Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FarBeyondDriven vs JoaoVitor

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:43
Mirage map preview
Map Mirage
Defeated
FarBeyondDrivenZeus
Pre-match Elo1658
Win probability32.1%
20:43 Match length JoaoVitor favored
Winner
JoaoVitorGaia
Pre-match Elo1788
Win probability67.9%

Match at a glance

FarBeyondDriven vs JoaoVitor

WinnerJoaoVitor
MapMirage
QueueRanked 1v1 Supremacy
Duration20:43
Started
Ended
Elo favorite67.9%JoaoVitor
Fastest Classical4:29*JoaoVitor
First pressure4:51JoaoVitor · Military Barracks
Market timing17:53FarBeyondDriven · Market
First extra TC5:03FarBeyondDriven · Town Center
Most military units190JoaoVitor
Highest EAPM68.0FarBeyondDriven
Market volume1,000FarBeyondDriven
Defeat
Elo1658-11
EAPM68.0
Military units155
First pressure7:09Archery Range
First expansion5:03
Market volume1000
Total score 40,273
Military score 15,925
Economic score 21,401
Kills score 3,002
Units killed 100
Units lost 120
Buildings razed 7
Largest army 155
Favorite unit Hoplite 101 fielded
Classical 4:55* Research start 3:55
Heroic 9:30* Estimated start 8:15
Mythic 15:25* Estimated start 13:25

JoaoVitor

Gaia

Victory
Elo1788+11
EAPM53.8
Military units190
First pressure4:51Military Barracks
First expansion9:40
Market volume0
Total score 47,984
Military score 23,462
Economic score 21,519
Kills score 3,136
Units killed 118
Units lost 85
Buildings razed 2
Largest army 190
Favorite unit Contarius 67 fielded
Classical 4:29* Research start 3:29
Heroic 10:01* Estimated start 8:46
Mythic 16:26* Estimated start 14:26

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Leto
Apollo
HeroicAge
Theia
Hera
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FarBeyondDrivenZeus
Match time
JoaoVitorGaia
DockDock
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
ArmoryArmory
First military pressureArchery Range
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Toxotes5 training queues
Hoplite12 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Infantry
Key technologyCrenellations
Manticore3 training queues
Fortress-tier buildingFortress
Farm transition21 farms clustered
God powerUnderworld Passage
Key technologyPlow
Key technologyHeavy Infantry
Toxotes3 training queues
Hoplite89 training queues
Hypaspist2 training queues
Key technologyChampion Infantry
God powerLightning Storm
Toxotes19 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyMedium Archers
Peltast2 training queues
MarketMarket
God powerRestoration
God powerBolt
Key technologyHeavy Archers
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Trade route startedCaravan Greek queued
Peltast6 training queues
Town CenterAdditional center
Key technologyChampion Archers
DefeatMatch result
God powerGaia Forest
DockDock
Key technologyPickaxe
Oracle3 training queues
God powerGaia Forest
Key technologyHand Axe
Key technologyShaft Mine
First military pressureMilitary Barracks
God powerSpider Lair
God powerSpider Lair
Automaton2 training queues
Murmillo5 training queues
Key technologyBow Saw
Cheiroballista2 training queues
God powerSpider Lair
God powerSpider Lair
Key technologyHusbandry
ArmoryArmory
God powerSpider Lair
God powerHesperides Tree
Key technologyHeavy Cavalry
Contarius18 training queues
God powerSpider Lair
Town CenterAdditional center
God powerHesperides Tree
Town CenterAdditional center
God powerSpider Lair
Fortress-tier buildingPalace
God powerSpider Lair
Arcus5 training queues
Automaton7 training queues
Dryad2 training queues
Cheiroballista4 training queues
Turma2 training queues
God powerSpider Lair
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingPalace
Key technologyPlow
Farm transition4 farms clustered
Arcus5 training queues
Key technologyMedium Archers
Town CenterAdditional center
Key technologyBallistics
Key technologyCopper Shields
God powerSpider Lair
Cheiroballista4 training queues
Key technologyHeavy Archers
Contarius38 training queues
Arcus29 training queues
Dryad28 training queues
God powerSpider Lair
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerImplode
Key technologyChampion Archers
Fanatic3 training queues
Destroyer4 training queues
God powerSpider Lair
MarketMarket
MarketMarket
Key technologyIron Shields
Key technologyMedium Infantry
Trade route startedCaravan Atlantean queued
Key technologyChampion Cavalry
Key technologyHeavy Infantry
Town CenterAdditional center
Key technologyIron Armor
Key technologyIron Weapons
Key technologyChampion Infantry
Fanatic3 training queues
Destroyer3 training queues
Contarius11 training queues
Arcus10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.9%JoaoVitor
Fastest Classical4:29*JoaoVitor
Fastest Heroic9:30*FarBeyondDriven
Fastest Mythic15:25*FarBeyondDriven
First pressure4:51JoaoVitor · Military Barracks
First extra TC5:03FarBeyondDriven · Town Center
Fortress timing11:30JoaoVitor · Palace
Market timing17:53FarBeyondDriven · Market
Armory timing6:45FarBeyondDriven · Armory
Farm transition11:55–13:04FarBeyondDriven · 21 farms clustered
Trade route started19:10FarBeyondDriven

Player highlights

Standout performances

Highest total score47,984JoaoVitor
Highest military score23,462JoaoVitor
Highest economy score21,519JoaoVitor
Most kills3,136JoaoVitor
Most units killed118JoaoVitor
Most deaths120FarBeyondDriven
Most buildings razed7FarBeyondDriven
Largest army190JoaoVitor
Favorite unitHopliteFarBeyondDriven · 101 fielded

FarBeyondDriven

Most Deaths

JoaoVitor

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FarBeyondDriven

Classical timing4:55 estimated completion
Delayed pressure7:09 · Archery Range
Fast expansion5:03 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:53 · Market
Early armory / Heroic prep6:45 · Armory
Fortress tech path11:37 · Fortress
Heavy walling signal28 wall build events
Water commitment signal1 dock build events
Farm transition11:55–13:04 · 21 farms clustered
Trade route started19:10 · Caravan Greek queued
Market economy signal1,000 total resource volume
Large army production155 military units

JoaoVitor

Classical timing4:29 estimated completion
Early pressure4:51 · Military Barracks
Expansion signal9:40 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep18:42 · Market
Early armory / Heroic prep7:16 · Armory
Fortress tech path11:30 · Palace
Water commitment signal1 dock build events
Farm transition14:38–14:51 · 4 farms clustered
Trade route started19:32 · Caravan Atlantean queued
Large army production190 military units
FarBeyondDriven · Early MilitaryMeaningful trained combat units were produced during the early opening.
JoaoVitor · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

FarBeyondDriven

Bought

No buys

Sold

Food500
Wood500
Total player market volume1000

JoaoVitor

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FarBeyondDriven

Army

Hoplite101
Toxotes28
Peltast9
Heracles3
Manticore3
Hypaspist2
Minotaur2
Odysseus2
Bellerophon1
Helepolis1
Jason1
Myrmidon1
Petrobolos1
Buildings13 types
Farm29
Wall28
House21
Military Academy11
Storehouse10
Archery Range5
Granary5
Town Center2
Armory1
Dock1
Fortress1
Market1
Temple1
God powers4 invoked
Bolt1
Lightning Storm1
Restoration1
Underworld Passage1

JoaoVitor

Army

Contarius67
Arcus49
Dryad30
Cheiroballista10
Automaton9
Destroyer7
Fanatic6
Murmillo5
Turma4
Oracle3
Buildings11 types
Manor10
Economic Guild9
Military Barracks9
Farm5
Town Center4
Counter Barracks2
Market2
Palace2
Temple2
Armory1
Dock1
God powers4 invoked
Spider Lair12
Gaia Forest2
Hesperides Tree2
Implode1