Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs DerSuperSaiyajin

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:33
Yellow River map preview
Map Yellow River
Defeated
DevilLoki
Pre-match Elo1922
Win probability56.3%
21:33 Match length UpsetThe Elo underdog won
Winner
DerSuperSaiyajinHades
Pre-match Elo1878
Win probability43.7%

Match at a glance

Devil vs DerSuperSaiyajin

WinnerDerSuperSaiyajin
MapYellow River
QueueRanked 1v1 Supremacy
Duration21:33
Started
Ended
Elo favorite56.3%Devil · Upset
Fastest Classical3:16*DerSuperSaiyajin
First pressure3:12Devil · Hersir trained
First extra TC5:59Devil · Town Center
Market timing8:07Devil · Market
Most military units190Devil
Highest EAPM85.3DerSuperSaiyajin
Market volume3,000Devil

Devil

Loki

Defeat
Elo1922-20
EAPM54.5
Military units190
First pressure3:12Hersir trained
First expansion5:59
Market volume3000
Total score 29,086
Military score 10,302
Economic score 17,499
Kills score 1,285
Units killed 51
Units lost 142
Buildings razed 7
Largest army 190
Favorite unit Throwing Axeman 60 fielded
Classical 3:53* Research start 2:53
Heroic 10:52* Estimated start 9:37
Mythic 13:45* Research start 11:45
Victory
Elo1878+20
EAPM85.3
Military units133
First pressure4:11Archery Range
First expansion6:09
Market volume400
Total score 41,334
Military score 18,421
Economic score 18,462
Kills score 4,585
Units killed 147
Units lost 62
Buildings razed 16
Largest army 133
Favorite unit Hoplite 48 fielded
Classical 3:16* Research start 2:16
Heroic 12:29* Estimated start 11:14
Mythic 17:45* Research start 15:45

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Athena
Njord
HeroicAge
Aphrodite
Hel
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilLoki
Match time
DerSuperSaiyajinHades
First military pressureHersir trained
Hersir3 training queues
God powerSpy
God powerUndermine
Hersir2 training queues
Town CenterAdditional center
Berserk2 training queues
Raiding Cavalry5 training queues
Throwing Axeman3 training queues
MarketMarket
Key technologyPickaxe
Hersir2 training queues
Fortress-tier buildingHill Fort
Key technologyHand Axe
Berserk13 training queues
Fortress-tier buildingHill Fort
God powerWalking Woods
Hersir4 training queues
Godi3 training queues
God powerNidhogg
Throwing Axeman5 training queues
Fortress-tier buildingHill Fort
Huskarl37 training queues
Town CenterAdditional center
Farm transition5 farms clustered
Key technologyPlow
Key technologyShaft Mine
Key technologyHusbandry
Fortress-tier buildingHill Fort
God powerUndermine
Key technologyMedium Infantry
Throwing Axeman5 training queues
Key technologyBow Saw
ArmoryArmory
Key technologyHeavy Infantry
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Throwing Axeman47 training queues
Berserk17 training queues
Hersir5 training queues
Huskarl10 training queues
Key technologyChampion Infantry
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
MarketMarket
Jarl10 training queues
Key technologyHeavy Cavalry
ArmoryArmory
Ballista5 training queues
Huskarl10 training queues
DefeatMatch result
First military pressureArchery Range
God powerSentinel
Toxotes2 training queues
Town CenterAdditional center
Toxotes13 training queues
Key technologyPickaxe
Key technologyHand Axe
Hoplite3 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyMedium Archers
DockDock
Key technologyMedium Infantry
Key technologyBallistics
Hoplite37 training queues
Toxotes4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyHeavy Archers
Hypaspist2 training queues
God powerRestoration
MarketMarket
Fortress-tier buildingFortress
Toxotes12 training queues
Key technologyBronze Weapons
God powerCurse
Hypaspist2 training queues
Farm transition7 farms clustered
Town CenterAdditional center
Key technologyPlow
Peltast7 training queues
Hypaspist15 training queues
Petrobolos4 training queues
Key technologyBronze Armor
Key technologyChampion Archers
Key technologyShaft Mine
Helepolis2 training queues
Toxotes9 training queues
God powerEarthquake
Achilles2 training queues
Key technologyIron Weapons
Key technologyChampion Infantry
Town CenterAdditional center
Key technologyCopper Shields
Hoplite8 training queues
God powerRestoration
Toxotes4 training queues
Peltast3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.3%Devil · Upset
Fastest Classical3:16*DerSuperSaiyajin
Fastest Heroic10:52*Devil
Fastest Mythic13:45*Devil
First pressure3:12Devil · Hersir trained
First extra TC5:59Devil · Town Center
Fortress timing10:51Devil · Hill Fort
Market timing8:07Devil · Market
Armory timing9:44DerSuperSaiyajin · Armory
Farm transition14:48–15:28Devil · 5 farms clustered

Player highlights

Standout performances

Highest total score41,334DerSuperSaiyajin
Highest military score18,421DerSuperSaiyajin
Highest economy score18,462DerSuperSaiyajin
Most kills4,585DerSuperSaiyajin
Most units killed147DerSuperSaiyajin
Most deaths142Devil
Most buildings razed16DerSuperSaiyajin
Largest army190Devil
Favorite unitThrowing AxemanDevil · 60 fielded

Devil

Most DeathsMost Resources

DerSuperSaiyajin

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Fast Classical3:53 estimated completion
Early pressure3:12 · Hersir trained
Fast expansion5:59 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep8:07 · Market
Early armory / Heroic prep17:45 · Armory
Fortress tech path10:51 · Hill Fort
Farm transition14:48–15:28 · 5 farms clustered
Market economy signal3,000 total resource volume
Large army production190 military units

DerSuperSaiyajin

Fast Classical3:16 estimated completion
Early pressure4:11 · Archery Range
Fast expansion6:09 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:25 · Market
Early armory / Heroic prep9:44 · Armory
Fortress tech path15:01 · Fortress
Heavy walling signal20 wall build events
Water commitment signal1 dock build events
Farm transition16:04–16:59 · 7 farms clustered
Market economy signal400 total resource volume
Large army production133 military units
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Devil · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Devil · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Devil · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DerSuperSaiyajin · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
DerSuperSaiyajin · Early MilitaryMeaningful trained combat units were produced during the early opening.
DerSuperSaiyajin · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DerSuperSaiyajin · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3400 total volume

Devil

Bought

Food200
Wood800

Sold

Wood2000
Total player market volume3000

DerSuperSaiyajin

Bought

Food100

Sold

Food300
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Throwing Axeman60
Huskarl57
Berserk32
Hersir16
Jarl11
Ballista5
Raiding Cavalry5
Godi3
Fire Giant1
Buildings11 types
Farm31
House18
Ox Cart Building9
Longhouse7
Hill Fort5
Great Hall3
Temple3
Town Center3
Armory2
Market2
Wall2
God powers4 invoked
Undermine2
Nidhogg1
Spy1
Walking Woods1

DerSuperSaiyajin

Army

Hoplite48
Toxotes44
Hypaspist19
Peltast10
Petrobolos4
Achilles3
Helepolis2
Ajax1
Chiron1
Perseus1
Buildings13 types
House21
Wall20
Farm18
Granary8
Archery Range6
Military Academy6
Storehouse6
Town Center3
Armory1
Dock1
Fortress1
Market1
Temple1
God powers4 invoked
Restoration2
Curse1
Earthquake1
Sentinel1