Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MatesVik#9288 vs Prcko

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:25
Mount Olympus map preview
Map Mount Olympus
Winner
MatesVik#9288Zeus
Pre-match Elo1014
Win probability72.1%
13:25 Match length MatesVik#9288 favored
Defeated
PrckoOdin
Pre-match Elo849
Win probability27.9%

Match at a glance

MatesVik#9288 vs Prcko

WinnerMatesVik#9288
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration13:25
Started
Ended
Elo favorite72.1%MatesVik#9288
Fastest Classical4:34*MatesVik#9288
First pressure1:42Prcko · Hersir trained
Most military units52MatesVik#9288
Highest EAPM58.5MatesVik#9288
Victory
Elo1014+30
EAPM58.5
Military units52
First pressure4:47Military Academy
First expansion
Market volume0
Total score 14,354
Military score 6,605
Economic score 6,311
Kills score 1,438
Units killed 67
Units lost 17
Buildings razed 0
Largest army 52
Favorite unit Hoplite 28 fielded
Classical 4:34* Research start 3:34
Heroic 11:18* Research start 10:03
Mythic Not reached

Prcko

Odin

Defeat
Elo849-11
EAPM33.0
Military units33
First pressure1:42Hersir trained
First expansion
Market volume0
Total score 6,640
Military score 2,260
Economic score 3,980
Kills score 421
Units killed 17
Units lost 63
Buildings razed 0
Largest army 33
Favorite unit Hersir 20 fielded
Classical 6:31* Research start 5:31
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Heimdall
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MatesVik#9288Zeus
Match time
PrckoOdin
Key technologyHusbandry
First military pressureMilitary Academy
ArmoryArmory
Hoplite22 training queues
Key technologyCopper Shields
Toxotes6 training queues
Hoplite6 training queues
Key technologyCopper Armor
Key technologyBronze Armor
Hypaspist12 training queues
God powerBronze
God powerRestoration
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Key technologyHusbandry
Hersir2 training queues
Throwing Axeman5 training queues
Hersir3 training queues
Hersir13 training queues
Farm transition5 farms clustered
Key technologyHand Axe
Key technologyPickaxe
Throwing Axeman6 training queues
Key technologyMedium Infantry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.1%MatesVik#9288
Fastest Classical4:34*MatesVik#9288
Fastest Heroic11:18*MatesVik#9288
First pressure1:42Prcko · Hersir trained
Armory timing4:51MatesVik#9288 · Armory
Farm transition9:23–10:33Prcko · 5 farms clustered

Player highlights

Standout performances

Highest total score14,354MatesVik#9288
Highest military score6,605MatesVik#9288
Highest economy score6,311MatesVik#9288
Most kills1,438MatesVik#9288
Most units killed67MatesVik#9288
Most deaths63Prcko
Most buildings razed0MatesVik#9288
Largest army52MatesVik#9288
Favorite unitHopliteMatesVik#9288 · 28 fielded

MatesVik#9288

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Prcko

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MatesVik#9288

Classical timing4:34 estimated completion
Early pressure4:47 · Military Academy
Early armory / Heroic prep4:51 · Armory

Prcko

Late Classical6:31 estimated completion
Early pressure1:42 · Hersir trained
Farm transition9:23–10:33 · 5 farms clustered
MatesVik#9288 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MatesVik#9288 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Prcko · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Prcko · Early MilitaryMeaningful trained combat units were produced during the early opening.
Prcko · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MatesVik#9288

Army

Hoplite28
Hypaspist12
Toxotes6
Minotaur3
Heracles1
Hydra1
Jason1
Buildings7 types
House13
Granary6
Storehouse3
Military Academy2
Archery Range1
Armory1
Temple1
God powers2 invoked
Bronze1
Restoration1

Prcko

Army

Hersir20
Throwing Axeman11
Einheri2
Buildings6 types
Farm7
House6
Ox Cart Building4
Great Hall2
Longhouse2
Temple1
God powers1 invoked
Great Hunt1