Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

WavySpartacus vs Rawkey Jr

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:26
Blue Lagoon map preview
Map Blue Lagoon
Defeated
WavySpartacusAmaterasu
Pre-match Elo1299
Win probability38.7%
23:26 Match length Rawkey Jr favored
Winner
Rawkey JrZeus
Pre-match Elo1379
Win probability61.3%

Match at a glance

WavySpartacus vs Rawkey Jr

WinnerRawkey Jr
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration23:26
Started
Ended
Elo favorite61.3%Rawkey Jr
Fastest Classical3:47*WavySpartacus
First pressure4:10Rawkey Jr · Archery Range
Market timing17:24Rawkey Jr · Market
First extra TC8:14Rawkey Jr · Town Center
Most military units194WavySpartacus
Highest EAPM49.0WavySpartacus
Market volume100Rawkey Jr

WavySpartacus

Amaterasu

Defeat
Elo1299-14
EAPM49.0
Military units194
First pressure6:00Bushi produced
First expansion21:21
Market volume0
Total score 24,568
Military score 10,308
Economic score 12,325
Kills score 1,935
Units killed 58
Units lost 132
Buildings razed 1
Largest army 194
Favorite unit Yari Spearman 63 fielded
Classical 3:47* Estimated start 2:47
Heroic 13:55* Estimated start 12:40
Mythic Not reached

Rawkey Jr

Zeus

Victory
Elo1379+14
EAPM41.0
Military units84
First pressure4:10Archery Range
First expansion8:14
Market volume100
Total score 45,692
Military score 18,868
Economic score 23,617
Kills score 3,229
Units killed 137
Units lost 58
Buildings razed 10
Largest army 84
Favorite unit Toxotes 40 fielded
Classical 4:02* Research start 3:02
Heroic 14:40* Estimated start 13:25
Mythic 21:30* Estimated start 19:30

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
Raijin
HeroicAge
Dionysus
No choice recorded
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

WavySpartacusAmaterasu
Match time
Rawkey JrZeus
Key technologyHand Axe
God powerShrine Of The Hunt
Key technologyHusbandry
Key technologyPlow
Key technologyPickaxe
First military pressureBushi produced
Key technologyHusbandry
Key technologyBow Saw
Samurai2 training queues
Yari Spearman6 training queues
God powerSolar Shield
Bushi10 training queues
Key technologyBow Saw
Samurai4 training queues
Yumi Archer17 training queues
Yari Spearman9 training queues
ArmoryArmory
Bushi5 training queues
Samurai7 training queues
Key technologyCopper Armor
Key technologyBow Saw
Key technologyShaft Mine
Bushi8 training queues
Yumi Archer5 training queues
Key technologyBallistics
Key technologyCopper Shields
God powerSolar Shield
Shinobi35 training queues
Yari Spearman13 training queues
Key technologyBronze Shields
Yumi Archer5 training queues
Farm transition4 farms clustered
Yumi Archer5 training queues
Bushi5 training queues
Key technologyCopper Weapons
Yari Spearman35 training queues
Wanyudo2 training queues
God powerThunder Burst
Samurai5 training queues
Town CenterAdditional center
Bushi5 training queues
Yumi Archer5 training queues
DefeatMatch result
First military pressureArchery Range
Key technologyHand Axe
Key technologyHusbandry
Toxotes15 training queues
Key technologyPickaxe
Town CenterAdditional center
Hippeus9 training queues
Centaur4 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyMedium Archers
Key technologyBallistics
Toxotes10 training queues
Key technologyCopper Weapons
Toxotes9 training queues
God powerBolt
Farm transition11 farms clustered
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Town CenterAdditional center
Hippeus16 training queues
Hydra2 training queues
Key technologyHeavy Cavalry
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBronze Weapons
ArmoryArmory
MarketMarket
Hydra3 training queues
Fortress-tier buildingFortress
Key technologyBronze Armor
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyHeavy Archers
Key technologyBronze Shields
God powerCease Fire
God powerBronze
Town CenterAdditional center
MarketMarket
Fortress-tier buildingFortress
Hydra2 training queues
Fortress-tier buildingFortress
Toxotes6 training queues
Key technologyChampion Archers
Key technologyChampion Cavalry
Key technologyIron Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.3%Rawkey Jr
Fastest Classical3:47*WavySpartacus
Fastest Heroic13:55*WavySpartacus
Fastest Mythic21:30*Rawkey Jr
First pressure4:10Rawkey Jr · Archery Range
First extra TC8:14Rawkey Jr · Town Center
Fortress timing18:05Rawkey Jr · Fortress
Market timing17:24Rawkey Jr · Market
Armory timing10:01Rawkey Jr · Armory
Farm transition14:58–15:32Rawkey Jr · 11 farms clustered

Player highlights

Standout performances

Highest total score45,692Rawkey Jr
Highest military score18,868Rawkey Jr
Highest economy score23,617Rawkey Jr
Most kills3,229Rawkey Jr
Most units killed137Rawkey Jr
Most deaths132WavySpartacus
Most buildings razed10Rawkey Jr
Largest army194WavySpartacus
Favorite unitYari SpearmanWavySpartacus · 63 fielded

WavySpartacus

Largest ArmyMost Deaths

Rawkey Jr

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

WavySpartacus

Fast Classical3:47 estimated completion
Early pressure6:00 · Bushi produced
Expansion signal21:21 · Town Center
Early armory / Heroic prep10:36 · Armory
Heavy walling signal14 wall build events
Farm transition17:31–18:42 · 4 farms clustered
Large army production194 military units

Rawkey Jr

Classical timing4:02 estimated completion
Early pressure4:10 · Archery Range
Fast expansion8:14 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:24 · Market
Early armory / Heroic prep10:01 · Armory
Fortress tech path18:05 · Fortress
Heavy walling signal23 wall build events
Farm transition14:58–15:32 · 11 farms clustered
Market economy signal100 total resource volume
Large army production84 military units
WavySpartacus · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
WavySpartacus · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Rawkey Jr · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Rawkey Jr · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Rawkey Jr · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rawkey Jr · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 100 total volume

WavySpartacus

Bought

No buys

Sold

No sells

Total player market volume0

Rawkey Jr

Bought

Food100

Sold

No sells

Total player market volume100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WavySpartacus

Army

Yari Spearman63
Yumi Archer38
Shinobi35
Bushi34
Samurai20
Wanyudo2
Onna Musha1
Raiju1
Buildings11 types
House48
Wall14
Farm10
Dojo9
Guardhouse8
Mining Camp Japanese5
Watermill4
Shrine Japanese3
Armory1
Temple1
Town Center1
God powers3 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1

Rawkey Jr

Army

Toxotes40
Hippeus25
Hydra7
Centaur5
Heracles3
Jason3
Odysseus1
Buildings12 types
Wall23
Farm22
House18
Archery Range11
Storehouse11
Granary8
Stable8
Fortress5
Temple3
Town Center3
Armory2
Market2
God powers3 invoked
Bolt1
Bronze1
Cease Fire1