Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

HAMADABONE vs Vrymm

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:59
Giza map preview
Map Giza
Winner
HAMADABONEPoseidon
Pre-match Elo1447
Win probability63.2%
18:59 Match length HAMADABONE favored
Defeated
VrymmIsis
Pre-match Elo1353
Win probability36.8%

Match at a glance

HAMADABONE vs Vrymm

WinnerHAMADABONE
MapGiza
QueueRanked 1v1 Supremacy
Duration18:59
Started
Ended
Elo favorite63.2%HAMADABONE
Fastest Classical3:32*HAMADABONE
First pressure5:07Vrymm · Barracks
Market timing11:28Vrymm · Market
First extra TC3:57HAMADABONE · Town Center
Most military units163HAMADABONE
Highest EAPM85.8HAMADABONE
Market volume2,200Vrymm

HAMADABONE

Poseidon

Victory
Elo1447+13
EAPM85.8
Military units163
First pressure5:21Archery Range
First expansion3:57
Market volume1000
Total score 38,771
Military score 18,037
Economic score 19,079
Kills score 1,934
Units killed 103
Units lost 33
Buildings razed 6
Largest army 163
Favorite unit Hippeus 83 fielded
Classical 3:32* Research start 2:32
Heroic 13:05* Estimated start 11:50
Mythic 18:15* Estimated start 16:15

Vrymm

Isis

Defeat
Elo1353-13
EAPM60.6
Military units104
First pressure5:07Barracks
First expansion7:08
Market volume2200
Total score 25,427
Military score 8,444
Economic score 16,239
Kills score 855
Units killed 33
Units lost 108
Buildings razed 0
Largest army 104
Favorite unit Spearman 62 fielded
Classical 4:55* Estimated start 3:55
Heroic 14:13* Estimated start 12:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Anubis
Dionysus
HeroicAge
Sobek
Artemis
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HAMADABONEPoseidon
Match time
VrymmIsis
God powerLure
Town CenterAdditional center
First military pressureArchery Range
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Farm transition8 farms clustered
Key technologyPlow
Toxotes45 training queues
Hippeus6 training queues
Key technologyMedium Archers
ArmoryArmory
Key technologyMedium Cavalry
Key technologyBallistics
Hippeus57 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyHeavy Cavalry
God powerCease Fire
Key technologyBow Saw
Toxotes10 training queues
Toxotes8 training queues
Peltast4 training queues
Key technologyHeavy Archers
Fortress-tier buildingFortress
MarketMarket
Town CenterAdditional center
ArmoryArmory
Peltast10 training queues
Hippeus20 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
ArmoryArmory
Key technologyChampion Cavalry
Key technologyChampion Archers
Fortress-tier buildingFortress
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerBronze
VictoryMatch result
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Spearman13 training queues
God powerPlague Of Serpents
Town CenterAdditional center
Key technologyMedium Spearmen
Farm transition7 farms clustered
Key technologyPlow
Spearman49 training queues
Slinger16 training queues
Key technologyHusbandry
MarketMarket
ArmoryArmory
Key technologyMedium Slingers
Slinger18 training queues
Axeman2 training queues
Key technologyHeavy Spearmen
Key technologyHeavy Slingers
Key technologyBallistics
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Chariot Archer5 training queues
Key technologyHeavy Chariot Archers
God powerLocust Swarm
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.2%HAMADABONE
Fastest Classical3:32*HAMADABONE
Fastest Heroic13:05*HAMADABONE
Fastest Mythic18:15*HAMADABONE
First pressure5:07Vrymm · Barracks
First extra TC3:57HAMADABONE · Town Center
Fortress timing15:15HAMADABONE · Fortress
Market timing11:28Vrymm · Market
Armory timing10:20HAMADABONE · Armory
Farm transition7:42–8:17HAMADABONE · 8 farms clustered

Player highlights

Standout performances

Highest total score38,771HAMADABONE
Highest military score18,037HAMADABONE
Highest economy score19,079HAMADABONE
Most kills1,934HAMADABONE
Most units killed103HAMADABONE
Most deaths108Vrymm
Most buildings razed6HAMADABONE
Largest army163HAMADABONE
Favorite unitHippeusHAMADABONE · 83 fielded

HAMADABONE

Highest ScoreMost ImprovementsMost KillsMost Resources

Vrymm

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

HAMADABONE

Fast Classical3:32 estimated completion
Early pressure5:21 · Archery Range
Fast expansion3:57 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:49 · Market
Early armory / Heroic prep10:20 · Armory
Fortress tech path15:15 · Fortress
Heavy walling signal9 wall build events
Farm transition7:42–8:17 · 8 farms clustered
Market economy signal1,000 total resource volume
Large army production163 military units

Vrymm

Classical timing4:55 estimated completion
Early pressure5:07 · Barracks
Fast expansion7:08 · Town Center
Early market / Heroic prep11:28 · Market
Early armory / Heroic prep11:29 · Armory
Fortress tech path17:02 · Migdol Stronghold
Heavy walling signal9 wall build events
Farm transition9:41–10:03 · 7 farms clustered
Market economy signal2,200 total resource volume
Large army production104 military units
HAMADABONE · Early MilitaryMeaningful trained combat units were produced during the early opening.
HAMADABONE · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
HAMADABONE · Fast ClassicalClassical completed before 4:00 on a standard land opening.
HAMADABONE · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Vrymm · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vrymm · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vrymm · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3200 total volume

HAMADABONE

Bought

Wood1000

Sold

No sells

Total player market volume1000

Vrymm

Bought

No buys

Sold

Food600
Wood1600
Total player market volume2200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HAMADABONE

Army

Hippeus83
Toxotes63
Peltast14
Atalanta1
Polyphemus1
Theseus1
Buildings12 types
Farm22
House18
Storehouse9
Wall9
Stable8
Archery Range7
Armory3
Granary3
Fortress2
Town Center2
Market1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

Vrymm

Army

Spearman62
Slinger34
Chariot Archer5
Axeman3
Buildings15 types
House20
Farm16
Obelisk10
Wall9
Barracks6
Granary4
Mining Camp4
Lumber Camp2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1