Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ChasingTheSun vs [DoD]BacHi

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 50:42
Cloud Forest map preview
Map Cloud Forest
Defeated
ChasingTheSunAmaterasu
Pre-match Elo1922
Win probability46.6%
50:42 Match length [DoD]BacHi favored
Winner
[DoD]BacHiPoseidon
Pre-match Elo1946
Win probability53.4%

Match at a glance

ChasingTheSun vs [DoD]BacHi

Winner[DoD]BacHi
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration50:42
Started
Ended
Elo favorite53.4%[DoD]BacHi
Fastest Classical3:29*ChasingTheSun
First pressure3:45[DoD]BacHi · Stable
First extra TC5:33[DoD]BacHi · Town Center
Market timing19:42ChasingTheSun · Market
Most military units1,769ChasingTheSun
Highest EAPM107.7ChasingTheSun
Market volume8,600[DoD]BacHi

ChasingTheSun

Amaterasu

Defeat
Elo1922-16
EAPM107.7
Military units1769
First pressure17:25Castle
First expansion16:09
Market volume5300
Total score 99,244
Military score 32,184
Economic score 34,433
Kills score 32,648
Units killed 970
Units lost 1,342
Buildings razed 57
Largest army 1,769
Favorite unit Yari Spearman 1,034 fielded
Classical 3:29* Research start 2:29
Heroic 16:55* Research start 15:40
Mythic 21:59* Estimated start 19:59

[DoD]BacHi

Poseidon

Victory
Elo1946+16
EAPM69.9
Military units914
First pressure3:45Stable
First expansion5:33
Market volume8600
Total score 131,031
Military score 42,028
Economic score 56,783
Kills score 32,265
Units killed 1,168
Units lost 967
Buildings razed 151
Largest army 914
Favorite unit Hetairos 336 fielded
Classical 3:30* Research start 2:30
Heroic 14:16* Estimated start 13:01
Mythic 26:33* Estimated start 24:33

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Hermes
Raijin
HeroicAge
Aphrodite
Takemikazuchi
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChasingTheSunAmaterasu
Match time
[DoD]BacHiPoseidon
God powerGoshinboku
Samurai3 training queues
God powerSolar Shield
Yari Spearman59 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCopper Armor
Yumi Archer80 training queues
Farm transition3 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Bushi18 training queues
Kamaitachi2 training queues
God powerSolar Shield
Kamaitachi2 training queues
Town CenterAdditional center
Key technologyBallistics
Key technologyBronze Weapons
Key technologyShaft Mine
Yari Spearman20 training queues
First military pressureCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
God powerThunder Burst
Oyumi2 training queues
Key technologyBow Saw
MarketMarket
Yari Spearman100 training queues
Bushi15 training queues
Fortress-tier buildingCastle
God powerDivine Slash
Fortress-tier buildingCastle
Oyumi2 training queues
Key technologyCrenellations
God powerSolar Shield
Town CenterAdditional center
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Bushi5 training queues
MarketMarket
MarketMarket
Yari Spearman855 training queues
Fortress-tier buildingCastle
Town CenterAdditional center
Fortress-tier buildingCastle
Bushi100 training queues
Yumi Archer15 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Trade route startedCaravan Japanese queued
Yumi Archer10 training queues
Key technologyIron Armor
Key technologyBronze Shields
God powerGoshinboku
Bushi30 training queues
Fortress-tier buildingCastle
Asura9 training queues
Oyumi3 training queues
Bushi10 training queues
God powerSolar Shield
God powerSolar Shield
Yumi Archer255 training queues
Key technologyIron Shields
Samurai42 training queues
Oyumi4 training queues
Asura10 training queues
God powerGoshinboku
God powerSolar Shield
Bushi5 training queues
Town CenterAdditional center
Town CenterAdditional center
Samurai95 training queues
Town CenterAdditional center
Town CenterAdditional center
God powerDivine Slash
Yumi Archer10 training queues
Oyumi2 training queues
Town CenterAdditional center
DefeatMatch result
God powerLure
First military pressureStable
Hippeus4 training queues
Town CenterAdditional center
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Centaur3 training queues
Hippeus2 training queues
Key technologyCrenellations
God powerCease Fire
ArmoryArmory
Key technologyMedium Cavalry
Hippeus49 training queues
Centaur2 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Fortress-tier buildingFortress
God powerCurse
Key technologyShaft Mine
Centaur2 training queues
Key technologyHeavy Cavalry
Key technologyBow Saw
Town CenterAdditional center
Town CenterAdditional center
Centaur2 training queues
Farm transition25 farms clustered
Key technologyCopper Shields
Key technologyPlow
Key technologyCopper Armor
Key technologyBronze Shields
Hippeus76 training queues
Fortress-tier buildingFortress
Centaur2 training queues
God powerCurse
Petrobolos3 training queues
Fortress-tier buildingFortress
Key technologyBronze Weapons
MarketMarket
Centaur10 training queues
Town CenterAdditional center
Key technologyMedium Archers
Fortress-tier buildingFortress
Theseus2 training queues
Fortress-tier buildingFortress
Centaur15 training queues
Key technologyChampion Cavalry
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
God powerPlenty Vault
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyIron Shields
Key technologyBallistics
Hetairos5 training queues
Helepolis4 training queues
MarketMarket
MarketMarket
MarketMarket
Trade route startedCaravan Greek queued
Hetairos331 training queues
MarketMarket
MarketMarket
Key technologyIron Armor
MarketMarket
Fortress-tier buildingFortress
Centaur9 training queues
MarketMarket
MarketMarket
Fortress-tier buildingFortress
Hippeus50 training queues
MarketMarket
Fortress-tier buildingFortress
Centaur12 training queues
God powerCease Fire
Helepolis3 training queues
Petrobolos6 training queues
Key technologyMedium Infantry
Atalanta3 training queues
Helepolis3 training queues
Fortress-tier buildingFortress
Theseus6 training queues
Key technologyHeavy Infantry
Hypaspist130 training queues
Hippeus10 training queues
Petrobolos4 training queues
Key technologyChampion Infantry
Helepolis3 training queues
Fortress-tier buildingFortress
Polyphemus2 training queues
Fortress-tier buildingFortress
Atalanta2 training queues
Fortress-tier buildingFortress
Petrobolos11 training queues
Theseus3 training queues
Helepolis6 training queues
Hippeus5 training queues
God powerPlenty Vault
Atalanta3 training queues
Fortress-tier buildingFortress
Theseus3 training queues
Fortress-tier buildingFortress
Hypaspist75 training queues
Hippeus10 training queues
Petrobolos2 training queues
Fortress-tier buildingFortress
Atalanta2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Town CenterAdditional center
Petrobolos2 training queues
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%[DoD]BacHi
Fastest Classical3:29*ChasingTheSun
Fastest Heroic14:16*[DoD]BacHi
Fastest Mythic21:59*ChasingTheSun
First pressure3:45[DoD]BacHi · Stable
First extra TC5:33[DoD]BacHi · Town Center
Fortress timing13:21[DoD]BacHi · Fortress
Market timing19:42ChasingTheSun · Market
Armory timing7:09ChasingTheSun · Armory
Farm transition10:16–10:31ChasingTheSun · 3 farms clustered
Trade route started28:36[DoD]BacHi

Player highlights

Standout performances

Highest total score131,031[DoD]BacHi
Highest military score42,028[DoD]BacHi
Highest economy score56,783[DoD]BacHi
Most kills32,648ChasingTheSun
Most units killed1,168[DoD]BacHi
Most deaths1,342ChasingTheSun
Most buildings razed151[DoD]BacHi
Largest army1,769ChasingTheSun
Favorite unitYari SpearmanChasingTheSun · 1,034 fielded

ChasingTheSun

Largest ArmyMost DeathsMost Improvements

[DoD]BacHi

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ChasingTheSun

Fast Classical3:29 estimated completion
Delayed pressure17:25 · Castle
Expansion signal16:09 · Town Center
Multi-TC boom signal8 expansion build events
Early market / Heroic prep19:42 · Market
Early armory / Heroic prep7:09 · Armory
Fortress tech path17:25 · Castle
Heavy walling signal90 wall build events
Farm transition10:16–10:31 · 3 farms clustered
Trade route started29:44 · Caravan Japanese queued
Market economy signal5,300 total resource volume
Large army production1,769 military units

[DoD]BacHi

Fast Classical3:30 estimated completion
Early pressure3:45 · Stable
Fast expansion5:33 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep22:30 · Market
Early armory / Heroic prep11:31 · Armory
Fortress tech path13:21 · Fortress
Heavy walling signal55 wall build events
Farm transition17:40–18:49 · 25 farms clustered
Trade route started28:36 · Caravan Greek queued
Market economy signal8,600 total resource volume
Large army production914 military units
ChasingTheSun · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ChasingTheSun · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChasingTheSun · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ChasingTheSun · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[DoD]BacHi · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]BacHi · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[DoD]BacHi · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[DoD]BacHi · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 13900 total volume

ChasingTheSun

Bought

Wood500

Sold

Wood4800
Total player market volume5300

[DoD]BacHi

Bought

No buys

Sold

Food4100
Wood4500
Total player market volume8600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChasingTheSun

Army

Yari Spearman1034
Yumi Archer371
Bushi185
Samurai141
Asura19
Oyumi13
Kamaitachi5
Onmyoji1
Buildings14 types
Wall90
Farm73
House47
Sentry Tower40
Guardhouse35
Watermill34
Shrine Japanese15
Dojo12
Castle9
Mining Camp Japanese9
Town Center8
Market7
Temple3
Armory1
God powers4 invoked
Solar Shield6
Goshinboku3
Divine Slash2
Thunder Burst1

[DoD]BacHi

Army

Hetairos336
Hippeus206
Hypaspist205
Centaur57
Petrobolos29
Theseus26
Atalanta19
Helepolis19
Polyphemus10
Hippolyta6
Nemean Lion1
Buildings14 types
Farm63
Wall55
Sentry Tower33
Stable33
Storehouse22
House20
Fortress18
Market10
Granary9
Military Academy7
Town Center6
Archery Range4
Armory3
Temple2
God powers4 invoked
Cease Fire2
Curse2
Plenty Vault2
Lure1