Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

oFFi* vs Zac involker

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:13
Ghost Lake map preview
Map Ghost Lake
Winner
oFFi*Odin
Pre-match Elo1667
Win probability57.6%
29:13 Match length oFFi* favored
Defeated
Zac involkerAmaterasu
Pre-match Elo1614
Win probability42.4%

Match at a glance

oFFi* vs Zac involker

WinneroFFi*
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration29:13
Started
Ended
Elo favorite57.6%oFFi*
Fastest Classical3:51*Zac involker
First pressure3:16oFFi* · Hersir trained
First extra TC13:30Zac involker · Town Center
Market timing11:30Zac involker · Market
Most military units263oFFi*
Highest EAPM64.2oFFi*
Market volume3,300Zac involker

oFFi*

Odin

Victory
Elo1667+15
EAPM64.2
Military units263
First pressure3:16Hersir trained
First expansion16:36
Market volume2500
Total score 57,233
Military score 19,333
Economic score 31,503
Kills score 6,561
Units killed 209
Units lost 173
Buildings razed 14
Largest army 263
Favorite unit Throwing Axeman 79 fielded
Classical 4:16* Estimated start 3:16
Heroic 13:43* Research start 12:28
Mythic 23:14* Estimated start 21:14

Zac involker

Amaterasu

Defeat
Elo1614-15
EAPM55.2
Military units197
First pressure4:17Stable Japanese
First expansion13:30
Market volume3300
Total score 41,235
Military score 16,735
Economic score 19,543
Kills score 4,977
Units killed 173
Units lost 205
Buildings razed 12
Largest army 197
Favorite unit Naginata Rider 70 fielded
Classical 3:51* Research start 2:51
Heroic 15:22* Estimated start 14:08
Mythic 22:34* Research start 20:34

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Minakatatomi
Skadi
HeroicAge
Raijin
Baldr
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

oFFi*Odin
Match time
Zac involkerAmaterasu
First military pressureHersir trained
Hersir7 training queues
Berserk10 training queues
God powerForest Fire
God powerForest Fire
Throwing Axeman5 training queues
Key technologyMedium Infantry
Throwing Axeman4 training queues
Key technologyMedium Infantry
Berserk9 training queues
God powerGreat Hunt
ArmoryArmory
Throwing Axeman17 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Shields
Berserk9 training queues
Key technologyBallistics
Key technologyHeavy Infantry
Key technologyPickaxe
Key technologyBow Saw
Key technologyHusbandry
Key technologyPlow
Key technologyBronze Weapons
Berserk5 training queues
Key technologyCopper Shields
Fortress-tier buildingHill Fort
Frost Giant5 training queues
Town CenterAdditional center
God powerFrost
Huskarl6 training queues
Berserk6 training queues
Hersir3 training queues
Throwing Axeman18 training queues
MarketMarket
Farm transition27 farms clustered
Hirdman15 training queues
Key technologyShaft Mine
Town CenterAdditional center
Key technologyBronze Armor
Key technologyBronze Shields
Trade route startedCaravan Norse queued
MarketMarket
Hirdman20 training queues
Throwing Axeman30 training queues
Berserk29 training queues
Fire Giant11 training queues
Key technologyChampion Infantry
MarketMarket
Key technologyIron Weapons
Key technologyIron Armor
Godi5 training queues
Town CenterAdditional center
Town CenterAdditional center
MarketMarket
Fortress-tier buildingHill Fort
Hirdman5 training queues
Throwing Axeman5 training queues
Berserk5 training queues
Godi10 training queues
Key technologyIron Shields
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Hirdman15 training queues
VictoryMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider18 training queues
God powerSolar Shield
Yumi Archer5 training queues
Samurai13 training queues
God powerSolar Shield
Yari Spearman2 training queues
Yumi Archer5 training queues
ArmoryArmory
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
God powerSolar Shield
Key technologyPickaxe
Key technologyCopper Shields
Key technologyHusbandry
Samurai16 training queues
Naginata Rider8 training queues
God powerThunder Burst
Yumi Archer2 training queues
Bushi2 training queues
Daimyo2 training queues
Farm transition4 farms clustered
God powerSolar Shield
Yumi Horse Archer2 training queues
Key technologyBronze Weapons
Yumi Archer4 training queues
Fortress-tier buildingCastle
Key technologyPlow
Key technologyHand Axe
Samurai2 training queues
Naginata Rider3 training queues
Yumi Archer3 training queues
Key technologyBronze Armor
Naginata Rider40 training queues
Samurai29 training queues
God powerDivine Slash
Fortress-tier buildingCastle
Onmyoji5 training queues
Yumi Archer13 training queues
Yumi Horse Archer2 training queues
Onmyoji11 training queues
MarketMarket
Fortress-tier buildingCastle
Trade route startedCaravan Japanese queued
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.6%oFFi*
Fastest Classical3:51*Zac involker
Fastest Heroic13:43*oFFi*
Fastest Mythic22:34*Zac involker
First pressure3:16oFFi* · Hersir trained
First extra TC13:30Zac involker · Town Center
Fortress timing15:48oFFi* · Hill Fort
Market timing11:30Zac involker · Market
Armory timing10:47Zac involker · Armory
Farm transition17:35–18:46Zac involker · 4 farms clustered
Trade route started22:32oFFi*

Player highlights

Standout performances

Highest total score57,233oFFi*
Highest military score19,333oFFi*
Highest economy score31,503oFFi*
Most kills6,561oFFi*
Most units killed209oFFi*
Most deaths205Zac involker
Most buildings razed14oFFi*
Largest army263oFFi*
Favorite unitThrowing AxemanoFFi* · 79 fielded

oFFi*

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Zac involker

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

oFFi*

Classical timing4:16 estimated completion
Early pressure3:16 · Hersir trained
Expansion signal16:36 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep18:10 · Market
Early armory / Heroic prep11:04 · Armory
Fortress tech path15:48 · Hill Fort
Heavy walling signal25 wall build events
Farm transition18:13–18:48 · 27 farms clustered
Trade route started22:32 · Caravan Norse queued
Market economy signal2,500 total resource volume
Large army production263 military units

Zac involker

Fast Classical3:51 estimated completion
Early pressure4:17 · Stable Japanese
Expansion signal13:30 · Town Center
Early market / Heroic prep11:30 · Market
Early armory / Heroic prep10:47 · Armory
Fortress tech path19:34 · Castle
Heavy walling signal20 wall build events
Farm transition17:35–18:46 · 4 farms clustered
Trade route started27:31 · Caravan Japanese queued
Market economy signal3,300 total resource volume
Large army production197 military units
oFFi* · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
oFFi* · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zac involker · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zac involker · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zac involker · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Zac involker · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5800 total volume

oFFi*

Bought

Food100
Wood300

Sold

Food1700
Wood400
Total player market volume2500

Zac involker

Bought

Food700
Wood100

Sold

Food300
Wood2200
Total player market volume3300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

oFFi*

Army

Throwing Axeman79
Berserk73
Hirdman55
Godi16
Fire Giant11
Hersir11
Frost Giant9
Huskarl6
Valkyrie2
Jarl1
Buildings11 types
Farm67
Wall25
House21
Longhouse17
Ox Cart Building6
Great Hall5
Market4
Town Center4
Hill Fort3
Temple2
Armory1
God powers3 invoked
Forest Fire2
Frost1
Great Hunt1

Zac involker

Army

Naginata Rider70
Samurai60
Yumi Archer32
Onmyoji16
Bushi4
Daimyo4
Yumi Horse Archer4
Yari Spearman3
Onna Musha2
Oyumi1
Raiju1
Buildings14 types
Farm28
Wall20
House17
Watermill14
Dojo11
Shrine Japanese8
Stable Japanese7
Mining Camp Japanese5
Guardhouse4
Castle3
Market2
Armory1
Temple1
Town Center1
God powers4 invoked
Solar Shield4
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1