Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DeimoS vs [DoD]FireFox

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:04
Savannah map preview
Map Savannah
Defeated
DeimoSHades
Pre-match Elo1677
Win probability16.3%
13:04 Match length [DoD]FireFox favored
Winner
[DoD]FireFoxHades
Pre-match Elo1961
Win probability83.7%

Match at a glance

DeimoS vs [DoD]FireFox

Winner[DoD]FireFox
MapSavannah
QueueRanked 1v1 Supremacy
Duration13:04
Started
Ended
Elo favorite83.7%[DoD]FireFox
Fastest Classical4:21*DeimoS
First pressure5:17[DoD]FireFox · Stable
First extra TC4:48DeimoS · Town Center
Most military units65DeimoS
Highest EAPM64.3DeimoS

DeimoS

Hades

Defeat
Elo1677-6
EAPM64.3
Military units65
First pressure6:29Military Academy
First expansion4:48
Market volume0
Total score 12,098
Military score 4,491
Economic score 7,286
Kills score 321
Units killed 14
Units lost 51
Buildings razed 2
Largest army 65
Favorite unit Hoplite 33 fielded
Classical 4:21* Research start 3:21
Heroic 11:39* Estimated start 10:24
Mythic Not reached

[DoD]FireFox

Hades

Victory
Elo1961+6
EAPM47.2
Military units22
First pressure5:17Stable
First expansion
Market volume0
Total score 16,482
Military score 5,653
Economic score 9,377
Kills score 1,671
Units killed 50
Units lost 14
Buildings razed 12
Largest army 22
Favorite unit Toxotes 7 fielded
Classical 5:09* Research start 4:09
Heroic 9:18* Estimated start 8:03
Mythic Estimated start 11:58 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Aphrodite
HeroicAge
Aphrodite
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DeimoSHades
Match time
[DoD]FireFoxHades
Town CenterAdditional center
First military pressureMilitary Academy
Hoplite33 training queues
Key technologyHusbandry
God powerSentinel
ArmoryArmory
Toxotes28 training queues
God powerRestoration
God powerCurse
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
First military pressureStable
Hippeus6 training queues
ArmoryArmory
Toxotes5 training queues
Fortress-tier buildingFortress
Hypaspist2 training queues
Toxotes2 training queues
Fortress-tier buildingFortress
God powerCurse
Petrobolos4 training queues
God powerSentinel
Key technologyShaft Mine
God powerRestoration
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite83.7%[DoD]FireFox
Fastest Classical4:21*DeimoS
Fastest Heroic9:18*[DoD]FireFox
First pressure5:17[DoD]FireFox · Stable
First extra TC4:48DeimoS · Town Center
Fortress timing9:35[DoD]FireFox · Fortress
Armory timing5:55[DoD]FireFox · Armory

Player highlights

Standout performances

Highest total score16,482[DoD]FireFox
Highest military score5,653[DoD]FireFox
Highest economy score9,377[DoD]FireFox
Most kills1,671[DoD]FireFox
Most units killed50[DoD]FireFox
Most deaths51DeimoS
Most buildings razed12[DoD]FireFox
Largest army65DeimoS
Favorite unitHopliteDeimoS · 33 fielded

DeimoS

Most DeathsMost Resources

[DoD]FireFox

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DeimoS

Classical timing4:21 estimated completion
Early pressure6:29 · Military Academy
Fast expansion4:48 · Town Center
Early armory / Heroic prep8:54 · Armory
Heavy walling signal14 wall build events

[DoD]FireFox

Late Classical5:09 estimated completion
Early pressure5:17 · Stable
Early armory / Heroic prep5:55 · Armory
Fortress tech path9:35 · Fortress
Heavy walling signal17 wall build events
DeimoS · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DeimoS · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]FireFox · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[DoD]FireFox · Late ClassicalClassical completed after 5:00 on a standard land opening.
[DoD]FireFox · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DeimoS

Army

Hoplite33
Toxotes29
Achilles2
Ajax1
Buildings9 types
Wall14
House8
Granary4
Archery Range3
Military Academy3
Storehouse3
Armory1
Temple1
Town Center1
God powers3 invoked
Curse1
Restoration1
Sentinel1

[DoD]FireFox

Army

Toxotes7
Hippeus6
Petrobolos4
Hypaspist2
Achilles1
Ajax1
Chiron1
Buildings10 types
Wall17
House8
Granary4
Storehouse3
Archery Range2
Fortress2
Armory1
Military Academy1
Stable1
Temple1
God powers3 invoked
Curse1
Restoration1
Sentinel1