Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs バウニック

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:38
Tundra map preview
Map Tundra
Winner
zodiac_Isis
Pre-match Elo1652
Win probability51.7%
17:38 Match length zodiac_ favored
Defeated
バウニックFreyr
Pre-match Elo1640
Win probability48.3%

Match at a glance

zodiac_ vs バウニック

Winnerzodiac_
MapTundra
QueueRanked 1v1 Supremacy
Duration17:38
Started
Ended
Elo favorite51.7%zodiac_
Fastest Classical4:45*バウニック
First pressure3:46バウニック · Hersir trained
Market timing14:23バウニック · Market
First extra TC5:24zodiac_ · Village Center
Most military units99バウニック
Highest EAPM75.0zodiac_
Market volume500バウニック

zodiac_

Isis

Victory
Elo1652+17
EAPM75.0
Military units86
First pressure5:19Barracks
First expansion5:24
Market volume0
Total score 22,130
Military score 6,872
Economic score 12,137
Kills score 3,121
Units killed 121
Units lost 92
Buildings razed 8
Largest army 86
Favorite unit Axeman 27 fielded
Classical 5:07* Research start 4:07
Heroic 11:48* Research start 10:33
Mythic Not reached
Defeat
Elo1640-17
EAPM66.0
Military units99
First pressure3:46Hersir trained
First expansion7:17
Market volume500
Total score 13,396
Military score 4,314
Economic score 6,785
Kills score 2,297
Units killed 92
Units lost 121
Buildings razed 15
Largest army 99
Favorite unit Throwing Axeman 45 fielded
Classical 4:45* Estimated start 3:45
Heroic 12:22* Estimated start 11:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Ullr
Nephthys
HeroicAge
Aegir
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Isis
Match time
バウニックFreyr
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Village CenterAdditional center
Axeman9 training queues
Spearman9 training queues
Key technologyMedium Axemen
Key technologyMedium Spearmen
Slinger3 training queues
ArmoryArmory
ArmoryArmory
Slinger6 training queues
Axeman9 training queues
Key technologyHand Axe
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Scorpion Man2 training queues
God powerAncestors
God powerAncestors
God powerEclipse
Camel Rider2 training queues
Chariot Archer19 training queues
Siege Tower4 training queues
War Elephant2 training queues
Camel Rider7 training queues
Axeman9 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir8 training queues
Key technologyMedium Infantry
Throwing Axeman5 training queues
God powerAsgardian Bastion
Berserk2 training queues
Town CenterAdditional center
Throwing Axeman20 training queues
Berserk5 training queues
Huskarl2 training queues
God powerGullinbursti
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyBow Saw
Huskarl2 training queues
Throwing Axeman5 training queues
Hersir4 training queues
Throwing Axeman10 training queues
Berserk5 training queues
MarketMarket
Huskarl9 training queues
Berserk10 training queues
Hirdman5 training queues
Hersir2 training queues
Throwing Axeman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%zodiac_
Fastest Classical4:45*バウニック
Fastest Heroic11:48*zodiac_
First pressure3:46バウニック · Hersir trained
First extra TC5:24zodiac_ · Village Center
Fortress timing12:09zodiac_ · Migdol Stronghold
Market timing14:23バウニック · Market
Armory timing9:37バウニック · Armory

Player highlights

Standout performances

Highest total score22,130zodiac_
Highest military score6,872zodiac_
Highest economy score12,137zodiac_
Most kills3,121zodiac_
Most units killed121zodiac_
Most deaths121バウニック
Most buildings razed15バウニック
Largest army99バウニック
Favorite unitThrowing Axemanバウニック · 45 fielded

zodiac_

Highest ScoreMost ImprovementsMost KillsMost Resources

バウニック

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Late Classical5:07 estimated completion
Early pressure5:19 · Barracks
Fast expansion5:24 · Village Center
Early armory / Heroic prep9:57 · Armory
Fortress tech path12:09 · Migdol Stronghold
Large army production86 military units

バウニック

Classical timing4:45 estimated completion
Early pressure3:46 · Hersir trained
Fast expansion7:17 · Town Center
Early market / Heroic prep14:23 · Market
Early armory / Heroic prep9:37 · Armory
Heavy walling signal22 wall build events
Market economy signal500 total resource volume
Large army production99 military units
zodiac_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zodiac_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
zodiac_ · Late ClassicalClassical completed after 5:00 on a standard land opening.
バウニック · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
バウニック · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

zodiac_

Bought

No buys

Sold

No sells

Total player market volume0

バウニック

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Axeman27
Chariot Archer19
Spearman10
Camel Rider9
Slinger9
Scorpion Man4
Siege Tower4
Sphinx2
War Elephant2
Buildings13 types
House11
Obelisk10
Granary6
Barracks5
Lumber Camp4
Mining Camp4
Armory2
Migdol Stronghold2
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Village Center1
God powers3 invoked
Ancestors2
Eclipse1
Prosperity1

バウニック

Army

Throwing Axeman45
Berserk22
Hersir14
Huskarl13
Hirdman5
Buildings9 types
Wall22
House16
Ox Cart Building5
Longhouse3
Armory1
Great Hall1
Market1
Temple1
Town Center1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1