Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

无敌小旋风 vs Devil

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:06
Elysium map preview
Map Elysium
Winner
无敌小旋风Huitzilopochtli
Pre-match Elo1985
Win probability63.1%
15:06 Match length 无敌小旋风 favored
Defeated
DevilLoki
Pre-match Elo1892
Win probability36.9%

Match at a glance

无敌小旋风 vs Devil

Winner无敌小旋风
MapElysium
QueueRanked 1v1 Supremacy
Duration15:06
Started
Ended
Elo favorite63.1%无敌小旋风
Fastest Classical3:50*无敌小旋风
First pressure3:04无敌小旋风 · Warrior Priest trained
Market timing14:58Devil · Market
Most military units103无敌小旋风
Highest EAPM67.2无敌小旋风

无敌小旋风

Huitzilopochtli

Victory
Elo1985+13
EAPM67.2
Military units103
First pressure3:04Warrior Priest trained
First expansion
Market volume0
Total score 16,327
Military score 6,413
Economic score 7,888
Kills score 2,026
Units killed 81
Units lost 68
Buildings razed 1
Largest army 103
Favorite unit Tequihua Archer 69 fielded
Classical 3:50* Research start 2:50
Heroic 14:29* Estimated start 13:14
Mythic Not reached

Devil

Loki

Defeat
Elo1892-13
EAPM59.1
Military units99
First pressure3:24Hersir trained
First expansion
Market volume0
Total score 10,895
Military score 4,320
Economic score 5,237
Kills score 1,338
Units killed 64
Units lost 83
Buildings razed 4
Largest army 99
Favorite unit Berserk 36 fielded
Classical 4:29* Estimated start 3:29
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Heimdall
Itzpapalotl
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

无敌小旋风Huitzilopochtli
Match time
DevilLoki
First military pressureWarrior Priest trained
Warrior Priest5 training queues
God powerBlood Pact
God powerInfestation
Tequihua Archer61 training queues
Warrior Priest2 training queues
ArmoryArmory
Key technologyMedium War Hut Soldiers
Tlamanih Spearman14 training queues
Warrior Priest6 training queues
Key technologyPickaxe
Key technologyHusbandry
Tlamanih Spearman6 training queues
Tequihua Archer8 training queues
VictoryMatch result
First military pressureHersir trained
Hersir6 training queues
God powerSpy
God powerUndermine
Berserk15 training queues
Raiding Cavalry36 training queues
Throwing Axeman2 training queues
Einheri3 training queues
Hersir2 training queues
Throwing Axeman4 training queues
God powerSpy
Berserk20 training queues
Throwing Axeman2 training queues
Hersir2 training queues
Key technologyMedium Infantry
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.1%无敌小旋风
Fastest Classical3:50*无敌小旋风
Fastest Heroic14:29*无敌小旋风
First pressure3:04无敌小旋风 · Warrior Priest trained
Market timing14:58Devil · Market
Armory timing9:09无敌小旋风 · Armory

Player highlights

Standout performances

Highest total score16,327无敌小旋风
Highest military score6,413无敌小旋风
Highest economy score7,888无敌小旋风
Most kills2,026无敌小旋风
Most units killed81无敌小旋风
Most deaths83Devil
Most buildings razed4Devil
Largest army103无敌小旋风
Favorite unitTequihua Archer无敌小旋风 · 69 fielded

无敌小旋风

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Devil

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

无敌小旋风

Fast Classical3:50 estimated completion
Early pressure3:04 · Warrior Priest trained
Early armory / Heroic prep9:09 · Armory
Heavy walling signal8 wall build events
Large army production103 military units

Devil

Classical timing4:29 estimated completion
Early pressure3:24 · Hersir trained
Early market / Heroic prep14:58 · Market
Large army production99 military units
无敌小旋风 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
无敌小旋风 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
无敌小旋风 · Early MilitaryMeaningful trained combat units were produced during the early opening.
无敌小旋风 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
无敌小旋风 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

无敌小旋风

Army

Tequihua Archer69
Tlamanih Spearman20
Warrior Priest14
Buildings8 types
House11
Spike Trap9
Wall8
Calpulli7
Smoke Trap5
War Hut4
Armory1
Temple1
God powers2 invoked
Blood Pact1
Infestation1

Devil

Army

Berserk36
Raiding Cavalry36
Hersir12
Throwing Axeman9
Einheri6
Buildings6 types
House11
Longhouse4
Ox Cart Building4
Great Hall2
Market1
Temple1
God powers2 invoked
Spy2
Undermine1