Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

buche vs Pupolinsky

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:20
Midgard map preview
Map Midgard
Winner
buchePoseidon
Pre-match Elo801
Win probability51.7%
22:20 Match length buche favored
Defeated
PupolinskyIsis
Pre-match Elo789
Win probability48.3%

Match at a glance

buche vs Pupolinsky

Winnerbuche
MapMidgard
QueueRanked 1v1 Supremacy
Duration22:20
Started
Ended
Elo favorite51.7%buche
Fastest Classical4:02*Pupolinsky
First pressure3:58Pupolinsky · Barracks
Market timing6:14Pupolinsky · Market
First extra TC12:33Pupolinsky · Town Center
Most military units80buche
Highest EAPM28.3buche
Market volume5,700buche

buche

Poseidon

Victory
Elo801+17
EAPM28.3
Military units80
First pressure4:53Stable
First expansion14:14
Market volume5700
Total score 23,746
Military score 8,240
Economic score 13,236
Kills score 2,270
Units killed 62
Units lost 66
Buildings razed 22
Largest army 80
Favorite unit Hippeus 30 fielded
Classical 4:26* Estimated start 3:26
Heroic 9:36* Estimated start 8:21
Mythic Not reached

Pupolinsky

Isis

Defeat
Elo789-17
EAPM23.2
Military units47
First pressure3:58Barracks
First expansion12:33
Market volume1100
Total score 22,902
Military score 4,760
Economic score 15,789
Kills score 2,353
Units killed 67
Units lost 66
Buildings razed 0
Largest army 47
Favorite unit Camel Rider 25 fielded
Classical 4:02* Estimated start 3:02
Heroic 8:37* Research start 7:22
Mythic 19:06* Estimated start 17:06

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Bast
Aphrodite
HeroicAge
Sobek
No choice recorded
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

buchePoseidon
Match time
PupolinskyIsis
Key technologyHand Axe
First military pressureStable
God powerLure
Key technologyPickaxe
MarketMarket
Hippeus20 training queues
Key technologyMedium Cavalry
Centaur4 training queues
ArmoryArmory
Key technologyPlow
Centaur2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Centaur3 training queues
Fortress-tier buildingFortress
Centaur3 training queues
Town CenterAdditional center
God powerCease Fire
Town CenterAdditional center
Hippeus5 training queues
Centaur3 training queues
Hoplite9 training queues
Key technologyMedium Infantry
God powerCurse
Petrobolos5 training queues
God powerCease Fire
Centaur6 training queues
Petrobolos6 training queues
Centaur4 training queues
Hippeus5 training queues
Fortress-tier buildingFortress
VictoryMatch result
ArmoryArmory
First military pressureBarracks
God powerProsperity
MarketMarket
Key technologyHand Axe
Key technologyMedium Spearmen
Spearman15 training queues
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Key technologyCrenellations
Key technologyHeavy Camel Riders
Farm transition3 farms clustered
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyPlow
Key technologyPickaxe
Key technologyBronze Shields
Key technologyCopper Weapons
Camel Rider5 training queues
Key technologyHeavy Chariot Archers
God powerLocust Swarm
Camel Rider3 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer4 training queues
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Armor
Key technologyBronze Weapons
Chariot Archer2 training queues
Camel Rider17 training queues
God powerSon Of Osiris
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%buche
Fastest Classical4:02*Pupolinsky
Fastest Heroic8:37*Pupolinsky
Fastest Mythic19:06*Pupolinsky
First pressure3:58Pupolinsky · Barracks
First extra TC12:33Pupolinsky · Town Center
Fortress timing9:43Pupolinsky · Migdol Stronghold
Market timing6:14Pupolinsky · Market
Armory timing3:54Pupolinsky · Armory
Farm transition11:19–11:20Pupolinsky · 3 farms clustered

Player highlights

Standout performances

Highest total score23,746buche
Highest military score8,240buche
Highest economy score15,789Pupolinsky
Most kills2,353Pupolinsky
Most units killed67Pupolinsky
Most deaths66buche
Most buildings razed22buche
Largest army80buche
Favorite unitHippeusbuche · 30 fielded

buche

Highest ScoreLargest ArmyMost Resources

Pupolinsky

Most ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

buche

Classical timing4:26 estimated completion
Early pressure4:53 · Stable
Expansion signal14:14 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:29 · Market
Early armory / Heroic prep10:22 · Armory
Fortress tech path13:39 · Fortress
Market economy signal5,700 total resource volume
Large army production80 military units

Pupolinsky

Classical timing4:02 estimated completion
Early pressure3:58 · Barracks
Expansion signal12:33 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:14 · Market
Early armory / Heroic prep3:54 · Armory
Fortress tech path9:43 · Migdol Stronghold
Heavy walling signal9 wall build events
Farm transition11:19–11:20 · 3 farms clustered
Market economy signal1,100 total resource volume
buche · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6800 total volume

buche

Bought

Food1600
Wood1300

Sold

Food300
Wood2500
Total player market volume5700

Pupolinsky

Bought

Food600

Sold

Wood500
Total player market volume1100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

buche

Army

Hippeus30
Centaur25
Petrobolos11
Hoplite9
Atalanta2
Theseus2
Hippolyta1
Buildings10 types
House17
Stable6
Military Academy5
Granary4
Storehouse4
Fortress2
Temple2
Town Center2
Armory1
Market1
God powers3 invoked
Cease Fire2
Curse1
Lure1

Pupolinsky

Army

Camel Rider25
Spearman15
Chariot Archer6
Petsuchos1
Buildings15 types
Farm23
House15
Wall9
Migdol Stronghold5
Mining Camp4
Obelisk4
Granary3
Barracks2
Town Center2
Armory1
Lumber Camp1
Market1
Monument To Villagers1
Sentry Tower1
Temple1
God powers3 invoked
Locust Swarm1
Prosperity1
Son Of Osiris1