Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Gunnar vs gnusova mala

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:42
Ghost Lake map preview
Map Ghost Lake
Defeated
GunnarLoki
Pre-match Elo1110
Win probability30.8%
22:42 Match length gnusova mala favored
Winner
gnusova malaHades
Pre-match Elo1251
Win probability69.2%

Match at a glance

Gunnar vs gnusova mala

Winnergnusova mala
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration22:42
Started
Ended
Elo favorite69.2%gnusova mala
Fastest Classical3:47*Gunnar
First pressure2:05Gunnar · Hersir trained
Market timing14:09gnusova mala · Market
First extra TC4:41gnusova mala · Town Center
Most military units200gnusova mala
Highest EAPM64.7gnusova mala
Market volume7,200Gunnar

Gunnar

Loki

Defeat
Elo1110-11
EAPM62.9
Military units112
First pressure2:05Hersir trained
First expansion8:39
Market volume7200
Total score 23,544
Military score 8,190
Economic score 12,306
Kills score 3,070
Units killed 116
Units lost 115
Buildings razed 5
Largest army 112
Favorite unit Huskarl 33 fielded
Classical 3:47* Estimated start 2:47
Heroic 11:43* Estimated start 10:28
Mythic Estimated start 20:52 · not reached

gnusova mala

Hades

Victory
Elo1251+11
EAPM64.7
Military units200
First pressure5:45Archery Range
First expansion4:41
Market volume1300
Total score 44,312
Military score 20,878
Economic score 20,227
Kills score 3,247
Units killed 114
Units lost 116
Buildings razed 9
Largest army 200
Favorite unit Toxotes 66 fielded
Classical 4:22* Research start 3:22
Heroic 11:09* Estimated start 9:54
Mythic 21:14* Estimated start 19:14

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Ares
Bragi
HeroicAge
Apollo
Hel
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GunnarLoki
Match time
gnusova malaHades
First military pressureHersir trained
Hersir3 training queues
God powerUndermine
ArmoryArmory
Berserk2 training queues
God powerSpy
Throwing Axeman6 training queues
Hersir5 training queues
Key technologyCopper Armor
Raiding Cavalry7 training queues
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Weapons
Raiding Cavalry4 training queues
Hersir2 training queues
Key technologyMedium Cavalry
Battle Boar2 training queues
Jarl7 training queues
Key technologyBronze Armor
Key technologyPickaxe
Fortress-tier buildingHill Fort
Hersir3 training queues
Farm transition4 farms clustered
Key technologyHand Axe
God powerSpy
Huskarl7 training queues
Fortress-tier buildingHill Fort
Throwing Axeman3 training queues
Key technologyPlow
Key technologyMedium Infantry
Key technologyShaft Mine
God powerFlaming Weapons
Huskarl4 training queues
Throwing Axeman3 training queues
Jarl5 training queues
Huskarl22 training queues
Berserk5 training queues
MarketMarket
Hersir6 training queues
Jarl5 training queues
Throwing Axeman6 training queues
DefeatMatch result
Town CenterAdditional center
First military pressureArchery Range
Toxotes20 training queues
Key technologyMedium Archers
God powerSentinel
ArmoryArmory
Key technologyMedium Infantry
Hoplite2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHeavy Archers
Hypaspist3 training queues
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingFortress
Prodromos2 training queues
Key technologyMedium Cavalry
Farm transition6 farms clustered
Toxotes4 training queues
Key technologyPlow
MarketMarket
Hoplite12 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Prodromos2 training queues
God powerUnderworld Passage
Town CenterAdditional center
Fortress-tier buildingFortress
Petrobolos2 training queues
God powerSentinel
Hoplite22 training queues
Hypaspist18 training queues
Toxotes42 training queues
Hippeus10 training queues
Prodromos3 training queues
Manticore3 training queues
Prodromos17 training queues
Manticore2 training queues
Cyclops5 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingFortress
Hoplite12 training queues
God powerPestilence
Hippeus5 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Peltast3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.2%gnusova mala
Fastest Classical3:47*Gunnar
Fastest Heroic11:09*gnusova mala
Fastest Mythic21:14*gnusova mala
First pressure2:05Gunnar · Hersir trained
First extra TC4:41gnusova mala · Town Center
Fortress timing12:11gnusova mala · Fortress
Market timing14:09gnusova mala · Market
Armory timing5:18Gunnar · Armory
Farm transition13:11–13:12gnusova mala · 6 farms clustered

Player highlights

Standout performances

Highest total score44,312gnusova mala
Highest military score20,878gnusova mala
Highest economy score20,227gnusova mala
Most kills3,247gnusova mala
Most units killed116Gunnar
Most deaths116gnusova mala
Most buildings razed9gnusova mala
Largest army200gnusova mala
Favorite unitToxotesgnusova mala · 66 fielded

Gunnar

Most Kills

gnusova mala

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Gunnar

Fast Classical3:47 estimated completion
Early pressure2:05 · Hersir trained
Fast expansion8:39 · Town Center
Early market / Heroic prep19:59 · Market
Early armory / Heroic prep5:18 · Armory
Fortress tech path13:02 · Hill Fort
Farm transition13:23–13:27 · 4 farms clustered
Market economy signal7,200 total resource volume
Large army production112 military units

gnusova mala

Classical timing4:22 estimated completion
Early pressure5:45 · Archery Range
Fast expansion4:41 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:09 · Market
Early armory / Heroic prep8:24 · Armory
Fortress tech path12:11 · Fortress
Heavy walling signal19 wall build events
Farm transition13:11–13:12 · 6 farms clustered
Market economy signal1,300 total resource volume
Large army production200 military units
Gunnar · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Gunnar · Early MilitaryMeaningful trained combat units were produced during the early opening.
Gunnar · Fast ClassicalClassical completed before 4:00 on a standard land opening.
gnusova mala · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
gnusova mala · Early MilitaryMeaningful trained combat units were produced during the early opening.
gnusova mala · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
gnusova mala · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
gnusova mala · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8500 total volume

Gunnar

Bought

Food1600

Sold

Wood5600
Total player market volume7200

gnusova mala

Bought

Food800
Wood500

Sold

No sells

Total player market volume1300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gunnar

Army

Huskarl33
Hersir21
Throwing Axeman18
Jarl17
Raiding Cavalry11
Berserk7
Battle Boar3
Portable Ram2
Buildings10 types
Farm39
House18
Great Hall6
Longhouse6
Ox Cart Building4
Hill Fort2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Spy2
Flaming Weapons1
Undermine1

gnusova mala

Army

Toxotes66
Hoplite48
Prodromos24
Hypaspist21
Hippeus16
Cyclops7
Manticore5
Peltast5
Achilles2
Ajax2
Chiron2
Petrobolos2
Buildings13 types
Farm42
House19
Wall19
Storehouse14
Military Academy13
Fortress6
Stable6
Granary4
Archery Range3
Temple2
Town Center2
Armory1
Market1
God powers3 invoked
Sentinel2
Pestilence1
Underworld Passage1