Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Charles_Martel vs Chepre

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:47
Ghost Lake map preview
Map Ghost Lake
Winner
Charles_MartelIsis
Pre-match Elo1399
Win probability38.3%
9:47 Match length UpsetThe Elo underdog won
Defeated
ChepreShennong
Pre-match Elo1482
Win probability61.7%

Match at a glance

Charles_Martel vs Chepre

WinnerCharles_Martel
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration9:47
Started
Ended
Elo favorite61.7%Chepre · Upset
Fastest Classical3:40*Chepre
First pressure6:35Charles_Martel · Siege Works
First extra TC4:00Chepre · Town Center
Market timing7:35Chepre · Market
Most military units18Charles_Martel
Highest EAPM49.6Chepre
Victory
Elo1399+22
EAPM37.1
Military units18
First pressure6:35Siege Works
First expansion
Market volume0
Total score 10,387
Military score 4,659
Economic score 4,867
Kills score 900
Units killed 27
Units lost 17
Buildings razed 9
Largest army 18
Favorite unit Slinger 10 fielded
Classical 4:04* Research start 3:04
Heroic 7:08* Estimated start 5:53
Mythic Not reached

Chepre

Shennong

Defeat
Elo1482-22
EAPM49.6
Military units15
First pressure7:00Dao Swordsman produced
First expansion4:00
Market volume0
Total score 7,094
Military score 2,205
Economic score 4,690
Kills score 199
Units killed 5
Units lost 27
Buildings razed 4
Largest army 15
Favorite unit Dao Swordsman 7 fielded
Classical 3:40* Research start 2:40
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Houtu
Nephthys
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Charles_MartelIsis
Match time
ChepreShennong
Key technologyPickaxe
God powerProsperity
ArmoryArmory
Key technologyHand Axe
First military pressureSiege Works
Siege Tower8 training queues
Slinger10 training queues
God powerAncestors
God powerPlague Of Serpents
VictoryMatch result
Town CenterAdditional center
God powerEarth Wall
First military pressureDao Swordsman produced
MarketMarket
Farm transition3 farms clustered
God powerProsperous Seeds
Dao Swordsman4 training queues
Ge Halberdier5 training queues
God powerProsperous Seeds
Dao Swordsman3 training queues
Pioneer3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.7%Chepre · Upset
Fastest Classical3:40*Chepre
Fastest Heroic7:08*Charles_Martel
First pressure6:35Charles_Martel · Siege Works
First extra TC4:00Chepre · Town Center
Market timing7:35Chepre · Market
Armory timing4:23Charles_Martel · Armory
Farm transition7:40–7:47Chepre · 3 farms clustered

Player highlights

Standout performances

Highest total score10,387Charles_Martel
Highest military score4,659Charles_Martel
Highest economy score4,867Charles_Martel
Most kills900Charles_Martel
Most units killed27Charles_Martel
Most deaths27Chepre
Most buildings razed9Charles_Martel
Largest army18Charles_Martel
Favorite unitSlingerCharles_Martel · 10 fielded

Charles_Martel

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Chepre

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Charles_Martel

Classical timing4:04 estimated completion
Early pressure6:35 · Siege Works
Early armory / Heroic prep4:23 · Armory

Chepre

Fast Classical3:40 estimated completion
Early pressure7:00 · Dao Swordsman produced
Fast expansion4:00 · Town Center
Early market / Heroic prep7:35 · Market
Farm transition7:40–7:47 · 3 farms clustered
Charles_Martel · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Charles_Martel · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chepre · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Chepre · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Charles_Martel

Army

Slinger10
Siege Tower8
Buildings10 types
Obelisk8
House4
Barracks2
Granary2
Lumber Camp2
Armory1
Mining Camp1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1

Chepre

Army

Dao Swordsman7
Ge Halberdier5
Pioneer3
Buildings7 types
House11
Farm5
Silo4
Market1
Military Camp1
Temple1
Town Center1
God powers2 invoked
Prosperous Seeds2
Earth Wall1