Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vrymm vs Peruvator

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:57
Marsh map preview
Map Marsh
Defeated
VrymmIsis
Pre-match Elo1366
Win probability27.9%
18:57 Match length Peruvator favored
Winner
PeruvatorZeus
Pre-match Elo1531
Win probability72.1%

Match at a glance

Vrymm vs Peruvator

WinnerPeruvator
MapMarsh
QueueRanked 1v1 Supremacy
Duration18:57
Started
Ended
Elo favorite72.1%Peruvator
Fastest Classical3:49*Peruvator
First pressure4:23Peruvator · Military Academy
Market timing10:41Vrymm · Market
First extra TC6:36Vrymm · Town Center
Most military units146Vrymm
Highest EAPM66.6Vrymm
Market volume1,700Vrymm

Vrymm

Isis

Defeat
Elo1366-10
EAPM66.6
Military units146
First pressure6:54Barracks
First expansion6:36
Market volume1700
Total score 17,348
Military score 4,814
Economic score 10,377
Kills score 2,214
Units killed 89
Units lost 166
Buildings razed 0
Largest army 146
Favorite unit Axeman 66 fielded
Classical 5:00* Estimated start 4:00
Heroic 13:26* Estimated start 12:11
Mythic Not reached

Peruvator

Zeus

Victory
Elo1531+10
EAPM53.8
Military units133
First pressure4:23Military Academy
First expansion16:54
Market volume0
Total score 23,447
Military score 10,085
Economic score 9,979
Kills score 3,480
Units killed 166
Units lost 90
Buildings razed 6
Largest army 133
Favorite unit Hoplite 38 fielded
Classical 3:49* Research start 2:49
Heroic 11:13* Research start 9:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Athena
Nephthys
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

VrymmIsis
Match time
PeruvatorZeus
God powerProsperity
God powerEclipse
Town CenterAdditional center
First military pressureBarracks
Key technologyPickaxe
Axeman18 training queues
Spearman3 training queues
MarketMarket
Axeman48 training queues
Slinger2 training queues
Spearman7 training queues
Key technologyMedium Axemen
Key technologyMedium Spearmen
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Axemen
Key technologyHeavy Spearmen
Slinger2 training queues
Chariot Archer23 training queues
God powerAncestors
Camel Rider2 training queues
Spearman3 training queues
Farm transition12 farms clustered
Camel Rider7 training queues
Slinger7 training queues
Key technologyPlow
Sphinx2 training queues
Camel Rider19 training queues
DefeatMatch result
First military pressureMilitary Academy
Hoplite12 training queues
Hippeus6 training queues
God powerBolt
Key technologyPickaxe
ArmoryArmory
God powerRestoration
Key technologyCopper Armor
Hippeus5 training queues
Hoplite6 training queues
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyMedium Cavalry
Key technologyMedium Infantry
Hypaspist29 training queues
Hippeus4 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
God powerBronze
Hippeus20 training queues
Hoplite20 training queues
Peltast20 training queues
Town CenterAdditional center
Key technologyShaft Mine
Key technologyMedium Archers
Farm transition3 farms clustered
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite72.1%Peruvator
Fastest Classical3:49*Peruvator
Fastest Heroic11:13*Peruvator
First pressure4:23Peruvator · Military Academy
First extra TC6:36Vrymm · Town Center
Fortress timing12:43Vrymm · Migdol Stronghold
Market timing10:41Vrymm · Market
Armory timing8:36Peruvator · Armory
Farm transition15:02–15:04Vrymm · 12 farms clustered

Player highlights

Standout performances

Highest total score23,447Peruvator
Highest military score10,085Peruvator
Highest economy score10,377Vrymm
Most kills3,480Peruvator
Most units killed166Peruvator
Most deaths166Vrymm
Most buildings razed6Peruvator
Largest army146Vrymm
Favorite unitAxemanVrymm · 66 fielded

Vrymm

Most Deaths

Peruvator

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vrymm

Late Classical5:00 estimated completion
Early pressure6:54 · Barracks
Fast expansion6:36 · Town Center
Early market / Heroic prep10:41 · Market
Fortress tech path12:43 · Migdol Stronghold
Farm transition15:02–15:04 · 12 farms clustered
Market economy signal1,700 total resource volume
Large army production146 military units

Peruvator

Fast Classical3:49 estimated completion
Early pressure4:23 · Military Academy
Expansion signal16:54 · Town Center
Early armory / Heroic prep8:36 · Armory
Heavy walling signal7 wall build events
Farm transition17:58–17:58 · 3 farms clustered
Large army production133 military units
Vrymm · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vrymm · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vrymm · Late ClassicalClassical completed after 5:00 on a standard land opening.
Peruvator · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Peruvator · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

Vrymm

Bought

Food800
Wood400

Sold

Wood500
Total player market volume1700

Peruvator

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vrymm

Army

Axeman66
Camel Rider28
Chariot Archer23
Spearman13
Slinger12
Sphinx4
Buildings14 types
Farm20
House14
Obelisk14
Granary12
Barracks4
Lumber Camp3
Mining Camp3
Wall3
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1

Peruvator

Army

Hoplite38
Hippeus35
Hypaspist29
Peltast21
Toxotes5
Heracles1
Jason1
Minotaur1
Odysseus1
Prodromos1
Buildings11 types
House15
Granary11
Wall7
Military Academy4
Archery Range3
Farm3
Storehouse3
Stable2
Armory1
Temple1
Town Center1
God powers3 invoked
Bolt1
Bronze1
Restoration1