Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vuilhard vs GioniGioni

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:21
Nile Shallows map preview
Map Nile Shallows
Winner
VuilhardZeus
Pre-match Elo775
Win probability95.7%
16:21 Match length Vuilhard favored
Defeated
GioniGioniPoseidon
Pre-match Elo238
Win probability4.3%

Match at a glance

Vuilhard vs GioniGioni

WinnerVuilhard
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration16:21
Started
Ended
Elo favorite95.7%Vuilhard
Fastest Classical4:05*Vuilhard
First pressure4:30Vuilhard · Stable
Market timing10:21Vuilhard · Market
First extra TC11:05GioniGioni · Town Center
Most military units47Vuilhard
Highest EAPM31.8Vuilhard

Vuilhard

Zeus

Victory
Elo775+3
EAPM31.8
Military units47
First pressure4:30Stable
First expansion15:22
Market volume0
Total score 20,692
Military score 9,290
Economic score 10,986
Kills score 416
Units killed 15
Units lost 4
Buildings razed 1
Largest army 47
Favorite unit Hoplite 26 fielded
Classical 4:05* Estimated start 3:05
Heroic 13:21* Research start 12:06
Mythic Not reached

GioniGioni

Poseidon

Defeat
Elo238-1
EAPM13.8
Military units3
First pressure9:41Archery Range
First expansion11:05
Market volume0
Total score 17,569
Military score 6,385
Economic score 11,088
Kills score 96
Units killed 4
Units lost 15
Buildings razed 0
Largest army 3
Favorite unit Theseus 2 fielded
Classical 4:15* Research start 3:15
Heroic 10:33* Research start 9:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
Apollo
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

VuilhardZeus
Match time
GioniGioniPoseidon
Key technologyPickaxe
Key technologyHand Axe
First military pressureStable
Key technologyMedium Cavalry
Hippeus4 training queues
Hippeus2 training queues
MarketMarket
God powerBolt
Minotaur3 training queues
Hippeus7 training queues
Key technologyMedium Infantry
Hoplite26 training queues
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
VictoryMatch result
God powerLure
Farm transition6 farms clustered
ArmoryArmory
First military pressureArchery Range
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyHand Axe
Key technologyPickaxe
Fortress-tier buildingFortress
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite95.7%Vuilhard
Fastest Classical4:05*Vuilhard
Fastest Heroic10:33*GioniGioni
First pressure4:30Vuilhard · Stable
First extra TC11:05GioniGioni · Town Center
Fortress timing12:49GioniGioni · Fortress
Market timing10:21Vuilhard · Market
Armory timing8:03GioniGioni · Armory
Farm transition6:36–7:35GioniGioni · 6 farms clustered

Player highlights

Standout performances

Highest total score20,692Vuilhard
Highest military score9,290Vuilhard
Highest economy score11,088GioniGioni
Most kills416Vuilhard
Most units killed15Vuilhard
Most deaths15GioniGioni
Most buildings razed1Vuilhard
Largest army47Vuilhard
Favorite unitHopliteVuilhard · 26 fielded

Vuilhard

Highest ScoreLargest ArmyMost KillsMost Resources

GioniGioni

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vuilhard

Classical timing4:05 estimated completion
Early pressure4:30 · Stable
Expansion signal15:22 · Town Center
Early market / Heroic prep10:21 · Market
Early armory / Heroic prep14:40 · Armory

GioniGioni

Classical timing4:15 estimated completion
Delayed pressure9:41 · Archery Range
Expansion signal11:05 · Town Center
Early armory / Heroic prep8:03 · Armory
Fortress tech path12:49 · Fortress
Farm transition6:36–7:35 · 6 farms clustered
Vuilhard · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vuilhard · Early MilitaryMeaningful trained combat units were produced during the early opening.
GioniGioni · Early MilitaryMeaningful trained combat units were produced during the early opening.
GioniGioni · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vuilhard

Army

Hoplite26
Hippeus14
Minotaur5
Heracles1
Jason1
Buildings10 types
House15
Granary5
Military Academy5
Storehouse4
Armory2
Sentry Tower2
Stable2
Market1
Temple1
Town Center1
God powers1 invoked
Bolt1

GioniGioni

Army

Theseus2
Atalanta1
Buildings11 types
Farm16
House4
Storehouse3
Fortress2
Archery Range1
Armory1
Granary1
Military Academy1
Stable1
Temple1
Town Center1
God powers1 invoked
Lure1