Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FADINHA ❤ vs .i

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:25
Elysium map preview
Map Elysium
Winner
FADINHA ❤Gaia
Pre-match Elo901
Win probability58.7%
12:25 Match length FADINHA ❤ favored
Defeated
.iSusanoo
Pre-match Elo840
Win probability41.3%

Match at a glance

FADINHA ❤ vs .i

WinnerFADINHA ❤
MapElysium
QueueRanked 1v1 Supremacy
Duration12:25
Started
Ended
Elo favorite58.7%FADINHA ❤
Fastest Classical3:48*.i
First pressure5:00.i · Bushi produced
First extra TC4:46FADINHA ❤ · Town Center
Most military units41FADINHA ❤
Highest EAPM70.4FADINHA ❤
Victory
Elo901+15
EAPM70.4
Military units41
First pressure5:31Counter Barracks
First expansion4:46
Market volume0
Total score 20,590
Military score 8,870
Economic score 11,340
Kills score 418
Units killed 14
Units lost 3
Buildings razed 0
Largest army 41
Favorite unit Arcus 22 fielded
Classical 4:22* Research start 3:22
Heroic 10:59* Estimated start 9:44
Mythic Not reached

.i

Susanoo

Defeat
Elo840-15
EAPM17.1
Military units22
First pressure5:00Bushi produced
First expansion
Market volume0
Total score 15,442
Military score 5,770
Economic score 9,506
Kills score 166
Units killed 4
Units lost 14
Buildings razed 6
Largest army 22
Favorite unit Yumi Archer 10 fielded
Classical 3:48* Estimated start 2:48
Heroic 8:30* Estimated start 7:15
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Minakatatomi
Theia
HeroicAge
Fujin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FADINHA ❤Gaia
Match time
.iSusanoo
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Town CenterAdditional center
God powerSpider Lair
Oracle2 training queues
First military pressureCounter Barracks
God powerSpider Lair
Katapeltes2 training queues
God powerGaia Forest
Oracle2 training queues
God powerSpider Lair
ArmoryArmory
Automaton2 training queues
Key technologyHusbandry
Key technologyShaft Mine
God powerSpider Lair
Key technologyPlow
Key technologyBow Saw
Key technologyCopper Weapons
Key technologyBallistics
Automaton11 training queues
Key technologyCopper Armor
Key technologyMedium Infantry
Arcus22 training queues
God powerHesperides Tree
God powerSpider Lair
ArmoryArmory
God powerHesperides Tree
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureBushi produced
God powerShrine Of The Hunt
Bushi2 training queues
ArmoryArmory
Yumi Archer10 training queues
Key technologyCopper Armor
Key technologyHusbandry
Samurai7 training queues
Wanyudo2 training queues
Key technologyMedium Guardhouse Soldiers
Key technologyMedium Dojo Soldiers
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
God powerSmiting Gust
God powerKusanagi
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%FADINHA ❤
Fastest Classical3:48*.i
Fastest Heroic8:30*.i
First pressure5:00.i · Bushi produced
First extra TC4:46FADINHA ❤ · Town Center
Armory timing5:45.i · Armory

Player highlights

Standout performances

Highest total score20,590FADINHA ❤
Highest military score8,870FADINHA ❤
Highest economy score11,340FADINHA ❤
Most kills418FADINHA ❤
Most units killed14FADINHA ❤
Most deaths14.i
Most buildings razed6.i
Largest army41FADINHA ❤
Favorite unitArcusFADINHA ❤ · 22 fielded

FADINHA ❤

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

.i

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FADINHA ❤

Classical timing4:22 estimated completion
Early pressure5:31 · Counter Barracks
Fast expansion4:46 · Town Center
Early armory / Heroic prep8:14 · Armory
Heavy walling signal25 wall build events

.i

Fast Classical3:48 estimated completion
Early pressure5:00 · Bushi produced
Early armory / Heroic prep5:45 · Armory
FADINHA ❤ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
FADINHA ❤ · Early MilitaryMeaningful trained combat units were produced during the early opening.
FADINHA ❤ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
.i · Early MilitaryMeaningful trained combat units were produced during the early opening.
.i · Fast ClassicalClassical completed before 4:00 on a standard land opening.
.i · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
.i · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FADINHA ❤

Army

Arcus22
Automaton13
Oracle4
Katapeltes2
Buildings9 types
Wall25
Manor9
Military Barracks4
Armory2
Counter Barracks2
Temple2
Economic Guild1
Farm1
Town Center1
God powers3 invoked
Spider Lair5
Gaia Forest2
Hesperides Tree2

.i

Army

Yumi Archer10
Samurai7
Bushi2
Wanyudo2
Yari Spearman1
Buildings8 types
House9
Watermill9
Mining Camp Japanese3
Shrine Japanese3
Armory1
Dojo1
Guardhouse1
Temple1
God powers3 invoked
Kusanagi1
Shrine Of The Hunt1
Smiting Gust1