Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

jeremydsimmonds vs GioniGioni

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:09
Watering Hole map preview
Map Watering Hole
Winner
jeremydsimmondsOdin
Pre-match Elo345
Win probability64.8%
18:09 Match length jeremydsimmonds favored
Defeated
GioniGioniSet
Pre-match Elo239
Win probability35.2%

Match at a glance

jeremydsimmonds vs GioniGioni

Winnerjeremydsimmonds
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration18:09
Started
Ended
Elo favorite64.8%jeremydsimmonds
Fastest Classical5:35*GioniGioni
First pressure5:37jeremydsimmonds · Hersir trained
First extra TC7:58jeremydsimmonds · Town Center
Market timing12:20jeremydsimmonds · Market
Most military units31GioniGioni
Highest EAPM24.1jeremydsimmonds
Market volume400GioniGioni
Victory
Elo345+12
EAPM24.1
Military units26
First pressure5:37Hersir trained
First expansion7:58
Market volume0
Total score 24,181
Military score 7,770
Economic score 15,779
Kills score 632
Units killed 25
Units lost 19
Buildings razed 7
Largest army 26
Favorite unit Hersir 10 fielded
Classical 7:26* Research start 6:26
Heroic 14:53* Research start 13:38
Mythic Not reached
Defeat
Elo239-12
EAPM15.9
Military units31
First pressure6:38Barracks
First expansion8:17
Market volume400
Total score 18,641
Military score 4,478
Economic score 13,657
Kills score 628
Units killed 19
Units lost 25
Buildings razed 0
Largest army 31
Favorite unit Spearman 9 fielded
Classical 5:35* Research start 4:35
Heroic 10:20* Research start 9:05
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Anubis
Njord
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

jeremydsimmondsOdin
Match time
GioniGioniSet
Key technologyHusbandry
God powerGreat Hunt
First military pressureHersir trained
Hersir7 training queues
Town CenterAdditional center
DockDock
Longboat2 training queues
Berserk2 training queues
MarketMarket
Hersir3 training queues
Raiding Cavalry2 training queues
DockDock
Fortress-tier buildingHill Fort
God powerWalking Woods
God powerForest Fire
Raiding Cavalry3 training queues
VictoryMatch result
First military pressureBarracks
ArmoryArmory
Town CenterAdditional center
Farm transition11 farms clustered
MarketMarket
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Spearman9 training queues
Axeman8 training queues
Slinger8 training queues
God powerPlague Of Serpents
God powerCitadel
Camel Rider2 training queues
War Elephant2 training queues
Chariot Archer2 training queues
God powerVision
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.8%jeremydsimmonds
Fastest Classical5:35*GioniGioni
Fastest Heroic10:20*GioniGioni
First pressure5:37jeremydsimmonds · Hersir trained
First extra TC7:58jeremydsimmonds · Town Center
Fortress timing13:40GioniGioni · Migdol Stronghold
Market timing12:20jeremydsimmonds · Market
Armory timing7:54GioniGioni · Armory
Farm transition10:28–10:56GioniGioni · 11 farms clustered

Player highlights

Standout performances

Highest total score24,181jeremydsimmonds
Highest military score7,770jeremydsimmonds
Highest economy score15,779jeremydsimmonds
Most kills632jeremydsimmonds
Most units killed25jeremydsimmonds
Most deaths25GioniGioni
Most buildings razed7jeremydsimmonds
Largest army31GioniGioni
Favorite unitHersirjeremydsimmonds · 10 fielded

jeremydsimmonds

Highest ScoreMost ImprovementsMost KillsMost Resources

GioniGioni

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

jeremydsimmonds

Late Classical7:26 estimated completion
Early pressure5:37 · Hersir trained
Fast expansion7:58 · Town Center
Early market / Heroic prep12:20 · Market
Fortress tech path15:04 · Hill Fort
Water commitment signal2 dock build events

GioniGioni

Late Classical5:35 estimated completion
Early pressure6:38 · Barracks
Fast expansion8:17 · Town Center
Early market / Heroic prep13:15 · Market
Early armory / Heroic prep7:54 · Armory
Fortress tech path13:40 · Migdol Stronghold
Farm transition10:28–10:56 · 11 farms clustered
Market economy signal400 total resource volume
jeremydsimmonds · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
jeremydsimmonds · Early MilitaryMeaningful trained combat units were produced during the early opening.
jeremydsimmonds · Late ClassicalClassical completed after 5:00 on a standard land opening.
jeremydsimmonds · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
GioniGioni · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

jeremydsimmonds

Bought

No buys

Sold

No sells

Total player market volume0

GioniGioni

Bought

No buys

Sold

Wood400
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jeremydsimmonds

Army

Hersir10
Raiding Cavalry5
Berserk3
Longboat3
Dragon Ship2
Mountain Giant1
Portable Ram1
Valkyrie1
Buildings10 types
House8
Ox Cart Building6
Temple3
Dock2
Great Hall2
Sentry Tower2
Hill Fort1
Longhouse1
Market1
Town Center1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1

GioniGioni

Army

Spearman9
Axeman8
Slinger8
Camel Rider2
Chariot Archer2
War Elephant2
Buildings15 types
Farm21
House9
Barracks4
Granary2
Migdol Stronghold2
Mining Camp2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Citadel1
Plague Of Serpents1
Vision1