Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JRatolomeu vs Gunnar

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:49
Cloud Forest map preview
Map Cloud Forest
Defeated
JRatolomeuNuwa
Pre-match Elo1070
Win probability42.2%
15:49 Match length Gunnar favored
Winner
GunnarLoki
Pre-match Elo1125
Win probability57.8%

Match at a glance

JRatolomeu vs Gunnar

WinnerGunnar
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration15:49
Started
Ended
Elo favorite57.8%Gunnar
Fastest Classical3:35*Gunnar
First pressure2:07Gunnar · Hersir trained
First extra TC6:49JRatolomeu · Town Center
Most military units76Gunnar
Highest EAPM63.7Gunnar

JRatolomeu

Nuwa

Defeat
Elo1070-15
EAPM26.7
Military units48
First pressure7:00Pioneer produced
First expansion6:49
Market volume0
Total score 13,703
Military score 3,637
Economic score 9,252
Kills score 836
Units killed 31
Units lost 45
Buildings razed 3
Largest army 48
Favorite unit Ge Halberdier 17 fielded
Classical 3:58* Estimated start 2:58
Heroic 14:31* Estimated start 13:16
Mythic Not reached

Gunnar

Loki

Victory
Elo1125+15
EAPM63.7
Military units76
First pressure2:07Hersir trained
First expansion8:35
Market volume0
Total score 20,035
Military score 9,497
Economic score 9,263
Kills score 1,296
Units killed 41
Units lost 31
Buildings razed 31
Largest army 76
Favorite unit Raiding Cavalry 21 fielded
Classical 3:35* Estimated start 2:35
Heroic 10:55* Estimated start 9:40
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Heimdall
Goumang
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JRatolomeuNuwa
Match time
GunnarLoki
God powerCreation
God powerEarth Wall
Town CenterAdditional center
First military pressurePioneer produced
Pioneer3 training queues
Dao Swordsman8 training queues
Ge Halberdier9 training queues
God powerEarth Wall
Town CenterAdditional center
Farm transition4 farms clustered
ArmoryArmory
Wuzu Javelineer14 training queues
Ge Halberdier2 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
God powerForest Protection
Tao Wu2 training queues
Ge Halberdier6 training queues
Pioneer4 training queues
DefeatMatch result
First military pressureHersir trained
Hersir7 training queues
God powerSpy
Raiding Cavalry9 training queues
ArmoryArmory
Town CenterAdditional center
God powerUndermine
Key technologyCopper Armor
Key technologyMedium Cavalry
Hersir2 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman19 training queues
Jarl3 training queues
Raiding Cavalry7 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
God powerFlaming Weapons
God powerUndermine
Fortress-tier buildingHill Fort
Jarl3 training queues
Hersir2 training queues
Portable Ram3 training queues
Huskarl7 training queues
Key technologyCopper Shields
Jarl3 training queues
Hersir3 training queues
Raiding Cavalry5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%Gunnar
Fastest Classical3:35*Gunnar
Fastest Heroic10:55*Gunnar
First pressure2:07Gunnar · Hersir trained
First extra TC6:49JRatolomeu · Town Center
Fortress timing13:43Gunnar · Hill Fort
Armory timing7:30Gunnar · Armory
Farm transition10:22–10:24JRatolomeu · 4 farms clustered

Player highlights

Standout performances

Highest total score20,035Gunnar
Highest military score9,497Gunnar
Highest economy score9,263Gunnar
Most kills1,296Gunnar
Most units killed41Gunnar
Most deaths45JRatolomeu
Most buildings razed31Gunnar
Largest army76Gunnar
Favorite unitRaiding CavalryGunnar · 21 fielded

JRatolomeu

Most Deaths

Gunnar

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JRatolomeu

Fast Classical3:58 estimated completion
Early pressure7:00 · Pioneer produced
Fast expansion6:49 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:46 · Armory
Heavy walling signal21 wall build events
Farm transition10:22–10:24 · 4 farms clustered

Gunnar

Fast Classical3:35 estimated completion
Early pressure2:07 · Hersir trained
Fast expansion8:35 · Town Center
Early armory / Heroic prep7:30 · Armory
Fortress tech path13:43 · Hill Fort
Heavy walling signal6 wall build events
JRatolomeu · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
JRatolomeu · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
JRatolomeu · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JRatolomeu · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Gunnar · Early MilitaryMeaningful trained combat units were produced during the early opening.
Gunnar · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Gunnar · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JRatolomeu

Army

Ge Halberdier17
Wuzu Javelineer14
Dao Swordsman8
Pioneer7
Tao Wu2
Buildings9 types
Wall21
House10
Silo8
Farm7
Military Camp2
Town Center2
Armory1
Sentry Tower1
Temple1
God powers3 invoked
Earth Wall2
Creation1
Forest Protection1

Gunnar

Army

Raiding Cavalry21
Throwing Axeman19
Hersir15
Jarl9
Huskarl7
Portable Ram3
Battle Boar1
Einheri1
Buildings9 types
House19
Wall6
Ox Cart Building4
Longhouse3
Great Hall2
Armory1
Hill Fort1
Temple1
Town Center1
God powers3 invoked
Undermine2
Flaming Weapons1
Spy1