Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

charcatino vs jeremydsimmonds

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:22
Ghost Lake map preview
Map Ghost Lake
Winner
charcatinoPoseidon
Pre-match Elo615
Win probability83.0%
15:22 Match length charcatino favored
Defeated
jeremydsimmondsOdin
Pre-match Elo339
Win probability17.0%

Match at a glance

charcatino vs jeremydsimmonds

Winnercharcatino
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration15:22
Started
Ended
Elo favorite83.0%charcatino
Fastest Classical3:59*charcatino
First pressure4:34charcatino · Stable
Market timing10:16jeremydsimmonds · Market
First extra TC12:13jeremydsimmonds · Town Center
Most military units38charcatino
Highest EAPM30.1jeremydsimmonds
Market volume1,200charcatino

charcatino

Poseidon

Victory
Elo615+16
EAPM22.3
Military units38
First pressure4:34Stable
First expansion
Market volume1200
Total score 16,018
Military score 6,045
Economic score 8,758
Kills score 1,215
Units killed 39
Units lost 29
Buildings razed 5
Largest army 38
Favorite unit Hippeus 35 fielded
Classical 3:59* Research start 2:59
Heroic 11:57* Estimated start 10:42
Mythic Not reached
Defeat
Elo339-6
EAPM30.1
Military units17
First pressure6:00Hersir trained
First expansion12:13
Market volume800
Total score 5,099
Military score 1,960
Economic score 2,527
Kills score 612
Units killed 28
Units lost 35
Buildings razed 0
Largest army 17
Favorite unit Hersir 6 fielded
Classical 6:23* Research start 5:23
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Freyja
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

charcatinoPoseidon
Match time
jeremydsimmondsOdin
God powerLure
First military pressureStable
Key technologyHusbandry
Key technologyMedium Cavalry
Hippeus30 training queues
Key technologyHeavy Cavalry
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyPickaxe
God powerLure
MarketMarket
Key technologyCopper Armor
Hippeus5 training queues
VictoryMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Key technologyHusbandry
God powerForest Fire
Hirdman4 training queues
MarketMarket
Town CenterAdditional center
Hirdman2 training queues
Valkyrie2 training queues
Hersir3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite83.0%charcatino
Fastest Classical3:59*charcatino
Fastest Heroic11:57*charcatino
First pressure4:34charcatino · Stable
First extra TC12:13jeremydsimmonds · Town Center
Market timing10:16jeremydsimmonds · Market
Armory timing9:12charcatino · Armory

Player highlights

Standout performances

Highest total score16,018charcatino
Highest military score6,045charcatino
Highest economy score8,758charcatino
Most kills1,215charcatino
Most units killed39charcatino
Most deaths35jeremydsimmonds
Most buildings razed5charcatino
Largest army38charcatino
Favorite unitHippeuscharcatino · 35 fielded

charcatino

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

jeremydsimmonds

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

charcatino

Fast Classical3:59 estimated completion
Early pressure4:34 · Stable
Early market / Heroic prep11:40 · Market
Early armory / Heroic prep9:12 · Armory
Market economy signal1,200 total resource volume

jeremydsimmonds

Late Classical6:23 estimated completion
Early pressure6:00 · Hersir trained
Expansion signal12:13 · Town Center
Early market / Heroic prep10:16 · Market
Market economy signal800 total resource volume
charcatino · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
charcatino · Early MilitaryMeaningful trained combat units were produced during the early opening.
charcatino · Fast ClassicalClassical completed before 4:00 on a standard land opening.
jeremydsimmonds · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jeremydsimmonds · Early MilitaryMeaningful trained combat units were produced during the early opening.
jeremydsimmonds · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2000 total volume

charcatino

Bought

No buys

Sold

Food1200
Total player market volume1200

jeremydsimmonds

Bought

Wood200

Sold

Food600
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

charcatino

Army

Hippeus35
Atalanta1
Centaur1
Theseus1
Buildings7 types
House12
Granary3
Storehouse3
Stable2
Armory1
Market1
Temple1
God powers1 invoked
Lure2

jeremydsimmonds

Army

Hersir6
Hirdman6
Valkyrie3
Berserk1
Throwing Axeman1
Buildings8 types
Ox Cart Building6
House4
Temple2
Great Hall1
Longhouse1
Market1
Sentry Tower1
Town Center1
God powers2 invoked
Forest Fire1
Great Hunt1