Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs Medusa -_-

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:44
Ghost Lake map preview
Map Ghost Lake
Winner
zodiac_Set
Pre-match Elo1652
Win probability67.8%
13:44 Match length zodiac_ favored
Defeated
Medusa -_-Demeter
Pre-match Elo1523
Win probability32.2%

Match at a glance

zodiac_ vs Medusa -_-

Winnerzodiac_
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration13:44
Started
Ended
Elo favorite67.8%zodiac_
Fastest Classical3:48*Medusa -_-
First pressure4:52zodiac_ · Barracks
Market timing7:50Medusa -_- · Market
First extra TC4:46zodiac_ · Town Center
Most military units44zodiac_
Highest EAPM68.2zodiac_
Market volume1,100Medusa -_-

zodiac_

Set

Victory
Elo1652+11
EAPM68.2
Military units44
First pressure4:52Barracks
First expansion4:46
Market volume0
Total score 20,587
Military score 9,396
Economic score 10,264
Kills score 939
Units killed 22
Units lost 41
Buildings razed 9
Largest army 44
Favorite unit Chariot Archer 18 fielded
Classical 4:35* Research start 3:35
Heroic 8:51* Research start 7:36
Mythic Not reached

Medusa -_-

Demeter

Defeat
Elo1523-11
EAPM47.9
Military units20
First pressure8:24Stable
First expansion4:50
Market volume1100
Total score 15,691
Military score 4,291
Economic score 10,698
Kills score 702
Units killed 31
Units lost 23
Buildings razed 2
Largest army 20
Favorite unit Lykaon Villager 9 fielded
Classical 3:48* Estimated start 2:48
Heroic 11:37* Estimated start 10:22
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Pan
Nephthys
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Set
Match time
Medusa -_-Demeter
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
ArmoryArmory
Key technologyHusbandry
Key technologyHand Axe
Spearman5 training queues
God powerVision
God powerShifting Sands
Fortress-tier buildingMigdol Stronghold
Chariot Archer14 training queues
Siege Tower3 training queues
Key technologyHeavy Chariot Archers
Key technologyBallistics
Key technologyCopper Shields
God powerAncestors
Siege Tower9 training queues
War Elephant2 training queues
Key technologyBow Saw
Key technologyCopper Armor
Camel Rider5 training queues
Chariot Archer4 training queues
Key technologyCopper Weapons
Key technologyBronze Shields
VictoryMatch result
Town CenterAdditional center
Lykaon Villager9 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
MarketMarket
First military pressureStable
Farm transition7 farms clustered
God powerArcadian Meadow
Key technologyCopper Armor
Key technologyCopper Weapons
Hippeus7 training queues
God powerCurse
Key technologyMedium Cavalry
Key technologyBronze Weapons
God powerWither
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.8%zodiac_
Fastest Classical3:48*Medusa -_-
Fastest Heroic8:51*zodiac_
First pressure4:52zodiac_ · Barracks
First extra TC4:46zodiac_ · Town Center
Fortress timing9:38zodiac_ · Migdol Stronghold
Market timing7:50Medusa -_- · Market
Armory timing5:32zodiac_ · Armory
Farm transition9:12–10:24Medusa -_- · 7 farms clustered

Player highlights

Standout performances

Highest total score20,587zodiac_
Highest military score9,396zodiac_
Highest economy score10,698Medusa -_-
Most kills939zodiac_
Most units killed31Medusa -_-
Most deaths41zodiac_
Most buildings razed9zodiac_
Largest army44zodiac_
Favorite unitChariot Archerzodiac_ · 18 fielded

zodiac_

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Medusa -_-

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Classical timing4:35 estimated completion
Early pressure4:52 · Barracks
Fast expansion4:46 · Town Center
Early armory / Heroic prep5:32 · Armory
Fortress tech path9:38 · Migdol Stronghold

Medusa -_-

Fast Classical3:48 estimated completion
Delayed pressure8:24 · Stable
Fast expansion4:50 · Town Center
Early market / Heroic prep7:50 · Market
Early armory / Heroic prep6:55 · Armory
Heavy walling signal10 wall build events
Farm transition9:12–10:24 · 7 farms clustered
Market economy signal1,100 total resource volume
zodiac_ · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
zodiac_ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
zodiac_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Medusa -_- · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Medusa -_- · Early MilitaryMeaningful trained combat units were produced during the early opening.
Medusa -_- · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

zodiac_

Bought

No buys

Sold

No sells

Total player market volume0

Medusa -_-

Bought

Food100
Wood100

Sold

Wood900
Total player market volume1100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Chariot Archer18
Siege Tower12
Camel Rider5
Spearman5
War Elephant2
Axeman1
Scorpion Man1
Buildings12 types
House21
Granary5
Obelisk5
Mining Camp3
Lumber Camp2
Armory1
Barracks1
Migdol Stronghold1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Shifting Sands1
Vision1

Medusa -_-

Army

Lykaon Villager9
Hippeus7
Orpheus2
Icarus1
Iolaus1
Buildings10 types
Farm20
House14
Wall10
Storehouse7
Granary4
Stable3
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Arcadian Meadow1
Curse1
Wither1