largest army 62
Favorite unit Tequihua Archer 22 fielded
Classical 4:24* Research start 3:24
Heroic 11:04* Estimated start 9:49
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Patecatl
Bragi
HeroicAge
Coyolxauhqui
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GunnarLoki
Match time
LizardKing013Quetzalcoatl
First military pressureHersir trained
Hersir5 training queues
Throwing Axeman16 training queues
Key technologyHand Axe
God powerSpy
God powerHealing Spring
Raiding Cavalry5 training queues
Hersir12 training queues
Berserk3 training queues
Troll4 training queues
MarketMarket
ArmoryArmory
Berserk3 training queues
Key technologyCopper Armor
Throwing Axeman2 training queues
Key technologyPickaxe
Raiding Cavalry2 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest11 training queues
Key technologyHusbandry
Key technologyHand Axe
Tequihua Archer18 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyMedium War Hut Soldiers
Key technologyHusbandry
God powerStarfall
Ocelotl Warrior12 training queues
Eagle Warrior13 training queues
Key technologyMedium Nobles Hut Soldiers
God powerAgave Bloom
Key technologyBallistics
Tequihua Archer2 training queues
Warrior Priest2 training queues
Key technologyMedium Nobles Hut Soldiers
Tequihua Archer2 training queues
Key technologyMedium Nobles Hut Soldiers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.2%LizardKing013
Fastest Classical3:16*Gunnar
Fastest Heroic11:04*LizardKing013
First pressure1:52Gunnar · Hersir trained
Market timing10:42Gunnar · Market
Armory timing8:19LizardKing013 · Armory

Player highlights

Standout performances

Highest total score18,241LizardKing013
Highest military score9,266LizardKing013
Highest economy score7,939LizardKing013
Most kills1,036LizardKing013
Most units killed35LizardKing013
Most deaths34Gunnar
Most buildings razed10LizardKing013
Largest army62LizardKing013
Favorite unitTequihua ArcherLizardKing013 · 22 fielded

Gunnar

Most Deaths

LizardKing013

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Gunnar

Fast Classical3:16 estimated completion
Early pressure1:52 · Hersir trained
Early market / Heroic prep10:42 · Market
Early armory / Heroic prep10:56 · Armory
Heavy walling signal12 wall build events

LizardKing013

Classical timing4:24 estimated completion
Early pressure3:26 · Warrior Priest trained
Early armory / Heroic prep8:19 · Armory
Heavy walling signal11 wall build events
Gunnar · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Gunnar · Early MilitaryMeaningful trained combat units were produced during the early opening.
Gunnar · Fast ClassicalClassical completed before 4:00 on a standard land opening.
LizardKing013 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
LizardKing013 · Early MilitaryMeaningful trained combat units were produced during the early opening.
LizardKing013 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gunnar

Army

Hersir19
Throwing Axeman18
Raiding Cavalry7
Berserk6
Troll5
Buildings8 types
House17
Wall12
Longhouse4
Ox Cart Building3
Great Hall2
Armory1
Market1
Temple1
God powers2 invoked
Healing Spring1
Spy1

LizardKing013

Army

Tequihua Archer22
Warrior Priest15
Eagle Warrior13
Ocelotl Warrior12
Buildings8 types
House14
Wall11
Calpulli7
Nobles Hut5
Smoke Trap2
War Hut2
Armory1
Temple1
God powers2 invoked
Agave Bloom1
Starfall1