Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Peruvator vs Esbax

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:25
Cloud Forest map preview
Map Cloud Forest
Winner
PeruvatorZeus
Pre-match Elo1509
Win probability62.4%
8:25 Match length Peruvator favored
Defeated
EsbaxPoseidon
Pre-match Elo1421
Win probability37.6%

Match at a glance

Peruvator vs Esbax

WinnerPeruvator
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration8:25
Started
Ended
Elo favorite62.4%Peruvator
Fastest Classical3:51*Peruvator
First pressure4:00Peruvator · Military Academy
Most military units19Esbax
Highest EAPM45.2Peruvator

Peruvator

Zeus

Victory
Elo1509+13
EAPM45.2
Military units17
First pressure4:00Military Academy
First expansion
Market volume0
Total score 8,419
Military score 3,798
Economic score 4,228
Kills score 393
Units killed 16
Units lost 5
Buildings razed 1
Largest army 17
Favorite unit Hoplite 13 fielded
Classical 3:51* Research start 2:51
Heroic Not reached
Mythic Not reached

Esbax

Poseidon

Defeat
Elo1421-13
EAPM42.9
Military units19
First pressure4:15Stable
First expansion
Market volume0
Total score 7,579
Military score 3,074
Economic score 4,368
Kills score 137
Units killed 5
Units lost 17
Buildings razed 0
Largest army 19
Favorite unit Toxotes 13 fielded
Classical 3:55* Estimated start 2:55
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PeruvatorZeus
Match time
EsbaxPoseidon
First military pressureMilitary Academy
Hoplite13 training queues
Key technologyMedium Infantry
God powerBolt
VictoryMatch result
God powerLure
Key technologyPickaxe
First military pressureStable
Key technologyHand Axe
Hippeus2 training queues
Key technologyMedium Cavalry
Toxotes13 training queues
Key technologyHusbandry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.4%Peruvator
Fastest Classical3:51*Peruvator
First pressure4:00Peruvator · Military Academy

Player highlights

Standout performances

Highest total score8,419Peruvator
Highest military score3,798Peruvator
Highest economy score4,368Esbax
Most kills393Peruvator
Most units killed16Peruvator
Most deaths17Esbax
Most buildings razed1Peruvator
Largest army19Esbax
Favorite unitHoplitePeruvator · 13 fielded

Peruvator

Highest ScoreLargest ArmyMost Kills

Esbax

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Peruvator

Fast Classical3:51 estimated completion
Early pressure4:00 · Military Academy
Heavy walling signal8 wall build events

Esbax

Fast Classical3:55 estimated completion
Early pressure4:15 · Stable
Peruvator · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Peruvator · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Esbax · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Esbax · Early MilitaryMeaningful trained combat units were produced during the early opening.
Esbax · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Peruvator

Army

Hoplite13
Centaur2
Heracles1
Jason1
Buildings6 types
Wall8
House5
Granary3
Military Academy2
Storehouse2
Temple1
God powers1 invoked
Bolt1

Esbax

Army

Toxotes13
Atalanta2
Hippeus2
Theseus2
Buildings7 types
House5
Storehouse3
Wall3
Archery Range1
Granary1
Stable1
Temple1
God powers1 invoked
Lure1