Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

AztecAussie vs ChasingTheSun

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:16
Giza map preview
Map Giza
Winner
AztecAussieNuwa
Pre-match Elo2065
Win probability67.5%
31:16 Match length AztecAussie favored
Defeated
ChasingTheSunAmaterasu
Pre-match Elo1938
Win probability32.5%

Match at a glance

AztecAussie vs ChasingTheSun

WinnerAztecAussie
MapGiza
QueueRanked 1v1 Supremacy
Duration31:16
Started
Ended
Elo favorite67.5%AztecAussie
Fastest Classical3:40*AztecAussie
First pressure7:35ChasingTheSun · Stable Japanese
Market timing10:50ChasingTheSun · Market
First extra TC4:06AztecAussie · Town Center
Most military units441ChasingTheSun
Highest EAPM82.5AztecAussie
Market volume6,200ChasingTheSun
Victory
Elo2065+11
EAPM82.5
Military units433
First pressure17:00Imperial Academy
First expansion4:06
Market volume2000
Total score 77,183
Military score 35,446
Economic score 31,087
Kills score 10,650
Units killed 355
Units lost 456
Buildings razed 122
Largest army 433
Favorite unit Tiger Cavalry 172 fielded
Classical 3:40* Research start 2:40
Heroic 8:56* Estimated start 7:41
Mythic Not reached

ChasingTheSun

Amaterasu

Defeat
Elo1938-11
EAPM76.6
Military units441
First pressure7:35Stable Japanese
First expansion4:16
Market volume6200
Total score 62,357
Military score 25,388
Economic score 25,696
Kills score 11,273
Units killed 441
Units lost 357
Buildings razed 13
Largest army 441
Favorite unit Yari Spearman 189 fielded
Classical 4:04* Research start 3:04
Heroic 12:28* Research start 11:13
Mythic 20:54* Estimated start 18:54

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Minakatatomi
Goumang
HeroicAge
Raijin
Gonggong
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AztecAussieNuwa
Match time
ChasingTheSunAmaterasu
Town CenterAdditional center
God powerCreation
Key technologyHand Axe
God powerEarth Wall
Pioneer2 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyHusbandry
Pioneer5 training queues
Key technologyPlow
God powerForest Protection
Fire Archer28 training queues
Key technologyBow Saw
Key technologyMedium Archers
Key technologyCrenellations
White Horse Cavalry7 training queues
Key technologyShaft Mine
Key technologyBallistics
Key technologyCopper Armor
Key technologyHeavy Archers
Pioneer6 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Farm transition8 farms clustered
Town CenterAdditional center
White Horse Cavalry9 training queues
MarketMarket
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Cavalry
God powerGreat Flood
Tiger Cavalry3 training queues
Key technologyIron Weapons
Key technologyBronze Armor
Key technologyBronze Shields
First military pressureImperial Academy
Key technologyChampion Archers
Key technologyChampion Cavalry
Fire Archer129 training queues
Tiger Cavalry169 training queues
Pioneer3 training queues
Key technologyChampion Archers
ArmoryArmory
Key technologyIron Armor
Key technologyIron Shields
Siege Crossbow3 training queues
God powerEarth Wall
Key technologyChampion Archers
Key technologyIron Armor
Pioneer22 training queues
Key technologyChampion Archers
Siege Crossbow4 training queues
Key technologyIron Armor
Town CenterAdditional center
Town CenterAdditional center
MarketMarket
MarketMarket
Siege Crossbow5 training queues
White Horse Cavalry2 training queues
Town CenterAdditional center
Axe Cart4 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Trade route startedCaravan Chinese queued
Siege Crossbow5 training queues
Axe Cart4 training queues
Pioneer10 training queues
God powerGreat Flood
White Horse Cavalry3 training queues
VictoryMatch result
Town CenterAdditional center
God powerShrine Of The Hunt
Key technologyHusbandry
Bushi2 training queues
Samurai10 training queues
Wanyudo6 training queues
First military pressureStable Japanese
Naginata Rider7 training queues
ArmoryArmory
Yumi Archer2 training queues
Yari Spearman12 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerSolar Shield
MarketMarket
Bushi5 training queues
Town CenterAdditional center
Farm transition5 farms clustered
Key technologyHand Axe
Key technologyPickaxe
Fortress-tier buildingCastle
Naginata Rider3 training queues
Samurai3 training queues
Yumi Archer16 training queues
God powerSolar Shield
Key technologyCrenellations
God powerThunder Burst
Key technologyBronze Shields
Key technologyPlow
Key technologyShaft Mine
Naginata Rider50 training queues
Yari Spearman5 training queues
Fortress-tier buildingCastle
Yari Spearman15 training queues
Bushi15 training queues
Key technologyBronze Weapons
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Yari Spearman15 training queues
Key technologyBronze Armor
Fortress-tier buildingCastle
Naginata Rider5 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
God powerDivine Slash
MarketMarket
MarketMarket
Fortress-tier buildingCastle
Key technologyIron Weapons
Key technologyBow Saw
Bushi5 training queues
Yari Spearman5 training queues
Naginata Rider25 training queues
Trade route startedCaravan Japanese queued
Onmyoji2 training queues
Oyumi4 training queues
Fortress-tier buildingCastle
Yari Spearman136 training queues
God powerSolar Shield
Town CenterAdditional center
Fortress-tier buildingCastle
Naginata Rider40 training queues
Yumi Archer10 training queues
Town CenterAdditional center
Onmyoji12 training queues
Oyumi3 training queues
Key technologyIron Shields
Oyumi2 training queues
Naginata Rider20 training queues
Town CenterAdditional center
Onmyoji2 training queues
Oyumi2 training queues
Town CenterAdditional center
Village CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.5%AztecAussie
Fastest Classical3:40*AztecAussie
Fastest Heroic8:56*AztecAussie
Fastest Mythic20:54*ChasingTheSun
First pressure7:35ChasingTheSun · Stable Japanese
First extra TC4:06AztecAussie · Town Center
Fortress timing13:15ChasingTheSun · Castle
Market timing10:50ChasingTheSun · Market
Armory timing6:11AztecAussie · Armory
Farm transition12:41–12:43ChasingTheSun · 5 farms clustered
Trade route started22:11ChasingTheSun

Player highlights

Standout performances

Highest total score77,183AztecAussie
Highest military score35,446AztecAussie
Highest economy score31,087AztecAussie
Most kills11,273ChasingTheSun
Most units killed441ChasingTheSun
Most deaths456AztecAussie
Most buildings razed122AztecAussie
Largest army441ChasingTheSun
Favorite unitYari SpearmanChasingTheSun · 189 fielded

AztecAussie

Highest ScoreMost DeathsMost ImprovementsMost Resources

ChasingTheSun

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

AztecAussie

Fast Classical3:40 estimated completion
Delayed pressure17:00 · Imperial Academy
Fast expansion4:06 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep14:39 · Market
Early armory / Heroic prep6:11 · Armory
Heavy walling signal19 wall build events
Farm transition12:54–12:55 · 8 farms clustered
Trade route started26:49 · Caravan Chinese queued
Market economy signal2,000 total resource volume
Large army production433 military units

ChasingTheSun

Classical timing4:04 estimated completion
Delayed pressure7:35 · Stable Japanese
Fast expansion4:16 · Town Center
Multi-TC boom signal9 expansion build events
Early market / Heroic prep10:50 · Market
Early armory / Heroic prep8:47 · Armory
Fortress tech path13:15 · Castle
Heavy walling signal58 wall build events
Farm transition12:41–12:43 · 5 farms clustered
Trade route started22:11 · Caravan Japanese queued
Market economy signal6,200 total resource volume
Large army production441 military units
AztecAussie · Early MilitaryMeaningful trained combat units were produced during the early opening.
AztecAussie · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
AztecAussie · Fast ClassicalClassical completed before 4:00 on a standard land opening.
AztecAussie · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
AztecAussie · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ChasingTheSun · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChasingTheSun · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
ChasingTheSun · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8200 total volume

AztecAussie

Bought

Wood1700

Sold

Wood300
Total player market volume2000

ChasingTheSun

Bought

Food100
Wood100

Sold

Food1000
Wood5000
Total player market volume6200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AztecAussie

Army

Tiger Cavalry172
Fire Archer157
Pioneer48
White Horse Cavalry23
Siege Crossbow18
Axe Cart11
Sage2
Chu Ko Nu1
Tao Wu1
Buildings12 types
Farm67
Sentry Tower36
Silo31
Wall19
House17
Baolei9
Market7
Machine Workshop5
Town Center5
Armory2
Imperial Academy1
Temple1
God powers4 invoked
Earth Wall2
Great Flood2
Creation1
Forest Protection1

ChasingTheSun

Army

Yari Spearman189
Naginata Rider150
Yumi Archer28
Bushi27
Onmyoji16
Samurai13
Oyumi11
Wanyudo6
Asura1
Buildings16 types
Wall58
Farm37
House35
Watermill20
Sentry Tower18
Stable Japanese15
Guardhouse13
Castle11
Shrine Japanese11
Mining Camp Japanese9
Town Center8
Market3
Armory1
Dojo1
Temple1
Village Center1
God powers4 invoked
Solar Shield3
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1