Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

vxd vs CelestiaX

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:38
Elysium map preview
Map Elysium
Defeated
vxdZeus
Pre-match Elo620
Win probability30.8%
24:38 Match length CelestiaX favored
Winner
CelestiaXKronos
Pre-match Elo761
Win probability69.2%

Match at a glance

vxd vs CelestiaX

WinnerCelestiaX
MapElysium
QueueRanked 1v1 Supremacy
Duration24:38
Started
Ended
Elo favorite69.2%CelestiaX
Fastest Classical3:48*CelestiaX
First pressure5:23vxd · Archery Range
First extra TC8:39CelestiaX · Town Center
Market timing23:51CelestiaX · Market
Most military units111CelestiaX
Highest EAPM23.2vxd

vxd

Zeus

Defeat
Elo620-11
EAPM23.2
Military units33
First pressure5:23Archery Range
First expansion12:46
Market volume0
Total score 31,042
Military score 9,764
Economic score 19,510
Kills score 1,768
Units killed 53
Units lost 63
Buildings razed 3
Largest army 33
Favorite unit Minotaur 16 fielded
Classical 4:10* Research start 3:10
Heroic 17:22* Research start 16:07
Mythic Not reached

CelestiaX

Kronos

Victory
Elo761+11
EAPM16.8
Military units111
First pressure5:56Military Barracks
First expansion8:39
Market volume0
Total score 47,715
Military score 28,480
Economic score 17,507
Kills score 1,752
Units killed 64
Units lost 53
Buildings razed 8
Largest army 111
Favorite unit Murmillo 20 fielded
Classical 3:48* Estimated start 2:48
Heroic 13:01* Research start 11:46
Mythic 20:18* Research start 18:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Prometheus
Apollo
HeroicAge
Hyperion
No choice recorded
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

vxdZeus
Match time
CelestiaXKronos
Key technologyPickaxe
Key technologyHand Axe
First military pressureArchery Range
Toxotes10 training queues
Minotaur3 training queues
Key technologyMedium Archers
Toxotes2 training queues
Minotaur4 training queues
God powerBolt
Town CenterAdditional center
Minotaur7 training queues
Toxotes3 training queues
ArmoryArmory
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Farm transition4 farms clustered
Fortress-tier buildingFortress
Minotaur2 training queues
Key technologyShaft Mine
Key technologyPlow
Fortress-tier buildingFortress
Key technologyBow Saw
Key technologyHusbandry
God powerRestoration
DefeatMatch result
Key technologyHusbandry
Key technologyHand Axe
First military pressureMilitary Barracks
Key technologyPickaxe
Murmillo3 training queues
Turma3 training queues
Cheiroballista3 training queues
ArmoryArmory
God powerValor
Town CenterAdditional center
God powerValor
Katapeltes3 training queues
Turma3 training queues
Cheiroballista3 training queues
Murmillo6 training queues
Promethean2 training queues
Contarius2 training queues
Arcus8 training queues
Satyr4 training queues
Key technologyCrenellations
Turma6 training queues
Cheiroballista6 training queues
Katapeltes3 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Archers
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Fortress-tier buildingPalace
Farm transition8 farms clustered
Key technologyPlow
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Satyr2 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Murmillo3 training queues
Arcus3 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyChampion Archers
Key technologyChampion Cavalry
Key technologyChampion Infantry
God powerVortex
God powerDeconstruction
MarketMarket
Katapeltes6 training queues
Turma6 training queues
Cheiroballista6 training queues
Murmillo6 training queues
Contarius6 training queues
Arcus6 training queues
Key technologyChampion Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.2%CelestiaX
Fastest Classical3:48*CelestiaX
Fastest Heroic13:01*CelestiaX
Fastest Mythic20:18*CelestiaX
First pressure5:23vxd · Archery Range
First extra TC8:39CelestiaX · Town Center
Fortress timing16:46CelestiaX · Palace
Market timing23:51CelestiaX · Market
Armory timing7:44CelestiaX · Armory
Farm transition17:17–18:22CelestiaX · 8 farms clustered

Player highlights

Standout performances

Highest total score47,715CelestiaX
Highest military score28,480CelestiaX
Highest economy score19,510vxd
Most kills1,768vxd
Most units killed64CelestiaX
Most deaths63vxd
Most buildings razed8CelestiaX
Largest army111CelestiaX
Favorite unitMurmilloCelestiaX · 20 fielded

vxd

Most Deaths

CelestiaX

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

vxd

Classical timing4:10 estimated completion
Early pressure5:23 · Archery Range
Expansion signal12:46 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep15:35 · Armory
Fortress tech path18:09 · Fortress
Heavy walling signal22 wall build events
Farm transition19:49–21:02 · 4 farms clustered

CelestiaX

Fast Classical3:48 estimated completion
Early pressure5:56 · Military Barracks
Fast expansion8:39 · Town Center
Early market / Heroic prep23:51 · Market
Early armory / Heroic prep7:44 · Armory
Fortress tech path16:46 · Palace
Farm transition17:17–18:22 · 8 farms clustered
Large army production111 military units
vxd · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
vxd · Early MilitaryMeaningful trained combat units were produced during the early opening.
vxd · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
CelestiaX · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CelestiaX · Early MilitaryMeaningful trained combat units were produced during the early opening.
CelestiaX · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vxd

Army

Minotaur16
Toxotes15
Heracles1
Jason1
Buildings10 types
Wall22
Archery Range12
Farm12
House12
Storehouse8
Granary6
Fortress5
Temple4
Town Center3
Armory1
God powers2 invoked
Bolt1
Restoration1

CelestiaX

Army

Murmillo20
Cheiroballista19
Turma19
Arcus18
Katapeltes13
Contarius9
Satyr7
Promethean2
Destroyer1
Fanatic1
Fire Siphon1
Oracle1
Buildings11 types
Farm9
Manor9
Counter Barracks5
Military Barracks5
Mirror Tower4
Palace3
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers3 invoked
Valor2
Deconstruction1
Vortex1