Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JSS.Miracle vs DistantWanderer

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:14
Yellow River map preview
Map Yellow River
Winner
JSS.MiracleHades
Pre-match Elo1926
Win probability96.2%
29:14 Match length JSS.Miracle favored
Defeated
DistantWandererThor
Pre-match Elo1363
Win probability3.8%

Match at a glance

JSS.Miracle vs DistantWanderer

WinnerJSS.Miracle
MapYellow River
QueueRanked 1v1 Supremacy
Duration29:14
Started
Ended
Elo favorite96.2%JSS.Miracle
Fastest Classical4:14*DistantWanderer
First pressure3:16DistantWanderer · Hersir trained
First extra TC4:45DistantWanderer · Town Center
Market timing23:34JSS.Miracle · Market
Most military units574JSS.Miracle
Highest EAPM82.0JSS.Miracle
Market volume800JSS.Miracle

JSS.Miracle

Hades

Victory
Elo1926+1
EAPM82.0
Military units574
First pressure4:54Stable
First expansion7:17
Market volume800
Total score 60,950
Military score 27,850
Economic score 23,055
Kills score 10,077
Units killed 336
Units lost 342
Buildings razed 65
Largest army 574
Favorite unit Hoplite 168 fielded
Classical 4:23* Research start 3:23
Heroic 9:08* Estimated start 7:53
Mythic 23:08* Estimated start 21:08
Defeat
Elo1363-1
EAPM45.8
Military units266
First pressure3:16Hersir trained
First expansion4:45
Market volume0
Total score 41,817
Military score 14,247
Economic score 18,563
Kills score 9,072
Units killed 342
Units lost 340
Buildings razed 5
Largest army 266
Favorite unit Jarl 137 fielded
Classical 4:14* Research start 3:14
Heroic 12:39* Estimated start 11:24
Mythic 26:26* Estimated start 24:26

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Freyja
Aphrodite
HeroicAge
Skadi
Artemis
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JSS.MiracleHades
Match time
DistantWandererThor
First military pressureStable
Hippeus6 training queues
ArmoryArmory
Town CenterAdditional center
Hippeus2 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Hippeus2 training queues
God powerSentinel
Key technologyPlow
Key technologyMedium Infantry
Key technologyMedium Archers
Hoplite3 training queues
Toxotes13 training queues
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Hypaspist24 training queues
Farm transition9 farms clustered
Petrobolos4 training queues
Key technologyBallistics
Key technologyHeavy Archers
Hoplite85 training queues
Chiron2 training queues
God powerCurse
Fortress-tier buildingFortress
Toxotes30 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
God powerRestoration
Peltast5 training queues
Key technologyCopper Shields
Ajax2 training queues
Achilles2 training queues
Key technologyCopper Armor
Petrobolos6 training queues
God powerSentinel
Key technologyCopper Armor
Hypaspist5 training queues
Peltast20 training queues
Fortress-tier buildingFortress
Toxotes5 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
God powerSentinel
Hypaspist25 training queues
Ajax5 training queues
Key technologyBronze Armor
Toxotes26 training queues
Petrobolos5 training queues
Town CenterAdditional center
ArmoryArmory
Hoplite20 training queues
God powerCurse
Peltast15 training queues
Hypaspist65 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
MarketMarket
Key technologyBow Saw
Key technologyShaft Mine
Key technologyChampion Archers
Key technologyChampion Infantry
Town CenterAdditional center
God powerRestoration
Ajax5 training queues
Chimera4 training queues
Hoplite60 training queues
God powerEarthquake
Prodromos5 training queues
Peltast25 training queues
Toxotes25 training queues
Trade route startedCaravan Greek queued
Gastraphetoros5 training queues
Chiron5 training queues
Achilles6 training queues
Ajax5 training queues
Gastraphetoros20 training queues
Perseus5 training queues
Chimera3 training queues
Town CenterAdditional center
Ajax5 training queues
Peltast5 training queues
Toxotes5 training queues
VictoryMatch result
First military pressureHersir trained
Hersir7 training queues
Town CenterAdditional center
Key technologyCrenellations
God powerForest Fire
ArmoryDwarven Armory
Key technologyMedium Cavalry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Farm transition12 farms clustered
Key technologyHand Axe
Key technologyPickaxe
Key technologyHeavy Cavalry
Key technologyPlow
Fortress-tier buildingHill Fort
Jarl70 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
God powerFrost
Key technologyBronze Shields
Godi12 training queues
Key technologyBallistics
Town CenterAdditional center
Huskarl3 training queues
Key technologyShaft Mine
Key technologyMedium Infantry
Jarl10 training queues
Godi5 training queues
Key technologyHeavy Infantry
God powerForest Fire
Town CenterAdditional center
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Godi8 training queues
Jarl16 training queues
Huskarl24 training queues
Fortress-tier buildingHill Fort
God powerDwarven Mine
Key technologyBow Saw
Throwing Axeman11 training queues
ArmoryDwarven Armory
God powerFrost
Key technologyIron Armor
Key technologyIron Shields
Town CenterAdditional center
Portable Ram2 training queues
Huskarl6 training queues
Raiding Cavalry6 training queues
Throwing Axeman9 training queues
Berserk8 training queues
Jarl41 training queues
God powerDwarven Mine
God powerFimbulwinter
Huskarl14 training queues
Throwing Axeman11 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite96.2%JSS.Miracle
Fastest Classical4:14*DistantWanderer
Fastest Heroic9:08*JSS.Miracle
Fastest Mythic23:08*JSS.Miracle
First pressure3:16DistantWanderer · Hersir trained
First extra TC4:45DistantWanderer · Town Center
Fortress timing11:50JSS.Miracle · Fortress
Market timing23:34JSS.Miracle · Market
Armory timing6:23JSS.Miracle · Armory
Farm transition11:43–11:45DistantWanderer · 12 farms clustered
Trade route started25:55JSS.Miracle

Player highlights

Standout performances

Highest total score60,950JSS.Miracle
Highest military score27,850JSS.Miracle
Highest economy score23,055JSS.Miracle
Most kills10,077JSS.Miracle
Most units killed342DistantWanderer
Most deaths342JSS.Miracle
Most buildings razed65JSS.Miracle
Largest army574JSS.Miracle
Favorite unitHopliteJSS.Miracle · 168 fielded

JSS.Miracle

Highest ScoreMost DeathsMost ImprovementsMost Resources

DistantWanderer

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JSS.Miracle

Classical timing4:23 estimated completion
Early pressure4:54 · Stable
Fast expansion7:17 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep23:34 · Market
Early armory / Heroic prep6:23 · Armory
Fortress tech path11:50 · Fortress
Heavy walling signal18 wall build events
Farm transition12:33–13:39 · 9 farms clustered
Trade route started25:55 · Caravan Greek queued
Market economy signal800 total resource volume
Large army production574 military units

DistantWanderer

Classical timing4:14 estimated completion
Early pressure3:16 · Hersir trained
Fast expansion4:45 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep9:54 · Dwarven Armory
Fortress tech path12:49 · Hill Fort
Heavy walling signal19 wall build events
Farm transition11:43–11:45 · 12 farms clustered
Large army production266 military units
JSS.Miracle · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
JSS.Miracle · Early MilitaryMeaningful trained combat units were produced during the early opening.
JSS.Miracle · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
JSS.Miracle · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
DistantWanderer · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

JSS.Miracle

Bought

Wood300

Sold

Wood500
Total player market volume800

DistantWanderer

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JSS.Miracle

Army

Hoplite168
Hypaspist119
Toxotes104
Peltast70
Gastraphetoros25
Ajax23
Petrobolos15
Achilles11
Hippeus10
Chiron8
Chimera7
Perseus5
Prodromos5
Minotaur2
Nemean Lion2
Buildings13 types
Farm32
Storehouse19
Wall18
House16
Military Academy6
Archery Range5
Granary5
Town Center4
Fortress3
Armory2
Stable2
Market1
Temple1
God powers4 invoked
Sentinel3
Curse2
Restoration2
Earthquake1

DistantWanderer

Army

Jarl137
Huskarl47
Throwing Axeman31
Godi25
Berserk8
Hersir8
Raiding Cavalry6
Portable Ram3
Frost Giant1
Buildings11 types
House48
Farm24
Wall19
Great Hall12
Longhouse9
Ox Cart Building7
Hill Fort5
Town Center4
Sentry Tower3
Dwarven Armory2
Temple2
God powers4 invoked
Dwarven Mine2
Forest Fire2
Frost2
Fimbulwinter1