Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ascotr vs Noctem Aeternus

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:26
Steppe map preview
Map Steppe
Defeated
ascotrFreyr
Pre-match Elo1522
Win probability45.3%
11:26 Match length Noctem Aeternus favored
Winner
Noctem AeternusRa
Pre-match Elo1555
Win probability54.7%

Match at a glance

ascotr vs Noctem Aeternus

WinnerNoctem Aeternus
MapSteppe
QueueRanked 1v1 Supremacy
Duration11:26
Started
Ended
Elo favorite54.7%Noctem Aeternus
Fastest Classical4:42*ascotr
First pressure4:01ascotr · Hersir trained
Market timing8:11Noctem Aeternus · Market
Most military units33ascotr
Highest EAPM60.7Noctem Aeternus

ascotr

Freyr

Defeat
Elo1522-16
EAPM46.9
Military units33
First pressure4:01Hersir trained
First expansion
Market volume0
Total score 10,570
Military score 4,631
Economic score 5,576
Kills score 363
Units killed 19
Units lost 17
Buildings razed 7
Largest army 33
Favorite unit Raiding Cavalry 25 fielded
Classical 4:42* Research start 3:42
Heroic Estimated start 12:22 · not reached
Mythic Not reached
Victory
Elo1555+16
EAPM60.7
Military units25
First pressure5:12Barracks
First expansion
Market volume0
Total score 11,621
Military score 4,870
Economic score 6,449
Kills score 346
Units killed 18
Units lost 19
Buildings razed 0
Largest army 25
Favorite unit Axeman 17 fielded
Classical 5:21* Estimated start 4:21
Heroic 10:55* Estimated start 9:40
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Bast
Aegir
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ascotrFreyr
Match time
Noctem AeternusRa
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry9 training queues
Key technologyMedium Cavalry
Key technologyHusbandry
Raiding Cavalry16 training queues
Hersir3 training queues
MarketMarket
DefeatMatch result
Key technologyPickaxe
Sphinx2 training queues
First military pressureBarracks
Axeman9 training queues
God powerEclipse
Spearman4 training queues
ArmoryArmory
MarketMarket
Axeman8 training queues
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.7%Noctem Aeternus
Fastest Classical4:42*ascotr
Fastest Heroic10:55*Noctem Aeternus
First pressure4:01ascotr · Hersir trained
Fortress timing10:55Noctem Aeternus · Migdol Stronghold
Market timing8:11Noctem Aeternus · Market
Armory timing8:10Noctem Aeternus · Armory

Player highlights

Standout performances

Highest total score11,621Noctem Aeternus
Highest military score4,870Noctem Aeternus
Highest economy score6,449Noctem Aeternus
Most kills363ascotr
Most units killed19ascotr
Most deaths19Noctem Aeternus
Most buildings razed7ascotr
Largest army33ascotr
Favorite unitRaiding Cavalryascotr · 25 fielded

ascotr

Largest ArmyMost Kills

Noctem Aeternus

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ascotr

Classical timing4:42 estimated completion
Early pressure4:01 · Hersir trained
Early market / Heroic prep10:52 · Market

Noctem Aeternus

Late Classical5:21 estimated completion
Early pressure5:12 · Barracks
Early market / Heroic prep8:11 · Market
Early armory / Heroic prep8:10 · Armory
Fortress tech path10:55 · Migdol Stronghold
ascotr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ascotr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Noctem Aeternus · Early MilitaryMeaningful trained combat units were produced during the early opening.
Noctem Aeternus · Late ClassicalClassical completed after 5:00 on a standard land opening.
Noctem Aeternus · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ascotr

Army

Raiding Cavalry25
Hersir8
Buildings6 types
House7
Ox Cart Building5
Great Hall3
Wall2
Market1
Temple1

Noctem Aeternus

Army

Axeman17
Spearman4
Sphinx4
Buildings13 types
House17
Obelisk11
Granary3
Wall3
Barracks2
Mining Camp2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Eclipse1
Locust Swarm1