Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

HAMADABONE vs Mo Long

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:12
Giza map preview
Map Giza
Winner
HAMADABONEPoseidon
Pre-match Elo1434
Win probability63.7%
23:12 Match length HAMADABONE favored
Defeated
Mo LongFreyr
Pre-match Elo1336
Win probability36.3%

Match at a glance

HAMADABONE vs Mo Long

WinnerHAMADABONE
MapGiza
QueueRanked 1v1 Supremacy
Duration23:12
Started
Ended
Elo favorite63.7%HAMADABONE
Fastest Classical3:26*HAMADABONE
First pressure3:10Mo Long · Hersir trained
Market timing10:19HAMADABONE · Market
First extra TC3:50HAMADABONE · Town Center
Most military units321HAMADABONE
Highest EAPM83.5HAMADABONE
Market volume9,800HAMADABONE

HAMADABONE

Poseidon

Victory
Elo1434+13
EAPM83.5
Military units321
First pressure6:19Stable
First expansion3:50
Market volume9800
Total score 43,154
Military score 17,810
Economic score 21,619
Kills score 3,852
Units killed 129
Units lost 91
Buildings razed 12
Largest army 321
Favorite unit Hippeus 178 fielded
Classical 3:26* Research start 2:26
Heroic 12:07* Estimated start 10:52
Mythic 18:38* Estimated start 16:38

Mo Long

Freyr

Defeat
Elo1336-13
EAPM25.0
Military units115
First pressure3:10Hersir trained
First expansion11:39
Market volume700
Total score 25,264
Military score 9,254
Economic score 13,307
Kills score 2,703
Units killed 92
Units lost 128
Buildings razed 3
Largest army 115
Favorite unit Throwing Axeman 46 fielded
Classical 4:18* Estimated start 3:18
Heroic 9:26* Estimated start 8:11
Mythic 19:33* Estimated start 17:33

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ullr
Dionysus
HeroicAge
Aegir
Hephaestus
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HAMADABONEPoseidon
Match time
Mo LongFreyr
God powerLure
Theseus2 training queues
Town CenterAdditional center
First military pressureStable
Key technologyHusbandry
Key technologyPickaxe
Hippeus29 training queues
Key technologyMedium Cavalry
Hippeus24 training queues
ArmoryArmory
ArmoryArmory
Key technologyHand Axe
God powerCease Fire
Key technologyCopper Weapons
Key technologyCopper Armor
MarketMarket
Hippeus10 training queues
Key technologyCopper Shields
Key technologyPlow
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Farm transition6 farms clustered
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyHeavy Infantry
Hypaspist80 training queues
Fortress-tier buildingFortress
Hippeus35 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Petrobolos4 training queues
God powerBronze
Hypaspist2 training queues
Town CenterAdditional center
Town CenterAdditional center
Prodromos10 training queues
ArmoryArmory
Fortress-tier buildingFortress
Hoplite10 training queues
God powerCease Fire
Hippeus20 training queues
Hypaspist10 training queues
God powerPlenty Vault
Key technologyChampion Cavalry
Key technologyChampion Infantry
Key technologyBow Saw
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyBallistics
Hippeus60 training queues
Town CenterAdditional center
Polyphemus2 training queues
Hetairos2 training queues
Hypaspist15 training queues
VictoryMatch result
First military pressureHersir trained
Hirdman2 training queues
ArmoryArmory
God powerAsgardian Bastion
Key technologyMedium Infantry
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hirdman5 training queues
God powerTempest
Throwing Axeman20 training queues
God powerGullinbursti
Town CenterAdditional center
Hirdman7 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Infantry
Godi3 training queues
Farm transition6 farms clustered
Fortress-tier buildingHill Fort
Hirdman5 training queues
Town CenterAdditional center
MarketMarket
Hirdman8 training queues
MarketMarket
Trade route startedCaravan Norse queued
Throwing Axeman12 training queues
Draugr5 training queues
Hersir8 training queues
Fortress-tier buildingHill Fort
God powerNidhogg
Fortress-tier buildingHill Fort
Portable Ram10 training queues
Hersir13 training queues
Hirdman2 training queues
Throwing Axeman14 training queues
Fortress-tier buildingHill Fort
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.7%HAMADABONE
Fastest Classical3:26*HAMADABONE
Fastest Heroic9:26*Mo Long
Fastest Mythic18:38*HAMADABONE
First pressure3:10Mo Long · Hersir trained
First extra TC3:50HAMADABONE · Town Center
Fortress timing13:51Mo Long · Hill Fort
Market timing10:19HAMADABONE · Market
Armory timing6:41Mo Long · Armory
Farm transition13:16–14:06Mo Long · 6 farms clustered
Trade route started17:41Mo Long

Player highlights

Standout performances

Highest total score43,154HAMADABONE
Highest military score17,810HAMADABONE
Highest economy score21,619HAMADABONE
Most kills3,852HAMADABONE
Most units killed129HAMADABONE
Most deaths128Mo Long
Most buildings razed12HAMADABONE
Largest army321HAMADABONE
Favorite unitHippeusHAMADABONE · 178 fielded

HAMADABONE

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Mo Long

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

HAMADABONE

Fast Classical3:26 estimated completion
Early pressure6:19 · Stable
Fast expansion3:50 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep10:19 · Market
Early armory / Heroic prep9:22 · Armory
Fortress tech path14:43 · Fortress
Heavy walling signal14 wall build events
Farm transition13:25–13:45 · 6 farms clustered
Market economy signal9,800 total resource volume
Large army production321 military units

Mo Long

Classical timing4:18 estimated completion
Early pressure3:10 · Hersir trained
Expansion signal11:39 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:24 · Market
Early armory / Heroic prep6:41 · Armory
Fortress tech path13:51 · Hill Fort
Heavy walling signal12 wall build events
Farm transition13:16–14:06 · 6 farms clustered
Trade route started17:41 · Caravan Norse queued
Market economy signal700 total resource volume
Large army production115 military units
HAMADABONE · Early MilitaryMeaningful trained combat units were produced during the early opening.
HAMADABONE · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
HAMADABONE · Fast ClassicalClassical completed before 4:00 on a standard land opening.
HAMADABONE · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Mo Long · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mo Long · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Mo Long · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 10500 total volume

HAMADABONE

Bought

Food1400

Sold

Food1500
Wood6900
Total player market volume9800

Mo Long

Bought

Food700

Sold

No sells

Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HAMADABONE

Army

Hippeus178
Hypaspist107
Hoplite10
Prodromos10
Petrobolos4
Atalanta3
Polyphemus3
Theseus3
Hetairos2
Hippolyta1
Buildings12 types
Farm44
House18
Wall14
Stable12
Storehouse12
Granary5
Military Academy5
Town Center4
Armory3
Fortress2
Market1
Temple1
God powers4 invoked
Cease Fire2
Bronze1
Lure1
Plenty Vault1

Mo Long

Army

Throwing Axeman46
Hirdman29
Hersir22
Portable Ram10
Draugr5
Godi3
Buildings11 types
Farm22
House14
Wall12
Longhouse6
Great Hall4
Hill Fort4
Ox Cart Building3
Market2
Temple2
Town Center2
Armory1
God powers4 invoked
Asgardian Bastion1
Gullinbursti1
Nidhogg1
Tempest1