Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs Solmyr

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:50
Steppe map preview
Map Steppe
Defeated
DevilLoki
Pre-match Elo1905
Win probability48.8%
14:50 Match length Solmyr favored
Winner
SolmyrRa
Pre-match Elo1913
Win probability51.2%

Match at a glance

Devil vs Solmyr

WinnerSolmyr
MapSteppe
QueueRanked 1v1 Supremacy
Duration14:50
Started
Ended
Elo favorite51.2%Solmyr
Fastest Classical4:20*Devil
First pressure1:41Devil · Hersir trained
Market timing8:45Devil · Market
Most military units95Solmyr
Highest EAPM86.7Solmyr
Market volume1,200Devil

Devil

Loki

Defeat
Elo1905-17
EAPM57.9
Military units66
First pressure1:41Hersir trained
First expansion
Market volume1200
Total score 11,417
Military score 3,356
Economic score 6,873
Kills score 1,188
Units killed 59
Units lost 67
Buildings razed 5
Largest army 66
Favorite unit Throwing Axeman 32 fielded
Classical 4:20* Research start 3:20
Heroic 11:30* Estimated start 10:15
Mythic Not reached

Solmyr

Ra

Victory
Elo1913+17
EAPM86.7
Military units95
First pressure4:34Barracks
First expansion
Market volume0
Total score 18,666
Military score 8,118
Economic score 8,816
Kills score 1,732
Units killed 68
Units lost 59
Buildings razed 1
Largest army 95
Favorite unit Axeman 46 fielded
Classical 4:21* Research start 3:21
Heroic 14:08* Estimated start 12:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Bast
Bragi
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
SolmyrRa
First military pressureHersir trained
God powerSpy
Hersir2 training queues
Throwing Axeman13 training queues
Hersir4 training queues
MarketMarket
Throwing Axeman19 training queues
Hersir6 training queues
Berserk6 training queues
God powerFlaming Weapons
Godi2 training queues
Jarl3 training queues
Key technologyPickaxe
God powerSpy
Raiding Cavalry4 training queues
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Axeman30 training queues
Spearman3 training queues
ArmoryArmory
Spearman2 training queues
Key technologyHand Axe
Slinger24 training queues
Key technologyMedium Slingers
Sphinx3 training queues
God powerEclipse
Key technologyMedium Axemen
Key technologyBallistics
Key technologyHusbandry
Key technologyCopper Armor
Key technologyCopper Weapons
Axeman16 training queues
Spearman15 training queues
Key technologyMedium Spearmen
Key technologyCopper Armor
Key technologyCopper Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.2%Solmyr
Fastest Classical4:20*Devil
Fastest Heroic11:30*Devil
First pressure1:41Devil · Hersir trained
Market timing8:45Devil · Market
Armory timing6:29Solmyr · Armory

Player highlights

Standout performances

Highest total score18,666Solmyr
Highest military score8,118Solmyr
Highest economy score8,816Solmyr
Most kills1,732Solmyr
Most units killed68Solmyr
Most deaths67Devil
Most buildings razed5Devil
Largest army95Solmyr
Favorite unitAxemanSolmyr · 46 fielded

Devil

Most Deaths

Solmyr

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Classical timing4:20 estimated completion
Early pressure1:41 · Hersir trained
Early market / Heroic prep8:45 · Market
Market economy signal1,200 total resource volume

Solmyr

Classical timing4:21 estimated completion
Early pressure4:34 · Barracks
Early armory / Heroic prep6:29 · Armory
Heavy walling signal28 wall build events
Large army production95 military units
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Solmyr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Solmyr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Solmyr · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Devil

Bought

No buys

Sold

Food100
Wood1100
Total player market volume1200

Solmyr

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Throwing Axeman32
Hersir15
Berserk6
Jarl4
Raiding Cavalry4
Einheri2
Godi2
Hirdman1
Buildings7 types
House16
Ox Cart Building6
Wall5
Longhouse2
Great Hall1
Market1
Temple1
God powers2 invoked
Spy2
Flaming Weapons1

Solmyr

Army

Axeman46
Slinger24
Spearman21
Sphinx4
Buildings12 types
Wall28
House18
Obelisk17
Granary5
Mining Camp4
Barracks3
Temple2
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers1 invoked
Eclipse1