Advanced match analysis
Dr.Ash vs zodiac_
Ranked 1v1 SupremacyStarted 2 days ago
Map
Alfheim
Match at a glance
Dr.Ash vs zodiac_
Elo favorite67.3%Dr.Ash
Fastest Classical4:39*zodiac_
First pressure4:52zodiac_ · Barracks
Market timing14:55Dr.Ash · Market
First extra TC4:52Dr.Ash · Town Center
Most military units73zodiac_
Highest EAPM94.5Dr.Ash
Dr.Ash
Huitzilopochtli
Victory
Elo1766+11
EAPM94.5
Military units72
First pressure4:54Warrior Priest trained
First expansion4:52
Market volume0
Total score
27,911
Military score
9,515
Economic score
16,190
Kills score
2,243
Units killed
71
Units lost
38
Buildings razed
12
Largest army
72
Classical
4:41*
Research start 3:41
Mythic
—
Not reached
zodiac_
Isis
Defeat
Elo1641-11
EAPM69.6
Military units73
First pressure4:52Barracks
First expansion5:07
Market volume0
Total score
18,663
Military score
6,622
Economic score
11,190
Kills score
896
Units killed
36
Units lost
71
Buildings razed
0
Largest army
73
Classical
4:39*
Research start 3:39
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite67.3%Dr.Ash
Fastest Classical4:39*zodiac_
Fastest Heroic10:39*zodiac_
First pressure4:52zodiac_ · Barracks
First extra TC4:52Dr.Ash · Town Center
Fortress timing10:44zodiac_ · Migdol Stronghold
Market timing14:55Dr.Ash · Market
Armory timing8:26zodiac_ · Armory
Farm transition14:25–14:26Dr.Ash · 11 farms clustered
Player highlights
Standout performances
Highest total score27,911Dr.Ash
Highest military score9,515Dr.Ash
Highest economy score16,190Dr.Ash
Most kills2,243Dr.Ash
Most units killed71Dr.Ash
Most deaths71zodiac_
Most buildings razed12Dr.Ash
Largest army73zodiac_
Favorite unitTequihua ArcherDr.Ash · 48 fielded
Dr.Ash
Highest Score
Largest Army
Most Kills
Most Resources
zodiac_
Most Deaths
Most Improvements
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Dr.Ash
Classical timing4:41 estimated completionzodiac_
Classical timing4:39 estimated completionMulti-TC boom signal2 expansion build events
Match flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.