Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DennisMakotoito vs Dralex

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:26
Giza map preview
Map Giza
Defeated
DennisMakotoitoSusanoo
Pre-match Elo1167
Win probability46.7%
22:26 Match length Dralex favored
Winner
DralexPoseidon
Pre-match Elo1190
Win probability53.3%

Match at a glance

DennisMakotoito vs Dralex

WinnerDralex
MapGiza
QueueRanked 1v1 Supremacy
Duration22:26
Started
Ended
Elo favorite53.3%Dralex
Fastest Classical3:44*DennisMakotoito
First pressure3:44Dralex · Stable
First extra TC11:42Dralex · Town Center
Most military units100Dralex
Highest EAPM50.6Dralex

DennisMakotoito

Susanoo

Defeat
Elo1167-17
EAPM38.1
Military units71
First pressure4:04Stable Japanese
First expansion
Market volume0
Total score 22,961
Military score 9,490
Economic score 12,070
Kills score 1,401
Units killed 50
Units lost 55
Buildings razed 0
Largest army 71
Favorite unit Yumi Archer 15 fielded
Classical 3:44* Estimated start 2:44
Heroic 16:48* Estimated start 15:33
Mythic Estimated start 22:11 · not reached

Dralex

Poseidon

Victory
Elo1190+17
EAPM50.6
Military units100
First pressure3:44Stable
First expansion11:42
Market volume0
Total score 34,319
Military score 12,835
Economic score 19,516
Kills score 1,968
Units killed 60
Units lost 51
Buildings razed 5
Largest army 100
Favorite unit Hippeus 40 fielded
Classical 3:51* Estimated start 2:51
Heroic 17:16* Estimated start 16:01
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Ares
Raijin
HeroicAge
Dionysus
Takemikazuchi
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DennisMakotoitoSusanoo
Match time
DralexPoseidon
First military pressureStable Japanese
Naginata Rider2 training queues
Kitsune2 training queues
God powerKusanagi
Onna Musha2 training queues
God powerSwampland
Kitsune2 training queues
Samurai3 training queues
Naginata Rider4 training queues
God powerKusanagi
Jorogumo2 training queues
Farm transition19 farms clustered
Kitsune2 training queues
ArmoryArmory
Samurai2 training queues
Onna Musha2 training queues
Naginata Rider2 training queues
Yumi Archer9 training queues
Key technologyCopper Shields
Key technologyPickaxe
Key technologyPlow
Bushi4 training queues
Samurai4 training queues
Key technologyCrenellations
Yari Spearman2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Shields
Yari Spearman4 training queues
Naginata Rider4 training queues
God powerThunder Burst
God powerSwampland
Raiju2 training queues
Onna Musha2 training queues
Fortress-tier buildingCastle
Yumi Archer6 training queues
Samurai4 training queues
DefeatMatch result
God powerLure
First military pressureStable
Key technologyPickaxe
Hippeus9 training queues
Key technologyHand Axe
Key technologyHusbandry
Toxotes14 training queues
Hoplite13 training queues
Hippeus8 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyMedium Infantry
ArmoryArmory
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Hoplite4 training queues
Hippeus4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyPlow
Fortress-tier buildingFortress
Farm transition25 farms clustered
Key technologyShaft Mine
Key technologyBow Saw
Hoplite2 training queues
Hypaspist5 training queues
Peltast2 training queues
Hippeus11 training queues
Petrobolos4 training queues
God powerBronze
Fortress-tier buildingFortress
God powerPestilence
Hypaspist3 training queues
Town CenterAdditional center
Town CenterAdditional center
Hypaspist5 training queues
Hippeus8 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%Dralex
Fastest Classical3:44*DennisMakotoito
Fastest Heroic16:48*DennisMakotoito
First pressure3:44Dralex · Stable
First extra TC11:42Dralex · Town Center
Fortress timing16:27Dralex · Fortress
Armory timing12:12DennisMakotoito · Armory
Farm transition11:35–11:38DennisMakotoito · 19 farms clustered

Player highlights

Standout performances

Highest total score34,319Dralex
Highest military score12,835Dralex
Highest economy score19,516Dralex
Most kills1,968Dralex
Most units killed60Dralex
Most deaths55DennisMakotoito
Most buildings razed5Dralex
Largest army100Dralex
Favorite unitHippeusDralex · 40 fielded

DennisMakotoito

Most DeathsMost Improvements

Dralex

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DennisMakotoito

Fast Classical3:44 estimated completion
Early pressure4:04 · Stable Japanese
Early armory / Heroic prep12:12 · Armory
Fortress tech path21:11 · Castle
Farm transition11:35–11:38 · 19 farms clustered

Dralex

Fast Classical3:51 estimated completion
Early pressure3:44 · Stable
Expansion signal11:42 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep14:31 · Armory
Fortress tech path16:27 · Fortress
Heavy walling signal6 wall build events
Farm transition17:26–17:30 · 25 farms clustered
Large army production100 military units
DennisMakotoito · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DennisMakotoito · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
DennisMakotoito · Early MilitaryMeaningful trained combat units were produced during the early opening.
DennisMakotoito · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DennisMakotoito · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Dralex · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dralex · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dralex · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Dralex · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DennisMakotoito

Army

Yumi Archer15
Naginata Rider14
Samurai13
Kitsune7
Onna Musha7
Yari Spearman6
Bushi4
Jorogumo3
Raiju2
Buildings11 types
Farm25
House14
Watermill4
Shrine Japanese3
Dojo2
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Temple2
Armory1
Castle1
God powers3 invoked
Kusanagi2
Swampland2
Thunder Burst1

Dralex

Army

Hippeus40
Hoplite19
Toxotes14
Hypaspist13
Cyclops5
Petrobolos4
Peltast2
Theseus2
Atalanta1
Buildings12 types
Farm62
House26
Wall6
Military Academy5
Storehouse5
Stable4
Town Center4
Armory3
Fortress2
Granary2
Archery Range1
Temple1
God powers3 invoked
Bronze1
Lure1
Pestilence1