Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Oblivaify vs Chelsea

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:48
Marsh map preview
Map Marsh
Defeated
OblivaifyFuxi
Pre-match Elo1403
Win probability53.9%
33:48 Match length UpsetThe Elo underdog won
Winner
ChelseaHades
Pre-match Elo1376
Win probability46.1%

Match at a glance

Oblivaify vs Chelsea

WinnerChelsea
MapMarsh
QueueRanked 1v1 Supremacy
Duration33:48
Started
Ended
Elo favorite53.9%Oblivaify · Upset
Fastest Classical3:16*Chelsea
First pressure6:38Chelsea · Archery Range
Market timing6:49Chelsea · Market
First extra TC4:19Chelsea · Town Center
Most military units557Chelsea
Highest EAPM51.2Chelsea
Market volume8,000Oblivaify

Oblivaify

Fuxi

Defeat
Elo1403-19
EAPM40.1
Military units478
First pressure9:23Imperial Academy
First expansion5:02
Market volume8000
Total score 54,435
Military score 18,975
Economic score 22,867
Kills score 12,593
Units killed 479
Units lost 415
Buildings razed 14
Largest army 478
Favorite unit Tiger Cavalry 101 fielded
Classical 5:24* Estimated start 4:24
Heroic 9:48* Estimated start 8:33
Mythic 21:57* Research start 19:57

Chelsea

Hades

Victory
Elo1376+19
EAPM51.2
Military units557
First pressure6:38Archery Range
First expansion4:19
Market volume5900
Total score 63,318
Military score 24,541
Economic score 27,077
Kills score 11,710
Units killed 418
Units lost 481
Buildings razed 36
Largest army 557
Favorite unit Hoplite 264 fielded
Classical 3:16* Estimated start 2:16
Heroic 9:34* Estimated start 8:19
Mythic 15:34* Estimated start 13:34

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Athena
Goumang
HeroicAge
Aphrodite
Gonggong
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OblivaifyFuxi
Match time
ChelseaHades
God powerThe Peach Blossom Spring
Key technologyPickaxe
Key technologyHand Axe
Pioneer2 training queues
Town CenterAdditional center
Dao Swordsman2 training queues
ArmoryArmory
First military pressureImperial Academy
MarketMarket
DockDock
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Wuzu Javelineer5 training queues
Dao Swordsman5 training queues
Fire Archer3 training queues
Key technologyBow Saw
Key technologyShaft Mine
Sage3 training queues
Chu Ko Nu7 training queues
Pioneer10 training queues
Dao Swordsman15 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
White Horse Cavalry3 training queues
Town CenterAdditional center
God powerLightning Weapons
Dao Swordsman5 training queues
Fire Archer5 training queues
Key technologyHusbandry
Key technologyPlow
Farm transition3 farms clustered
Wuzu Javelineer20 training queues
White Horse Cavalry40 training queues
Pioneer10 training queues
Key technologyHeavy Cavalry
God powerForest Protection
Chu Ko Nu10 training queues
Nezha Youth2 training queues
Sage3 training queues
White Horse Cavalry5 training queues
Dao Swordsman10 training queues
Wuzu Javelineer15 training queues
Pioneer5 training queues
ArmoryArmory
Tiger Cavalry6 training queues
Ya Zi5 training queues
Key technologyChampion Archers
Key technologyChampion Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyChampion Cavalry
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
Key technologyBallistics
MarketMarket
MarketMarket
White Horse Cavalry10 training queues
Dao Swordsman5 training queues
Tiger Cavalry70 training queues
Qing Long5 training queues
Chu Ko Nu15 training queues
Wuzu Javelineer10 training queues
White Horse Cavalry5 training queues
God powerGreat Flood
Axe Cart5 training queues
Dao Swordsman5 training queues
Trade route startedCaravan Chinese queued
White Horse Cavalry10 training queues
Qing Long5 training queues
Fire Archer25 training queues
Dao Swordsman15 training queues
MarketMarket
Wuzu Javelineer10 training queues
Ya Zi5 training queues
White Horse Cavalry5 training queues
Chu Ko Nu5 training queues
Fire Archer5 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Tiger Cavalry25 training queues
Fire Archer25 training queues
Yang Jian2 training queues
Qing Long5 training queues
DefeatMatch result
Town CenterAdditional center
God powerSentinel
First military pressureArchery Range
MarketMarket
Toxotes3 training queues
Hypaspist23 training queues
Peltast18 training queues
Key technologyMedium Archers
Fortress-tier buildingFortress
ArmoryArmory
Key technologyCopper Weapons
Petrobolos2 training queues
Key technologyCopper Armor
Key technologyCopper Shields
God powerCurse
Key technologyHeavy Archers
Hypaspist24 training queues
Peltast14 training queues
Hoplite64 training queues
Ajax2 training queues
Achilles2 training queues
God powerRestoration
Key technologyHand Axe
Key technologyMedium Infantry
Farm transition12 farms clustered
God powerEarthquake
Peltast15 training queues
Key technologyPlow
Ajax2 training queues
Key technologyHeavy Infantry
Key technologyBronze Weapons
Peltast10 training queues
Town CenterAdditional center
Key technologyChampion Infantry
Key technologyChampion Archers
Fortress-tier buildingFortress
Key technologyPickaxe
Key technologyBronze Armor
ArmoryArmory
Key technologyBronze Shields
Key technologyIron Weapons
Key technologyBallistics
Key technologyBow Saw
Key technologyShaft Mine
God powerRestoration
Hoplite175 training queues
Peltast55 training queues
Achilles2 training queues
Ajax3 training queues
Hypaspist5 training queues
Toxotes45 training queues
God powerRestoration
Achilles2 training queues
Ajax2 training queues
Peltast10 training queues
Town CenterAdditional center
Key technologyIron Armor
Key technologyIron Shields
MarketMarket
MarketMarket
MarketMarket
Helepolis2 training queues
Hoplite25 training queues
Peltast5 training queues
Toxotes25 training queues
God powerRestoration
Ajax2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%Oblivaify · Upset
Fastest Classical3:16*Chelsea
Fastest Heroic9:34*Chelsea
Fastest Mythic15:34*Chelsea
First pressure6:38Chelsea · Archery Range
First extra TC4:19Chelsea · Town Center
Fortress timing10:12Chelsea · Fortress
Market timing6:49Chelsea · Market
Armory timing7:03Oblivaify · Armory
Farm transition16:33–16:33Oblivaify · 3 farms clustered
Trade route started27:31Oblivaify

Player highlights

Standout performances

Highest total score63,318Chelsea
Highest military score24,541Chelsea
Highest economy score27,077Chelsea
Most kills12,593Oblivaify
Most units killed479Oblivaify
Most deaths481Chelsea
Most buildings razed36Chelsea
Largest army557Chelsea
Favorite unitHopliteChelsea · 264 fielded

Oblivaify

Most ImprovementsMost Kills

Chelsea

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Oblivaify

Late Classical5:24 estimated completion
Delayed pressure9:23 · Imperial Academy
Fast expansion5:02 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:01 · Market
Early armory / Heroic prep7:03 · Armory
Heavy walling signal16 wall build events
Water commitment signal1 dock build events
Farm transition16:33–16:33 · 3 farms clustered
Trade route started27:31 · Caravan Chinese queued
Market economy signal8,000 total resource volume
Large army production478 military units

Chelsea

Fast Classical3:16 estimated completion
Early pressure6:38 · Archery Range
Fast expansion4:19 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:49 · Market
Early armory / Heroic prep10:25 · Armory
Fortress tech path10:12 · Fortress
Farm transition17:28–18:39 · 12 farms clustered
Market economy signal5,900 total resource volume
Large army production557 military units
Oblivaify · Early MilitaryMeaningful trained combat units were produced during the early opening.
Oblivaify · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Oblivaify · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Oblivaify · Late ClassicalClassical completed after 5:00 on a standard land opening.
Oblivaify · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Chelsea · Early MilitaryMeaningful trained combat units were produced during the early opening.
Chelsea · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Chelsea · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Chelsea · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Chelsea · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 13900 total volume

Oblivaify

Bought

Food1500

Sold

Food1000
Wood5500
Total player market volume8000

Chelsea

Bought

Food100

Sold

Food5000
Wood800
Total player market volume5900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Oblivaify

Army

Tiger Cavalry101
White Horse Cavalry78
Fire Archer63
Dao Swordsman62
Wuzu Javelineer61
Chu Ko Nu37
Pioneer27
Qing Long15
Ya Zi10
Sage8
Axe Cart5
Jiang Zi Ya4
Yang Jian3
Nezha Youth2
Nezha Child1
Tao Wu1
Buildings14 types
Farm44
Silo32
House27
Wall16
Market9
Military Camp9
Baolei6
Temple4
Machine Workshop3
Armory2
Imperial Academy2
Town Center2
Dock1
Sentry Tower1
God powers4 invoked
Forest Protection1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1

Chelsea

Army

Hoplite264
Peltast127
Toxotes74
Hypaspist52
Ajax12
Achilles9
Perseus6
Chiron5
Helepolis4
Petrobolos4
Buildings11 types
Farm31
House16
Storehouse13
Granary12
Military Academy11
Archery Range9
Market4
Town Center3
Armory2
Fortress2
Temple1
God powers4 invoked
Restoration4
Curse1
Earthquake1
Sentinel1