Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Medusa -_- vs Antrea Trinkieri © G4

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:04
Blue Lagoon map preview
Map Blue Lagoon
Winner
Medusa -_-Poseidon
Pre-match Elo1534
Win probability21.0%
23:04 Match length UpsetThe Elo underdog won
Defeated
Antrea Trinkieri © G4Quetzalcoatl
Pre-match Elo1764
Win probability79.0%

Match at a glance

Medusa -_- vs Antrea Trinkieri © G4

WinnerMedusa -_-
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration23:04
Started
Ended
Elo favorite79.0%Antrea Trinkieri © G4 · Upset
Fastest Classical3:35*Medusa -_-
First pressure3:20Antrea Trinkieri © G4 · Warrior Priest trained
Market timing12:08Antrea Trinkieri © G4 · Market
First extra TC17:48Medusa -_- · Town Center
Most military units104Antrea Trinkieri © G4
Highest EAPM66.7Antrea Trinkieri © G4
Market volume1,800Antrea Trinkieri © G4

Medusa -_-

Poseidon

Victory
Elo1534+27
EAPM62.4
Military units95
First pressure4:02Stable
First expansion17:48
Market volume1000
Total score 27,466
Military score 11,505
Economic score 13,332
Kills score 2,660
Units killed 93
Units lost 78
Buildings razed 3
Largest army 95
Favorite unit Hippeus 59 fielded
Classical 3:35* Research start 2:35
Heroic 13:51* Estimated start 12:36
Mythic Not reached

Antrea Trinkieri © G4

Quetzalcoatl

Defeat
Elo1764-27
EAPM66.7
Military units104
First pressure3:20Warrior Priest trained
First expansion
Market volume1800
Total score 16,896
Military score 6,668
Economic score 7,998
Kills score 2,230
Units killed 77
Units lost 94
Buildings razed 1
Largest army 104
Favorite unit Eagle Warrior 45 fielded
Classical 4:15* Research start 3:15
Heroic 10:01* Estimated start 8:46
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Patecatl
Aphrodite
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Medusa -_-Poseidon
Match time
Antrea Trinkieri © G4Quetzalcoatl
God powerLure
First military pressureStable
Hippeus42 training queues
Centaur2 training queues
Key technologyMedium Cavalry
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyPickaxe
God powerCease Fire
MarketMarket
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyHeavy Cavalry
God powerCurse
Theseus3 training queues
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Shields
Town CenterAdditional center
Petrobolos3 training queues
Hippeus13 training queues
Key technologyBronze Armor
Peltast15 training queues
Nemean Lion2 training queues
Farm transition8 farms clustered
Key technologyPlow
Town CenterAdditional center
Hippeus3 training queues
Peltast4 training queues
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest7 training queues
Key technologyPickaxe
Ocelotl Warrior7 training queues
God powerAgave Bloom
ArmoryArmory
Key technologyBallistics
Warrior Priest2 training queues
God powerTailwind
Ocelotl Warrior21 training queues
Eagle Warrior20 training queues
Key technologyMedium Nobles Hut Soldiers
God powerEarth Monster
MarketMarket
Key technologyMedium Nobles Hut Soldiers
Warrior Priest2 training queues
Key technologyCrenellations Aztec
Warrior Priest3 training queues
Ocelotl Warrior8 training queues
Eagle Warrior3 training queues
Shorn One2 training queues
Eagle Warrior22 training queues
Ocelotl Warrior2 training queues
Warrior Priest5 training queues
Farm transition16 farms clustered
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.0%Antrea Trinkieri © G4 · Upset
Fastest Classical3:35*Medusa -_-
Fastest Heroic10:01*Antrea Trinkieri © G4
First pressure3:20Antrea Trinkieri © G4 · Warrior Priest trained
First extra TC17:48Medusa -_- · Town Center
Fortress timing16:18Medusa -_- · Fortress
Market timing12:08Antrea Trinkieri © G4 · Market
Armory timing7:16Antrea Trinkieri © G4 · Armory
Farm transition19:36–20:20Medusa -_- · 8 farms clustered

Player highlights

Standout performances

Highest total score27,466Medusa -_-
Highest military score11,505Medusa -_-
Highest economy score13,332Medusa -_-
Most kills2,660Medusa -_-
Most units killed93Medusa -_-
Most deaths94Antrea Trinkieri © G4
Most buildings razed3Medusa -_-
Largest army104Antrea Trinkieri © G4
Favorite unitHippeusMedusa -_- · 59 fielded

Medusa -_-

Highest ScoreMost ImprovementsMost KillsMost Resources

Antrea Trinkieri © G4

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Medusa -_-

Fast Classical3:35 estimated completion
Early pressure4:02 · Stable
Expansion signal17:48 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:10 · Market
Early armory / Heroic prep9:49 · Armory
Fortress tech path16:18 · Fortress
Heavy walling signal10 wall build events
Farm transition19:36–20:20 · 8 farms clustered
Market economy signal1,000 total resource volume
Large army production95 military units

Antrea Trinkieri © G4

Classical timing4:15 estimated completion
Early pressure3:20 · Warrior Priest trained
Early market / Heroic prep12:08 · Market
Early armory / Heroic prep7:16 · Armory
Heavy walling signal12 wall build events
Farm transition22:03–22:15 · 16 farms clustered
Market economy signal1,800 total resource volume
Large army production104 military units
Medusa -_- · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Medusa -_- · Early MilitaryMeaningful trained combat units were produced during the early opening.
Medusa -_- · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Antrea Trinkieri © G4 · Eagle Warrior CoreEagle Warriors were the dominant military unit.
Antrea Trinkieri © G4 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Antrea Trinkieri © G4 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2800 total volume

Medusa -_-

Bought

No buys

Sold

Food200
Wood800
Total player market volume1000

Antrea Trinkieri © G4

Bought

Food800

Sold

Wood1000
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Medusa -_-

Army

Hippeus59
Peltast19
Theseus5
Atalanta3
Centaur3
Petrobolos3
Nemean Lion2
Hippolyta1
Buildings13 types
Farm17
House15
Storehouse10
Wall10
Granary5
Military Academy3
Archery Range2
Stable2
Temple2
Town Center2
Armory1
Fortress1
Market1
God powers3 invoked
Cease Fire1
Curse1
Lure1

Antrea Trinkieri © G4

Army

Eagle Warrior45
Ocelotl Warrior38
Warrior Priest19
Shorn One2
Buildings9 types
House20
Farm16
Wall12
Calpulli10
Nobles Hut6
Great Temple2
Armory1
Market1
Temple1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1