Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

fakomeuuh vs armageddon

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:20
Giza map preview
Map Giza
Defeated
fakomeuuhHades
Pre-match Elo1141
Win probability39.0%
20:20 Match length armageddon favored
Winner
armageddonPoseidon
Pre-match Elo1219
Win probability61.0%

Match at a glance

fakomeuuh vs armageddon

Winnerarmageddon
MapGiza
QueueRanked 1v1 Supremacy
Duration20:20
Started
Ended
Elo favorite61.0%armageddon
Fastest Classical3:29*fakomeuuh
First pressure3:55armageddon · Stable
First extra TC9:38fakomeuuh · Town Center
Most military units257fakomeuuh
Highest EAPM42.8fakomeuuh

fakomeuuh

Hades

Defeat
Elo1141-14
EAPM42.8
Military units257
First pressure6:25Military Academy
First expansion9:38
Market volume0
Total score 22,070
Military score 9,805
Economic score 11,687
Kills score 578
Units killed 20
Units lost 89
Buildings razed 0
Largest army 257
Favorite unit Hoplite 144 fielded
Classical 3:29* Estimated start 2:29
Heroic 10:26* Estimated start 9:11
Mythic Not reached

armageddon

Poseidon

Victory
Elo1219+14
EAPM26.4
Military units42
First pressure3:55Stable
First expansion11:05
Market volume0
Total score 38,234
Military score 20,240
Economic score 15,522
Kills score 2,494
Units killed 89
Units lost 18
Buildings razed 4
Largest army 42
Favorite unit Hippeus 17 fielded
Classical 3:51* Estimated start 2:51
Heroic 13:02* Estimated start 11:47
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Hermes
Apollo
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

fakomeuuhHades
Match time
armageddonPoseidon
Key technologyHand Axe
Key technologyPickaxe
God powerSentinel
First military pressureMilitary Academy
Key technologyHusbandry
ArmoryArmory
Hoplite4 training queues
Town CenterAdditional center
Key technologyMedium Infantry
God powerRestoration
Toxotes25 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBallistics
Key technologyMedium Archers
Peltast10 training queues
Key technologyBow Saw
Key technologyShaft Mine
Hoplite10 training queues
Toxotes5 training queues
Key technologyHeavy Archers
Fortress-tier buildingFortress
Hoplite130 training queues
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Farm transition10 farms clustered
Toxotes25 training queues
Key technologyPlow
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Achilles2 training queues
Toxotes5 training queues
Key technologyShaft Mine
Minotaur3 training queues
Key technologyBronze Shields
Toxotes10 training queues
God powerUnderworld Passage
Petrobolos2 training queues
Peltast20 training queues
DefeatMatch result
God powerLure
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
ArmoryArmory
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Hippeus8 training queues
Key technologyHusbandry
Key technologyPlow
Toxotes2 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Farm transition5 farms clustered
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyMedium Archers
Key technologyHeavy Archers
Fortress-tier buildingFortress
Toxotes4 training queues
Fortress-tier buildingFortress
Hoplite4 training queues
Hippeus2 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Town CenterAdditional center
Petrobolos3 training queues
Centaur2 training queues
Hippeus5 training queues
Toxotes2 training queues
God powerBronze
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.0%armageddon
Fastest Classical3:29*fakomeuuh
Fastest Heroic10:26*fakomeuuh
First pressure3:55armageddon · Stable
First extra TC9:38fakomeuuh · Town Center
Fortress timing14:16fakomeuuh · Fortress
Armory timing4:50armageddon · Armory
Farm transition11:13–12:17armageddon · 5 farms clustered

Player highlights

Standout performances

Highest total score38,234armageddon
Highest military score20,240armageddon
Highest economy score15,522armageddon
Most kills2,494armageddon
Most units killed89armageddon
Most deaths89fakomeuuh
Most buildings razed4armageddon
Largest army257fakomeuuh
Favorite unitHoplitefakomeuuh · 144 fielded

fakomeuuh

Most Deaths

armageddon

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

fakomeuuh

Fast Classical3:29 estimated completion
Early pressure6:25 · Military Academy
Expansion signal9:38 · Town Center
Early armory / Heroic prep7:41 · Armory
Fortress tech path14:16 · Fortress
Heavy walling signal9 wall build events
Farm transition14:40–15:16 · 10 farms clustered
Large army production257 military units

armageddon

Fast Classical3:51 estimated completion
Early pressure3:55 · Stable
Expansion signal11:05 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep4:50 · Armory
Fortress tech path15:20 · Fortress
Farm transition11:13–12:17 · 5 farms clustered
fakomeuuh · Early MilitaryMeaningful trained combat units were produced during the early opening.
fakomeuuh · Fast ClassicalClassical completed before 4:00 on a standard land opening.
fakomeuuh · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
armageddon · Early MilitaryMeaningful trained combat units were produced during the early opening.
armageddon · Fast ClassicalClassical completed before 4:00 on a standard land opening.
armageddon · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fakomeuuh

Army

Hoplite144
Toxotes70
Peltast30
Minotaur5
Achilles3
Ajax3
Petrobolos2
Buildings11 types
Farm41
House33
Wall9
Granary5
Storehouse4
Archery Range2
Military Academy2
Armory1
Fortress1
Temple1
Town Center1
God powers3 invoked
Restoration1
Sentinel1
Underworld Passage1

armageddon

Army

Hippeus17
Toxotes8
Hoplite6
Petrobolos3
Atalanta2
Centaur2
Hippolyta1
Hypaspist1
Peltast1
Theseus1
Buildings11 types
Farm29
House17
Storehouse7
Archery Range2
Fortress2
Granary2
Military Academy2
Stable2
Town Center2
Armory1
Temple1
God powers2 invoked
Bronze1
Lure1