Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vuilhard vs Water Snail

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:41
Elysium map preview
Map Elysium
Winner
VuilhardZeus
Pre-match Elo800
Win probability50.7%
16:41 Match length Vuilhard favored
Defeated
Water SnailGaia
Pre-match Elo795
Win probability49.3%

Match at a glance

Vuilhard vs Water Snail

WinnerVuilhard
MapElysium
QueueRanked 1v1 Supremacy
Duration16:41
Started
Ended
Elo favorite50.7%Vuilhard
Fastest Classical3:56*Vuilhard
First pressure4:09Vuilhard · Military Academy
First extra TC9:15Water Snail · Town Center
Most military units51Vuilhard
Highest EAPM35.5Vuilhard

Vuilhard

Zeus

Victory
Elo800+25
EAPM35.5
Military units51
First pressure4:09Military Academy
First expansion
Market volume0
Total score 19,986
Military score 6,375
Economic score 12,668
Kills score 943
Units killed 29
Units lost 23
Buildings razed 3
Largest army 51
Favorite unit Hoplite 44 fielded
Classical 3:56* Estimated start 2:56
Heroic Not reached
Mythic Not reached
Defeat
Elo795-18
EAPM30.5
Military units33
First pressure4:38Counter Barracks
First expansion9:15
Market volume0
Total score 17,864
Military score 6,845
Economic score 10,476
Kills score 543
Units killed 23
Units lost 25
Buildings razed 0
Largest army 33
Favorite unit Turma 15 fielded
Classical 4:02* Research start 3:02
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

VuilhardZeus
Match time
Water SnailGaia
God powerBolt
First military pressureMilitary Academy
Hoplite7 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
God powerRestoration
Minotaur2 training queues
Hoplite10 training queues
Key technologyPickaxe
Hoplite2 training queues
Hoplite6 training queues
Farm transition6 farms clustered
Minotaur2 training queues
Key technologyHand Axe
Hoplite19 training queues
VictoryMatch result
God powerGaia Forest
God powerGaia Forest
ArmoryArmory
First military pressureCounter Barracks
God powerGaia Forest
Oracle3 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
Key technologyMedium Archers
Turma15 training queues
Cheiroballista5 training queues
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCrenellations
Murmillo10 training queues
Farm transition4 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.7%Vuilhard
Fastest Classical3:56*Vuilhard
First pressure4:09Vuilhard · Military Academy
First extra TC9:15Water Snail · Town Center
Armory timing4:32Water Snail · Armory
Farm transition12:41–12:42Vuilhard · 6 farms clustered

Player highlights

Standout performances

Highest total score19,986Vuilhard
Highest military score6,845Water Snail
Highest economy score12,668Vuilhard
Most kills943Vuilhard
Most units killed29Vuilhard
Most deaths25Water Snail
Most buildings razed3Vuilhard
Largest army51Vuilhard
Favorite unitHopliteVuilhard · 44 fielded

Vuilhard

Highest ScoreLargest ArmyMost KillsMost Resources

Water Snail

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vuilhard

Fast Classical3:56 estimated completion
Early pressure4:09 · Military Academy
Farm transition12:41–12:42 · 6 farms clustered

Water Snail

Classical timing4:02 estimated completion
Early pressure4:38 · Counter Barracks
Expansion signal9:15 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep4:32 · Armory
Farm transition15:17–15:19 · 4 farms clustered
Vuilhard · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vuilhard · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vuilhard · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Water Snail · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Water Snail · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Water Snail · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vuilhard

Army

Hoplite44
Minotaur4
Jason2
Heracles1
Buildings6 types
House9
Farm6
Granary6
Military Academy3
Storehouse3
Temple1
God powers2 invoked
Bolt1
Restoration1

Water Snail

Army

Turma15
Murmillo10
Cheiroballista5
Oracle3
Buildings9 types
Farm15
Sentry Tower10
Manor4
Military Barracks4
Counter Barracks3
Town Center2
Armory1
Economic Guild1
Temple1
God powers1 invoked
Gaia Forest3