Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

tigrina_02 vs GioniGioni

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:07
Steppe map preview
Map Steppe
Winner
tigrina_02Hades
Pre-match Elo591
Win probability88.6%
21:07 Match length tigrina_02 favored
Defeated
GioniGioniHades
Pre-match Elo234
Win probability11.4%

Match at a glance

tigrina_02 vs GioniGioni

Winnertigrina_02
MapSteppe
QueueRanked 1v1 Supremacy
Duration21:07
Started
Ended
Elo favorite88.6%tigrina_02
Fastest Classical4:51*GioniGioni
First pressure6:12tigrina_02 · Military Academy
First extra TC9:17tigrina_02 · Town Center
Market timing9:24tigrina_02 · Market
Most military units57tigrina_02
Highest EAPM17.8GioniGioni
Market volume1,300GioniGioni

tigrina_02

Hades

Victory
Elo591+4
EAPM16.7
Military units57
First pressure6:12Military Academy
First expansion9:17
Market volume0
Total score 43,052
Military score 19,050
Economic score 22,907
Kills score 1,116
Units killed 29
Units lost 22
Buildings razed 6
Largest army 57
Favorite unit Toxotes 24 fielded
Classical 5:02* Estimated start 4:02
Heroic 12:09* Estimated start 10:54
Mythic 17:43* Estimated start 15:43

GioniGioni

Hades

Defeat
Elo234-4
EAPM17.8
Military units51
First pressure8:54Stable
First expansion10:54
Market volume1300
Total score 26,703
Military score 9,237
Economic score 17,075
Kills score 413
Units killed 19
Units lost 29
Buildings razed 0
Largest army 51
Favorite unit Hoplite 10 fielded
Classical 4:51* Research start 3:51
Heroic 11:03* Research start 9:48
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Apollo
HeroicAge
Apollo
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

tigrina_02Hades
Match time
GioniGioniHades
God powerSentinel
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Key technologyPlow
Town CenterAdditional center
MarketMarket
Hoplite7 training queues
Toxotes5 training queues
ArmoryArmory
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyBow Saw
Toxotes2 training queues
Trade route startedCaravan Greek queued
Key technologyCopper Weapons
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Hoplite2 training queues
Farm transition9 farms clustered
Fortress-tier buildingFortress
Toxotes10 training queues
Peltast2 training queues
Key technologyMedium Infantry
Hoplite3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Infantry
Key technologyHeavy Archers
God powerSentinel
Fortress-tier buildingFortress
Hoplite6 training queues
Petrobolos2 training queues
Fortress-tier buildingFortress
Toxotes7 training queues
Town CenterAdditional center
Petrobolos2 training queues
Hoplite4 training queues
God powerPlenty Vault
Fortress-tier buildingFortress
VictoryMatch result
God powerSentinel
ArmoryArmory
First military pressureStable
Key technologyHand Axe
Town CenterAdditional center
Fortress-tier buildingFortress
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyMedium Cavalry
Town CenterAdditional center
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
Toxotes3 training queues
Peltast2 training queues
Hoplite3 training queues
Hypaspist3 training queues
Farm transition20 farms clustered
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerSentinel
Toxotes7 training queues
Peltast6 training queues
Hippeus7 training queues
Prodromos7 training queues
Hoplite7 training queues
Hypaspist4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite88.6%tigrina_02
Fastest Classical4:51*GioniGioni
Fastest Heroic11:03*GioniGioni
Fastest Mythic17:43*tigrina_02
First pressure6:12tigrina_02 · Military Academy
First extra TC9:17tigrina_02 · Town Center
Fortress timing12:07GioniGioni · Fortress
Market timing9:24tigrina_02 · Market
Armory timing8:44GioniGioni · Armory
Farm transition14:04–14:34tigrina_02 · 9 farms clustered
Trade route started12:00tigrina_02

Player highlights

Standout performances

Highest total score43,052tigrina_02
Highest military score19,050tigrina_02
Highest economy score22,907tigrina_02
Most kills1,116tigrina_02
Most units killed29tigrina_02
Most deaths29GioniGioni
Most buildings razed6tigrina_02
Largest army57tigrina_02
Favorite unitToxotestigrina_02 · 24 fielded

tigrina_02

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

GioniGioni

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

tigrina_02

Late Classical5:02 estimated completion
Early pressure6:12 · Military Academy
Expansion signal9:17 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:24 · Market
Early armory / Heroic prep10:17 · Armory
Fortress tech path14:43 · Fortress
Heavy walling signal19 wall build events
Farm transition14:04–14:34 · 9 farms clustered
Trade route started12:00 · Caravan Greek queued

GioniGioni

Classical timing4:51 estimated completion
Delayed pressure8:54 · Stable
Expansion signal10:54 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:03 · Market
Early armory / Heroic prep8:44 · Armory
Fortress tech path12:07 · Fortress
Farm transition17:30–18:13 · 20 farms clustered
Trade route started15:31 · Caravan Greek queued
Market economy signal1,300 total resource volume
tigrina_02 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
tigrina_02 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
tigrina_02 · Late ClassicalClassical completed after 5:00 on a standard land opening.
tigrina_02 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
GioniGioni · Early MilitaryMeaningful trained combat units were produced during the early opening.
GioniGioni · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

tigrina_02

Bought

No buys

Sold

No sells

Total player market volume0

GioniGioni

Bought

Food1300

Sold

No sells

Total player market volume1300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tigrina_02

Army

Toxotes24
Hoplite22
Petrobolos4
Peltast2
Achilles1
Ajax1
Chiron1
Gastraphetoros1
Helepolis1
Buildings13 types
Farm20
Wall19
House16
Archery Range10
Military Academy7
Storehouse6
Sentry Tower5
Fortress4
Granary3
Town Center2
Armory1
Market1
Temple1
God powers2 invoked
Sentinel2
Plenty Vault1

GioniGioni

Army

Hoplite10
Toxotes10
Hippeus8
Peltast8
Hypaspist7
Prodromos7
Ajax1
Buildings12 types
Farm25
House10
Fortress4
Granary4
Storehouse4
Archery Range3
Military Academy3
Stable3
Temple2
Town Center2
Armory1
Market1
God powers1 invoked
Sentinel2