Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FADINHA ❤ vs SoundScape

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:48
Nile Shallows map preview
Map Nile Shallows
Winner
FADINHA ❤Gaia
Pre-match Elo886
Win probability49.9%
11:48 Match length UpsetThe Elo underdog won
Defeated
SoundScapeLoki
Pre-match Elo887
Win probability50.1%

Match at a glance

FADINHA ❤ vs SoundScape

WinnerFADINHA ❤
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration11:48
Started
Ended
Elo favorite50.1%SoundScape · Upset
Fastest Classical4:32*SoundScape
First pressure3:45SoundScape · Hersir trained
First extra TC5:06FADINHA ❤ · Town Center
Most military units48SoundScape
Highest EAPM66.9FADINHA ❤
Victory
Elo886+18
EAPM66.9
Military units30
First pressure5:34Military Barracks
First expansion5:06
Market volume0
Total score 17,291
Military score 5,075
Economic score 11,520
Kills score 696
Units killed 29
Units lost 5
Buildings razed 2
Largest army 30
Favorite unit Murmillo 14 fielded
Classical 4:46* Estimated start 3:46
Heroic Not reached
Mythic Not reached

SoundScape

Loki

Defeat
Elo887-18
EAPM22.5
Military units48
First pressure3:45Hersir trained
First expansion
Market volume0
Total score 9,266
Military score 3,290
Economic score 5,834
Kills score 142
Units killed 5
Units lost 28
Buildings razed 1
Largest army 48
Favorite unit Hersir 29 fielded
Classical 4:32* Research start 3:32
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FADINHA ❤Gaia
Match time
SoundScapeLoki
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
Oracle2 training queues
God powerSpider Lair
Town CenterAdditional center
God powerGaia Forest
First military pressureMilitary Barracks
Oracle2 training queues
God powerSpider Lair
Murmillo14 training queues
Cheiroballista8 training queues
Key technologyShaft Mine
God powerSpider Lair
Automaton3 training queues
Key technologyHusbandry
Town CenterAdditional center
God powerSpider Lair
Town CenterAdditional center
ArmoryArmory
Key technologyBow Saw
Key technologyMedium Infantry
Key technologyCopper Weapons
VictoryMatch result
First military pressureHersir trained
Hersir13 training queues
God powerSpy
Hirdman4 training queues
Farm transition5 farms clustered
Hersir7 training queues
Berserk2 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman2 training queues
Hersir9 training queues
Key technologyCopper Weapons
Berserk11 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%SoundScape · Upset
Fastest Classical4:32*SoundScape
First pressure3:45SoundScape · Hersir trained
First extra TC5:06FADINHA ❤ · Town Center
Armory timing9:38SoundScape · Armory
Farm transition8:50–9:45SoundScape · 5 farms clustered

Player highlights

Standout performances

Highest total score17,291FADINHA ❤
Highest military score5,075FADINHA ❤
Highest economy score11,520FADINHA ❤
Most kills696FADINHA ❤
Most units killed29FADINHA ❤
Most deaths28SoundScape
Most buildings razed2FADINHA ❤
Largest army48SoundScape
Favorite unitHersirSoundScape · 29 fielded

FADINHA ❤

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

SoundScape

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FADINHA ❤

Classical timing4:46 estimated completion
Early pressure5:34 · Military Barracks
Fast expansion5:06 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep10:33 · Armory

SoundScape

Classical timing4:32 estimated completion
Early pressure3:45 · Hersir trained
Early armory / Heroic prep9:38 · Armory
Farm transition8:50–9:45 · 5 farms clustered
FADINHA ❤ · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
FADINHA ❤ · Early MilitaryMeaningful trained combat units were produced during the early opening.
FADINHA ❤ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
SoundScape · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SoundScape · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FADINHA ❤

Army

Murmillo14
Cheiroballista8
Automaton4
Oracle4
Buildings8 types
Economic Guild12
Manor7
Town Center3
Military Barracks2
Armory1
Counter Barracks1
Farm1
Temple1
God powers2 invoked
Spider Lair4
Gaia Forest2

SoundScape

Army

Hersir29
Berserk13
Hirdman4
Throwing Axeman2
Buildings6 types
House15
Farm5
Ox Cart Building3
Armory1
Longhouse1
Temple1
God powers1 invoked
Spy1