Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jane doe vs FADINHA ❤

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:17
Blue Lagoon map preview
Map Blue Lagoon
Defeated
jane doeAmaterasu
Pre-match Elo959
Win probability55.6%
12:17 Match length UpsetThe Elo underdog won
Winner
FADINHA ❤Gaia
Pre-match Elo920
Win probability44.4%

Match at a glance

jane doe vs FADINHA ❤

WinnerFADINHA ❤
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration12:17
Started
Ended
Elo favorite55.6%jane doe · Upset
Fastest Classical4:47*FADINHA ❤
First pressure6:00jane doe · Onna Musha produced
First extra TC5:01FADINHA ❤ · Town Center
Most military units41FADINHA ❤
Highest EAPM72.3FADINHA ❤

jane doe

Amaterasu

Defeat
Elo959-19
EAPM50.9
Military units11
First pressure6:00Onna Musha produced
First expansion10:00
Market volume0
Total score 11,159
Military score 4,195
Economic score 6,905
Kills score 59
Units killed 4
Units lost 17
Buildings razed 0
Largest army 11
Favorite unit Samurai 6 fielded
Classical 5:34* Research start 4:34
Heroic 8:13* Research start 6:58
Mythic Not reached
Victory
Elo920+19
EAPM72.3
Military units41
First pressure6:10Military Barracks
First expansion5:01
Market volume0
Total score 19,520
Military score 8,027
Economic score 11,299
Kills score 239
Units killed 17
Units lost 4
Buildings razed 1
Largest army 41
Favorite unit Murmillo 28 fielded
Classical 4:47* Research start 3:47
Heroic Estimated start 12:17 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Oceanus
Raijin
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jane doeAmaterasu
Match time
FADINHA ❤Gaia
Key technologyPickaxe
Key technologyHand Axe
God powerGoshinboku
First military pressureOnna Musha produced
ArmoryArmory
Samurai2 training queues
Samurai2 training queues
Town CenterAdditional center
Key technologyShaft Mine
Samurai2 training queues
Shinobi4 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Town CenterAdditional center
Oracle3 training queues
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo28 training queues
Cheiroballista8 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyHusbandry
Farm transition7 farms clustered
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.6%jane doe · Upset
Fastest Classical4:47*FADINHA ❤
Fastest Heroic8:13*jane doe
First pressure6:00jane doe · Onna Musha produced
First extra TC5:01FADINHA ❤ · Town Center
Armory timing6:12jane doe · Armory
Farm transition11:02–12:12FADINHA ❤ · 7 farms clustered

Player highlights

Standout performances

Highest total score19,520FADINHA ❤
Highest military score8,027FADINHA ❤
Highest economy score11,299FADINHA ❤
Most kills239FADINHA ❤
Most units killed17FADINHA ❤
Most deaths17jane doe
Most buildings razed1FADINHA ❤
Largest army41FADINHA ❤
Favorite unitMurmilloFADINHA ❤ · 28 fielded

jane doe

Most DeathsMost Improvements

FADINHA ❤

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jane doe

Late Classical5:34 estimated completion
Early pressure6:00 · Onna Musha produced
Expansion signal10:00 · Town Center
Early armory / Heroic prep6:12 · Armory

FADINHA ❤

Classical timing4:47 estimated completion
Early pressure6:10 · Military Barracks
Fast expansion5:01 · Town Center
Early armory / Heroic prep10:39 · Armory
Heavy walling signal20 wall build events
Farm transition11:02–12:12 · 7 farms clustered
jane doe · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
jane doe · Late ClassicalClassical completed after 5:00 on a standard land opening.
jane doe · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
FADINHA ❤ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FADINHA ❤ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jane doe

Army

Samurai6
Shinobi4
Onna Musha1
Buildings9 types
House11
Watermill7
Dojo2
Mining Camp Japanese2
Armory1
Farm1
Shrine Japanese1
Temple1
Town Center1
God powers1 invoked
Goshinboku1

FADINHA ❤

Army

Murmillo28
Cheiroballista8
Oracle3
Caladria1
Turma1
Buildings9 types
Wall20
Farm8
Manor8
Economic Guild3
Military Barracks3
Counter Barracks2
Armory1
Temple1
Town Center1
God powers1 invoked
Gaia Forest2