Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JoaoVitor vs FarBeyondDriven

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:29
Savannah map preview
Map Savannah
Winner
JoaoVitorGaia
Pre-match Elo1798
Win probability70.3%
22:29 Match length JoaoVitor favored
Defeated
FarBeyondDrivenZeus
Pre-match Elo1648
Win probability29.7%

Match at a glance

JoaoVitor vs FarBeyondDriven

WinnerJoaoVitor
MapSavannah
QueueRanked 1v1 Supremacy
Duration22:29
Started
Ended
Elo favorite70.3%JoaoVitor
Fastest Classical3:46*JoaoVitor
First pressure3:53FarBeyondDriven · Military Academy
First extra TC14:45JoaoVitor · Town Center
Market timing19:40JoaoVitor · Market
Most military units205JoaoVitor
Highest EAPM63.9FarBeyondDriven

JoaoVitor

Gaia

Victory
Elo1798+10
EAPM59.3
Military units205
First pressure3:59Military Barracks
First expansion14:45
Market volume0
Total score 39,308
Military score 17,495
Economic score 18,914
Kills score 2,921
Units killed 114
Units lost 70
Buildings razed 0
Largest army 205
Favorite unit Arcus 77 fielded
Classical 3:46* Research start 2:46
Heroic 12:25* Estimated start 11:10
Mythic Estimated start 20:34 · not reached
Defeat
Elo1648-10
EAPM63.9
Military units154
First pressure3:53Military Academy
First expansion15:59
Market volume0
Total score 31,370
Military score 11,515
Economic score 17,220
Kills score 2,635
Units killed 75
Units lost 112
Buildings razed 9
Largest army 154
Favorite unit Hoplite 63 fielded
Classical 3:47* Research start 2:47
Heroic 9:16* Estimated start 8:01
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Athena
Theia
HeroicAge
Dionysus
Atlas
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JoaoVitorGaia
Match time
FarBeyondDrivenZeus
God powerGaia Forest
God powerGaia Forest
Key technologyPickaxe
God powerSpider Lair
First military pressureMilitary Barracks
Key technologyHand Axe
Key technologyHusbandry
Murmillo5 training queues
Automaton3 training queues
Cheiroballista4 training queues
God powerSpider Lair
Oracle2 training queues
Murmillo5 training queues
God powerSpider Lair
Key technologyMedium Infantry
Key technologyShaft Mine
Oracle2 training queues
ArmoryArmory
God powerSpider Lair
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBow Saw
God powerHesperides Tree
Contarius20 training queues
Key technologyHeavy Cavalry
Arcus15 training queues
God powerSpider Lair
Dryad2 training queues
Key technologyMedium Archers
God powerHesperides Tree
God powerSpider Lair
Key technologyCopper Shields
Key technologyHeavy Archers
Town CenterAdditional center
God powerSpider Lair
Arcus47 training queues
Contarius35 training queues
Murmillo5 training queues
Key technologyBallistics
Dryad2 training queues
Automaton11 training queues
Farm transition5 farms clustered
Key technologyPlow
Key technologyBronze Shields
Fortress-tier buildingPalace
Key technologyHeavy Infantry
MarketMarket
Town CenterAdditional center
Key technologyBronze Armor
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Dryad7 training queues
Murmillo5 training queues
Contarius10 training queues
Arcus15 training queues
Fanatic5 training queues
God powerImplode
Fortress-tier buildingPalace
VictoryMatch result
First military pressureMilitary Academy
Hoplite6 training queues
God powerBolt
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Armor
Key technologyCopper Weapons
Hypaspist9 training queues
Peltast21 training queues
Key technologyHusbandry
Key technologyMedium Infantry
Key technologyMedium Archers
Hypaspist2 training queues
Hoplite5 training queues
Key technologyBow Saw
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyMedium Archers
Hoplite20 training queues
Peltast5 training queues
Key technologyCopper Shields
Town CenterAdditional center
Farm transition9 farms clustered
Key technologyPlow
God powerRestoration
Peltast7 training queues
Minotaur13 training queues
Hoplite31 training queues
Peltast23 training queues
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Archers
God powerBronze
Fortress-tier buildingFortress
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.3%JoaoVitor
Fastest Classical3:46*JoaoVitor
Fastest Heroic9:16*FarBeyondDriven
First pressure3:53FarBeyondDriven · Military Academy
First extra TC14:45JoaoVitor · Town Center
Fortress timing14:09FarBeyondDriven · Fortress
Market timing19:40JoaoVitor · Market
Armory timing6:24FarBeyondDriven · Armory
Farm transition16:17–17:32FarBeyondDriven · 9 farms clustered

Player highlights

Standout performances

Highest total score39,308JoaoVitor
Highest military score17,495JoaoVitor
Highest economy score18,914JoaoVitor
Most kills2,921JoaoVitor
Most units killed114JoaoVitor
Most deaths112FarBeyondDriven
Most buildings razed9FarBeyondDriven
Largest army205JoaoVitor
Favorite unitArcusJoaoVitor · 77 fielded

JoaoVitor

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

FarBeyondDriven

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JoaoVitor

Fast Classical3:46 estimated completion
Early pressure3:59 · Military Barracks
Expansion signal14:45 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:40 · Market
Early armory / Heroic prep9:40 · Armory
Fortress tech path19:34 · Palace
Heavy walling signal9 wall build events
Farm transition18:27–19:19 · 5 farms clustered
Large army production205 military units

FarBeyondDriven

Fast Classical3:47 estimated completion
Early pressure3:53 · Military Academy
Expansion signal15:59 · Town Center
Early armory / Heroic prep6:24 · Armory
Fortress tech path14:09 · Fortress
Heavy walling signal13 wall build events
Farm transition16:17–17:32 · 9 farms clustered
Large army production154 military units
JoaoVitor · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JoaoVitor · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
JoaoVitor · Early MilitaryMeaningful trained combat units were produced during the early opening.
JoaoVitor · Fast ClassicalClassical completed before 4:00 on a standard land opening.
FarBeyondDriven · Early MilitaryMeaningful trained combat units were produced during the early opening.
FarBeyondDriven · Fast ClassicalClassical completed before 4:00 on a standard land opening.
FarBeyondDriven · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
FarBeyondDriven · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JoaoVitor

Army

Arcus77
Contarius65
Murmillo21
Automaton16
Dryad11
Fanatic5
Oracle5
Cheiroballista4
Destroyer1
Buildings11 types
Economic Guild31
Farm9
Manor9
Wall9
Military Barracks8
Counter Barracks4
Palace4
Temple2
Town Center2
Armory1
Market1
God powers4 invoked
Spider Lair7
Gaia Forest2
Hesperides Tree2
Implode1

FarBeyondDriven

Army

Hoplite63
Peltast56
Minotaur16
Hypaspist11
Heracles2
Jason2
Odysseus2
Hydra1
Toxotes1
Buildings11 types
Farm49
House16
Storehouse13
Wall13
Granary8
Military Academy7
Archery Range3
Fortress2
Temple2
Armory1
Town Center1
God powers3 invoked
Bolt1
Bronze1
Restoration1