Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Matt vs Dᴀɪ

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:32
Tundra map preview
Map Tundra
Winner
MattZeus
Pre-match Elo630
Win probability48.1%
13:32 Match length UpsetThe Elo underdog won
Defeated
DᴀɪRa
Pre-match Elo643
Win probability51.9%

Match at a glance

Matt vs Dᴀɪ

WinnerMatt
MapTundra
QueueRanked 1v1 Supremacy
Duration13:32
Started
Ended
Elo favorite51.9%Dᴀɪ · Upset
Fastest Classical3:43*Matt
First pressure4:00Matt · Centaur produced
First extra TC8:30Dᴀɪ · Town Center
Most military units28Matt
Highest EAPM40.8Dᴀɪ

Matt

Zeus

Victory
Elo630+26
EAPM16.2
Military units28
First pressure4:00Centaur produced
First expansion
Market volume0
Total score 14,883
Military score 7,790
Economic score 6,755
Kills score 338
Units killed 13
Units lost 4
Buildings razed 0
Largest army 28
Favorite unit Centaur 26 fielded
Classical 3:43* Estimated start 2:43
Heroic Not reached
Mythic Not reached

Dᴀɪ

Ra

Defeat
Elo643-19
EAPM40.8
Military units4
First pressure11:00Petsuchos produced
First expansion8:30
Market volume0
Total score 12,133
Military score 2,392
Economic score 9,575
Kills score 166
Units killed 4
Units lost 14
Buildings razed 0
Largest army 4
Favorite unit Petsuchos 4 fielded
Classical 6:50* Research start 5:50
Heroic 10:49* Research start 9:34
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ptah
No choice recorded
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MattZeus
Match time
DᴀɪRa
Key technologyHand Axe
First military pressureCentaur produced
Centaur15 training queues
God powerBolt
Centaur10 training queues
VictoryMatch result
God powerRain
Key technologyPickaxe
ArmoryArmory
Town CenterAdditional center
Key technologyPlow
Town CenterAdditional center
First military pressurePetsuchos produced
Farm transition12 farms clustered
Petsuchos4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%Dᴀɪ · Upset
Fastest Classical3:43*Matt
Fastest Heroic10:49*Dᴀɪ
First pressure4:00Matt · Centaur produced
First extra TC8:30Dᴀɪ · Town Center
Armory timing8:04Dᴀɪ · Armory
Farm transition11:22–11:23Dᴀɪ · 12 farms clustered

Player highlights

Standout performances

Highest total score14,883Matt
Highest military score7,790Matt
Highest economy score9,575Dᴀɪ
Most kills338Matt
Most units killed13Matt
Most deaths14Dᴀɪ
Most buildings razed0Matt
Largest army28Matt
Favorite unitCentaurMatt · 26 fielded

Matt

Highest ScoreLargest ArmyMost KillsMost Resources

Dᴀɪ

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Matt

Fast Classical3:43 estimated completion
Early pressure4:00 · Centaur produced

Dᴀɪ

Late Classical6:50 estimated completion
Delayed pressure11:00 · Petsuchos produced
Fast expansion8:30 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:04 · Armory
Farm transition11:22–11:23 · 12 farms clustered
Matt · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Matt · Early MilitaryMeaningful trained combat units were produced during the early opening.
Matt · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dᴀɪ · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Dᴀɪ · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Dᴀɪ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Dᴀɪ · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Matt

Army

Centaur26
Heracles1
Jason1
Buildings4 types
House12
Granary3
Storehouse3
Temple1
God powers1 invoked
Bolt1

Dᴀɪ

Army

Petsuchos4
Buildings11 types
Farm12
House4
Granary3
Mining Camp3
Town Center2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
God powers1 invoked
Rain1