Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vrymm vs vksak123

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:59
Blue Lagoon map preview
Map Blue Lagoon
Defeated
VrymmIsis
Pre-match Elo1334
Win probability55.0%
13:59 Match length UpsetThe Elo underdog won
Winner
vksak123Hades
Pre-match Elo1299
Win probability45.0%

Match at a glance

Vrymm vs vksak123

Winnervksak123
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration13:59
Started
Ended
Elo favorite55.0%Vrymm · Upset
Fastest Classical3:42*vksak123
First pressure7:23vksak123 · Military Academy
Market timing5:30Vrymm · Market
First extra TC4:13vksak123 · Town Center
Most military units73Vrymm
Highest EAPM59.4Vrymm
Market volume300Vrymm

Vrymm

Isis

Defeat
Elo1334-19
EAPM59.4
Military units73
First pressure7:33Barracks
First expansion
Market volume300
Total score 12,039
Military score 4,545
Economic score 6,344
Kills score 1,162
Units killed 49
Units lost 73
Buildings razed 0
Largest army 73
Favorite unit Camel Rider 28 fielded
Classical 4:54* Estimated start 3:54
Heroic 8:15* Estimated start 7:00
Mythic Not reached

vksak123

Hades

Victory
Elo1299+19
EAPM44.6
Military units42
First pressure7:23Military Academy
First expansion4:13
Market volume0
Total score 17,108
Military score 5,692
Economic score 9,945
Kills score 1,584
Units killed 73
Units lost 49
Buildings razed 6
Largest army 42
Favorite unit Hoplite 26 fielded
Classical 3:42* Research start 2:42
Heroic 10:40* Estimated start 9:25
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Athena
Nephthys
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

VrymmIsis
Match time
vksak123Hades
Key technologyPickaxe
God powerProsperity
MarketMarket
First military pressureBarracks
Fortress-tier buildingMigdol Stronghold
Spearman7 training queues
Chariot Archer14 training queues
God powerPlague Of Serpents
Camel Rider28 training queues
Scorpion Man2 training queues
Spearman7 training queues
Key technologyHeavy Camel Riders
Siege Tower7 training queues
Chariot Archer8 training queues
God powerAncestors
DefeatMatch result
Town CenterAdditional center
First military pressureMilitary Academy
Key technologyHand Axe
ArmoryArmory
Hoplite4 training queues
Farm transition8 farms clustered
Key technologyPlow
God powerSentinel
Key technologyPickaxe
God powerCurse
Hoplite22 training queues
Peltast8 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
God powerRestoration
Key technologyHeavy Infantry
God powerSentinel
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.0%Vrymm · Upset
Fastest Classical3:42*vksak123
Fastest Heroic8:15*Vrymm
First pressure7:23vksak123 · Military Academy
First extra TC4:13vksak123 · Town Center
Fortress timing8:02Vrymm · Migdol Stronghold
Market timing5:30Vrymm · Market
Armory timing7:55vksak123 · Armory
Farm transition8:32–8:52vksak123 · 8 farms clustered

Player highlights

Standout performances

Highest total score17,108vksak123
Highest military score5,692vksak123
Highest economy score9,945vksak123
Most kills1,584vksak123
Most units killed73vksak123
Most deaths73Vrymm
Most buildings razed6vksak123
Largest army73Vrymm
Favorite unitCamel RiderVrymm · 28 fielded

Vrymm

Largest ArmyMost Deaths

vksak123

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vrymm

Classical timing4:54 estimated completion
Delayed pressure7:33 · Barracks
Early market / Heroic prep5:30 · Market
Fortress tech path8:02 · Migdol Stronghold
Market economy signal300 total resource volume

vksak123

Fast Classical3:42 estimated completion
Delayed pressure7:23 · Military Academy
Fast expansion4:13 · Town Center
Early armory / Heroic prep7:55 · Armory
Farm transition8:32–8:52 · 8 farms clustered
Vrymm · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Vrymm · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
vksak123 · Early MilitaryMeaningful trained combat units were produced during the early opening.
vksak123 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
vksak123 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Vrymm

Bought

Food300

Sold

No sells

Total player market volume300

vksak123

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vrymm

Army

Camel Rider28
Chariot Archer22
Spearman14
Siege Tower7
Scorpion Man2
Buildings12 types
House28
Obelisk9
Granary4
Barracks2
Mining Camp2
Temple2
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1

vksak123

Army

Hoplite26
Peltast8
Achilles4
Ajax3
Chiron1
Buildings10 types
Farm8
House7
Granary6
Storehouse5
Wall5
Military Academy3
Archery Range2
Armory1
Temple1
Town Center1
God powers3 invoked
Sentinel2
Curse1
Restoration1