Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

☛⚔❤ ❟❛❟ ❤⚔☚ vs Dávid

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:21
Steppe map preview
Map Steppe
Defeated
☛⚔❤ ❟❛❟ ❤⚔☚Nuwa
Pre-match Elo948
Win probability44.1%
0:21 Match length Dávid favored
Winner
DávidZeus
Pre-match Elo989
Win probability55.9%

Match at a glance

☛⚔❤ ❟❛❟ ❤⚔☚ vs Dávid

WinnerDávid
MapSteppe
QueueRanked 1v1 Supremacy
Duration0:21
Started
Ended
Elo favorite55.9%Dávid
Most military units0☛⚔❤ ❟❛❟ ❤⚔☚
Highest EAPM29.1Dávid
Defeat
Elo948-52
EAPM17.4
Military units0
First pressure
First expansion
Market volume0
Total score 2,535
Military score 1,105
Economic score 1,430
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Dávid

Zeus

Victory
Elo989+17
EAPM29.1
Military units0
First pressure
First expansion
Market volume0
Total score 2,525
Military score 1,075
Economic score 1,450
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

☛⚔❤ ❟❛❟ ❤⚔☚Nuwa
Match time
DávidZeus
DefeatMatch result
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.9%Dávid

Player highlights

Standout performances

Highest total score2,535☛⚔❤ ❟❛❟ ❤⚔☚
Highest military score1,105☛⚔❤ ❟❛❟ ❤⚔☚
Highest economy score1,450Dávid
Most kills0☛⚔❤ ❟❛❟ ❤⚔☚
Most units killed0☛⚔❤ ❟❛❟ ❤⚔☚
Most deaths0☛⚔❤ ❟❛❟ ❤⚔☚
Most buildings razed0☛⚔❤ ❟❛❟ ❤⚔☚
Largest army0☛⚔❤ ❟❛❟ ❤⚔☚

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

☛⚔❤ ❟❛❟ ❤⚔☚

No strong intent signals were detected.

Dávid

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

☛⚔❤ ❟❛❟ ❤⚔☚

Army

Buildings1 types
Silo1

Dávid

Army

Buildings1 types
Granary1