Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rawkey Jr vs Medusa -_-

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:01
Megalopolis map preview
Map Megalopolis
Defeated
Rawkey JrZeus
Pre-match Elo1365
Win probability32.7%
0:01 Match length Medusa -_- favored
Winner
Medusa -_-Poseidon
Pre-match Elo1490
Win probability67.3%

Match at a glance

Rawkey Jr vs Medusa -_-

WinnerMedusa -_-
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration0:01
Started
Ended
Elo favorite67.3%Medusa -_-
Most military units0Rawkey Jr
Highest EAPM0.0Rawkey Jr

Rawkey Jr

Zeus

Defeat
Elo1365-11
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,250
Military score 1,000
Economic score 1,250
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Medusa -_-

Poseidon

Victory
Elo1490+11
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,200
Military score 1,000
Economic score 1,200
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rawkey JrZeus
Match time
Medusa -_-Poseidon
DefeatMatch result
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.3%Medusa -_-

Player highlights

Standout performances

Highest total score2,250Rawkey Jr
Highest military score1,000Rawkey Jr
Highest economy score1,250Rawkey Jr
Most kills0Rawkey Jr
Most units killed0Rawkey Jr
Most deaths0Rawkey Jr
Most buildings razed0Rawkey Jr
Largest army0Rawkey Jr

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rawkey Jr

No strong intent signals were detected.

Medusa -_-

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rawkey Jr

Army

Buildings0 types

Medusa -_-

Army

Buildings0 types