Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pupolinsky vs Igartuakiller

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:48
Megalopolis map preview
Map Megalopolis
Defeated
PupolinskyIsis
Pre-match Elo806
Win probability29.4%
13:48 Match length Igartuakiller favored
Winner
IgartuakillerZeus
Pre-match Elo958
Win probability70.6%

Match at a glance

Pupolinsky vs Igartuakiller

WinnerIgartuakiller
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration13:48
Started
Ended
Elo favorite70.6%Igartuakiller
Fastest Classical3:44*Igartuakiller
First pressure4:53Igartuakiller · Military Academy
First extra TC7:20Pupolinsky · Town Center
Market timing11:18Pupolinsky · Market
Most military units78Igartuakiller
Highest EAPM31.2Igartuakiller
Market volume800Pupolinsky

Pupolinsky

Isis

Defeat
Elo806-10
EAPM29.0
Military units69
First pressure5:05Barracks
First expansion7:20
Market volume800
Total score 13,231
Military score 4,160
Economic score 8,803
Kills score 268
Units killed 10
Units lost 37
Buildings razed 0
Largest army 69
Favorite unit Axeman 46 fielded
Classical 4:15* Estimated start 3:15
Heroic Estimated start 12:48 · not reached
Mythic Not reached
Victory
Elo958+10
EAPM31.2
Military units78
First pressure4:53Military Academy
First expansion
Market volume0
Total score 13,895
Military score 7,940
Economic score 5,058
Kills score 1,000
Units killed 37
Units lost 10
Buildings razed 3
Largest army 78
Favorite unit Hoplite 75 fielded
Classical 3:44* Research start 2:44
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Athena
Nephthys
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PupolinskyIsis
Match time
IgartuakillerZeus
First military pressureBarracks
Key technologyMedium Spearmen
Key technologyMedium Axemen
Key technologyPickaxe
Town CenterAdditional center
Spearman10 training queues
Slinger10 training queues
Axeman21 training queues
God powerEclipse
Farm transition10 farms clustered
Key technologyPlow
MarketMarket
God powerProsperity
ArmoryArmory
Axeman25 training queues
Town CenterAdditional center
Sphinx2 training queues
DefeatMatch result
First military pressureMilitary Academy
Key technologyMedium Infantry
Hoplite15 training queues
Farm transition5 farms clustered
Key technologyPlow
Key technologyPickaxe
Key technologyHand Axe
God powerBolt
God powerRestoration
Hoplite60 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.6%Igartuakiller
Fastest Classical3:44*Igartuakiller
First pressure4:53Igartuakiller · Military Academy
First extra TC7:20Pupolinsky · Town Center
Market timing11:18Pupolinsky · Market
Armory timing12:17Pupolinsky · Armory
Farm transition6:28–7:40Igartuakiller · 5 farms clustered

Player highlights

Standout performances

Highest total score13,895Igartuakiller
Highest military score7,940Igartuakiller
Highest economy score8,803Pupolinsky
Most kills1,000Igartuakiller
Most units killed37Igartuakiller
Most deaths37Pupolinsky
Most buildings razed3Igartuakiller
Largest army78Igartuakiller
Favorite unitHopliteIgartuakiller · 75 fielded

Pupolinsky

Most DeathsMost ImprovementsMost Resources

Igartuakiller

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pupolinsky

Classical timing4:15 estimated completion
Early pressure5:05 · Barracks
Fast expansion7:20 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:18 · Market
Early armory / Heroic prep12:17 · Armory
Farm transition10:06–10:07 · 10 farms clustered
Market economy signal800 total resource volume

Igartuakiller

Fast Classical3:44 estimated completion
Early pressure4:53 · Military Academy
Farm transition6:28–7:40 · 5 farms clustered
Pupolinsky · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Pupolinsky · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Igartuakiller · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Igartuakiller · Early MilitaryMeaningful trained combat units were produced during the early opening.
Igartuakiller · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

Pupolinsky

Bought

Food400

Sold

Wood400
Total player market volume800

Igartuakiller

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pupolinsky

Army

Axeman46
Slinger10
Spearman10
Sphinx3
Buildings13 types
House13
Farm10
Barracks4
Granary4
Obelisk3
Mining Camp2
Town Center2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Eclipse1
Prosperity1

Igartuakiller

Army

Hoplite75
Heracles1
Jason1
Minotaur1
Buildings6 types
House14
Farm11
Storehouse3
Military Academy2
Granary1
Temple1
God powers2 invoked
Bolt1
Restoration1