Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DistantWanderer vs WavySpartacus

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:58
Yellow River map preview
Map Yellow River
Winner
DistantWandererThor
Pre-match Elo1354
Win probability62.1%
32:58 Match length DistantWanderer favored
Defeated
WavySpartacusGaia
Pre-match Elo1268
Win probability37.9%

Match at a glance

DistantWanderer vs WavySpartacus

WinnerDistantWanderer
MapYellow River
QueueRanked 1v1 Supremacy
Duration32:58
Started
Ended
Elo favorite62.1%DistantWanderer
Fastest Classical3:27*DistantWanderer
First pressure2:58DistantWanderer · Hersir trained
Market timing21:41DistantWanderer · Market
First extra TC12:51DistantWanderer · Town Center
Most military units444DistantWanderer
Highest EAPM49.3WavySpartacus
Market volume6,000WavySpartacus
Victory
Elo1354+13
EAPM46.3
Military units444
First pressure2:58Hersir trained
First expansion12:51
Market volume100
Total score 70,171
Military score 24,497
Economic score 38,303
Kills score 7,371
Units killed 213
Units lost 407
Buildings razed 4
Largest army 444
Favorite unit Berserk 211 fielded
Classical 3:27* Research start 2:27
Heroic 8:09* Estimated start 6:54
Mythic 16:19* Estimated start 14:19
Defeat
Elo1268-13
EAPM49.3
Military units281
First pressure6:34Military Barracks
First expansion15:32
Market volume6000
Total score 57,291
Military score 24,652
Economic score 23,989
Kills score 8,678
Units killed 370
Units lost 209
Buildings razed 16
Largest army 281
Favorite unit Arcus 167 fielded
Classical 5:06* Estimated start 4:06
Heroic 9:37* Estimated start 8:22
Mythic 17:38* Estimated start 15:38

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Oceanus
Bragi
HeroicAge
Rheia
Tyr
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DistantWandererThor
Match time
WavySpartacusGaia
First military pressureHersir trained
Hersir2 training queues
Key technologyPickaxe
ArmoryDwarven Armory
Berserk2 training queues
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Berserk3 training queues
Key technologyBronze Shields
Berserk3 training queues
Key technologyHand Axe
Fortress-tier buildingHill Fort
Key technologyBow Saw
Key technologyShaft Mine
Fortress-tier buildingHill Fort
God powerHealing Spring
Key technologyHeavy Infantry
Key technologyBronze Armor
Huskarl18 training queues
Key technologyBronze Weapons
Throwing Axeman8 training queues
Town CenterAdditional center
Key technologyPlow
Key technologyHusbandry
Key technologyIron Shields
God powerFlaming Weapons
Farm transition10 farms clustered
Fortress-tier buildingHill Fort
Berserk3 training queues
Key technologyChampion Infantry
Key technologyIron Armor
Throwing Axeman35 training queues
Berserk33 training queues
God powerFimbulwinter
Town CenterAdditional center
Throwing Axeman15 training queues
Key technologyBallistics
Key technologyIron Weapons
Key technologyMeteoric Iron Armor
MarketMarket
Berserk10 training queues
Throwing Axeman15 training queues
Trade route startedCaravan Norse queued
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Berserk30 training queues
Throwing Axeman10 training queues
Throwing Axeman15 training queues
Berserk22 training queues
Berserk40 training queues
Throwing Axeman45 training queues
Berserk65 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Huskarl70 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Town CenterAdditional center
VictoryMatch result
God powerGaia Forest
Key technologyHusbandry
Key technologyHand Axe
God powerGaia Forest
Key technologyPickaxe
Oracle2 training queues
Key technologyShaft Mine
First military pressureMilitary Barracks
ArmoryArmory
Key technologyBow Saw
Farm transition7 farms clustered
Key technologyPlow
Murmillo5 training queues
Fortress-tier buildingPalace
Arcus66 training queues
Contarius5 training queues
Murmillo15 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Fanatic6 training queues
Key technologyMedium Infantry
Key technologyHeavy Infantry
Caladria4 training queues
Key technologyCopper Shields
Murmillo5 training queues
God powerCarnivora
Contarius5 training queues
Town CenterAdditional center
Key technologyMedium Archers
Key technologyHeavy Archers
Key technologyChampion Archers
Key technologyChampion Infantry
God powerTraitor
God powerCarnivora
God powerImplode
Arcus70 training queues
Fanatic20 training queues
Fortress-tier buildingPalace
Contarius10 training queues
God powerCarnivora
God powerGaia Forest
Key technologyChampion Archers
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Key technologyBronze Weapons
Fortress-tier buildingPalace
Town CenterAdditional center
Arcus16 training queues
MarketMarket
MarketMarket
Oracle2 training queues
Fanatic14 training queues
Fire Siphon2 training queues
Trade route startedCaravan Atlantean queued
Contarius10 training queues
Arcus15 training queues
Fortress-tier buildingPalace
Key technologyIron Armor
Key technologyIron Shields
Key technologyIron Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.1%DistantWanderer
Fastest Classical3:27*DistantWanderer
Fastest Heroic8:09*DistantWanderer
Fastest Mythic16:19*DistantWanderer
First pressure2:58DistantWanderer · Hersir trained
First extra TC12:51DistantWanderer · Town Center
Fortress timing10:05DistantWanderer · Hill Fort
Market timing21:41DistantWanderer · Market
Armory timing4:17DistantWanderer · Dwarven Armory
Farm transition8:01–9:00WavySpartacus · 7 farms clustered
Trade route started23:10DistantWanderer

Player highlights

Standout performances

Highest total score70,171DistantWanderer
Highest military score24,652WavySpartacus
Highest economy score38,303DistantWanderer
Most kills8,678WavySpartacus
Most units killed370WavySpartacus
Most deaths407DistantWanderer
Most buildings razed16WavySpartacus
Largest army444DistantWanderer
Favorite unitBerserkDistantWanderer · 211 fielded

DistantWanderer

Highest ScoreMost DeathsMost Resources

WavySpartacus

Largest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DistantWanderer

Fast Classical3:27 estimated completion
Early pressure2:58 · Hersir trained
Expansion signal12:51 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep21:41 · Market
Early armory / Heroic prep4:17 · Dwarven Armory
Fortress tech path10:05 · Hill Fort
Heavy walling signal16 wall build events
Farm transition14:53–14:55 · 10 farms clustered
Trade route started23:10 · Caravan Norse queued
Market economy signal100 total resource volume
Large army production444 military units

WavySpartacus

Late Classical5:06 estimated completion
Early pressure6:34 · Military Barracks
Expansion signal15:32 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep28:20 · Market
Early armory / Heroic prep6:52 · Armory
Fortress tech path10:16 · Palace
Heavy walling signal11 wall build events
Farm transition8:01–9:00 · 7 farms clustered
Trade route started29:47 · Caravan Atlantean queued
Market economy signal6,000 total resource volume
Large army production281 military units
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DistantWanderer · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
DistantWanderer · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
WavySpartacus · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
WavySpartacus · Early MilitaryMeaningful trained combat units were produced during the early opening.
WavySpartacus · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
WavySpartacus · Late ClassicalClassical completed after 5:00 on a standard land opening.
WavySpartacus · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6100 total volume

DistantWanderer

Bought

Food100

Sold

No sells

Total player market volume100

WavySpartacus

Bought

No buys

Sold

Food1000
Wood5000
Total player market volume6000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DistantWanderer

Army

Berserk211
Throwing Axeman143
Huskarl88
Hersir2
Buildings11 types
House30
Farm27
Longhouse19
Wall16
Ox Cart Building13
Hill Fort10
Town Center6
Sentry Tower2
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Fimbulwinter1
Flaming Weapons1
Healing Spring1

WavySpartacus

Army

Arcus167
Fanatic41
Contarius30
Murmillo25
Caladria4
Destroyer4
Fire Siphon4
Oracle4
Behemoth2
Buildings10 types
Farm19
Manor11
Wall11
Military Barracks8
Palace4
Market2
Town Center2
Armory1
Economic Guild1
Temple1
God powers4 invoked
Carnivora3
Gaia Forest3
Implode1
Traitor1