Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Noctem Aeternus vs ascotr

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:38
Blue Lagoon map preview
Map Blue Lagoon
Winner
Noctem AeternusRa
Pre-match Elo1569
Win probability58.7%
10:38 Match length Noctem Aeternus favored
Defeated
ascotrFreyr
Pre-match Elo1508
Win probability41.3%

Match at a glance

Noctem Aeternus vs ascotr

WinnerNoctem Aeternus
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration10:38
Started
Ended
Elo favorite58.7%Noctem Aeternus
Fastest Classical4:39*ascotr
First pressure3:43ascotr · Hersir trained
First extra TC9:43Noctem Aeternus · Town Center
Market timing8:53Noctem Aeternus · Market
Most military units33ascotr
Highest EAPM63.3Noctem Aeternus
Victory
Elo1569+14
EAPM63.3
Military units25
First pressure4:58Barracks
First expansion9:43
Market volume0
Total score 10,517
Military score 3,752
Economic score 6,096
Kills score 691
Units killed 19
Units lost 15
Buildings razed 1
Largest army 25
Favorite unit Axeman 21 fielded
Classical 4:40* Research start 3:40
Heroic Not reached
Mythic Not reached

ascotr

Freyr

Defeat
Elo1508-14
EAPM48.6
Military units33
First pressure3:43Hersir trained
First expansion
Market volume0
Total score 9,129
Military score 3,720
Economic score 5,133
Kills score 276
Units killed 15
Units lost 19
Buildings razed 4
Largest army 33
Favorite unit Raiding Cavalry 15 fielded
Classical 4:39* Research start 3:39
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Ullr
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Noctem AeternusRa
Match time
ascotrFreyr
Key technologyPickaxe
First military pressureBarracks
Axeman21 training queues
ArmoryArmory
God powerEclipse
Sphinx2 training queues
MarketMarket
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir7 training queues
Raiding Cavalry2 training queues
God powerAsgardian Bastion
Raiding Cavalry13 training queues
Draugr2 training queues
Hersir7 training queues
God powerGullinbursti
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%Noctem Aeternus
Fastest Classical4:39*ascotr
First pressure3:43ascotr · Hersir trained
First extra TC9:43Noctem Aeternus · Town Center
Market timing8:53Noctem Aeternus · Market
Armory timing5:31Noctem Aeternus · Armory

Player highlights

Standout performances

Highest total score10,517Noctem Aeternus
Highest military score3,752Noctem Aeternus
Highest economy score6,096Noctem Aeternus
Most kills691Noctem Aeternus
Most units killed19Noctem Aeternus
Most deaths19ascotr
Most buildings razed4ascotr
Largest army33ascotr
Favorite unitAxemanNoctem Aeternus · 21 fielded

Noctem Aeternus

Highest ScoreLargest ArmyMost Kills

ascotr

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Noctem Aeternus

Classical timing4:40 estimated completion
Early pressure4:58 · Barracks
Expansion signal9:43 · Town Center
Early market / Heroic prep8:53 · Market
Early armory / Heroic prep5:31 · Armory

ascotr

Classical timing4:39 estimated completion
Early pressure3:43 · Hersir trained
Noctem Aeternus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Noctem Aeternus · Early MilitaryMeaningful trained combat units were produced during the early opening.
ascotr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ascotr · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Noctem Aeternus

Army

Axeman21
Sphinx4
Buildings13 types
House15
Obelisk11
Granary3
Barracks2
Wall2
Armory1
Lumber Camp1
Market1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Eclipse1

ascotr

Army

Raiding Cavalry15
Hersir14
Draugr3
Throwing Axeman1
Buildings6 types
House8
Wall4
Ox Cart Building3
Great Hall1
Longhouse1
Temple1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1