Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Yetzalem vs 无敌小旋风

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:10
Oasis map preview
Map Oasis
Defeated
YetzalemSusanoo
Pre-match Elo1748
Win probability21.6%
20:10 Match length 无敌小旋风 favored
Winner
无敌小旋风Huitzilopochtli
Pre-match Elo1972
Win probability78.4%

Match at a glance

Yetzalem vs 无敌小旋风

Winner无敌小旋风
MapOasis
QueueRanked 1v1 Supremacy
Duration20:10
Started
Ended
Elo favorite78.4%无敌小旋风
Fastest Classical4:26*Yetzalem
First pressure4:03无敌小旋风 · Warrior Priest trained
Market timing10:05Yetzalem · Market
First extra TC8:17无敌小旋风 · Town Center
Most military units154无敌小旋风
Highest EAPM86.2Yetzalem
Market volume600Yetzalem

Yetzalem

Susanoo

Defeat
Elo1748-7
EAPM86.2
Military units82
First pressure4:22Stable Japanese
First expansion16:31
Market volume600
Total score 20,545
Military score 7,915
Economic score 10,155
Kills score 2,475
Units killed 122
Units lost 79
Buildings razed 0
Largest army 82
Favorite unit Yumi Horse Archer 23 fielded
Classical 4:26* Estimated start 3:26
Heroic 12:50* Estimated start 11:35
Mythic Not reached

无敌小旋风

Huitzilopochtli

Victory
Elo1972+7
EAPM64.6
Military units154
First pressure4:03Warrior Priest trained
First expansion8:17
Market volume0
Total score 27,072
Military score 7,965
Economic score 16,580
Kills score 2,527
Units killed 81
Units lost 130
Buildings razed 9
Largest army 154
Favorite unit Tequihua Archer 104 fielded
Classical 5:00* Research start 4:00
Heroic 14:05* Estimated start 12:50
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Malinalxochitl
Raijin
HeroicAge
Coatlicue
No choice recorded
MythicAge
Tlaloc

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

YetzalemSusanoo
Match time
无敌小旋风Huitzilopochtli
First military pressureStable Japanese
Naginata Rider7 training queues
God powerKusanagi
Key technologyHusbandry
Yumi Archer7 training queues
Bushi2 training queues
Key technologyPlow
God powerSwampland
MarketMarket
God powerKusanagi
Key technologyPickaxe
Key technologyHand Axe
Yumi Horse Archer13 training queues
God powerThunder Burst
Naginata Rider7 training queues
Kitsune3 training queues
Key technologyShaft Mine
ArmoryArmory
Fortress-tier buildingCastle
God powerKusanagi
Yumi Horse Archer3 training queues
Town CenterAdditional center
Farm transition3 farms clustered
Key technologyBow Saw
Yumi Horse Archer5 training queues
Shinobi2 training queues
Yumi Archer4 training queues
Bushi4 training queues
Key technologyBallistics
Key technologyCopper Shields
Naginata Rider2 training queues
Yumi Horse Archer2 training queues
Samurai2 training queues
Jorogumo2 training queues
Kitsune2 training queues
DefeatMatch result
Key technologyHusbandry
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest7 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerInfestation
Tequihua Archer14 training queues
Tlamanih Spearman6 training queues
ArmoryArmory
Town CenterAdditional center
ArmoryArmory
Key technologyMedium War Hut Soldiers
Warrior Priest2 training queues
Tequihua Archer29 training queues
Key technologyBallistics
Warrior Priest15 training queues
Farm transition12 farms clustered
Quimichin Spy2 training queues
Tlamanih Spearman9 training queues
Tequihua Archer61 training queues
God powerBlood Pact
Key technologyPlow
God powerEarth Monster
God powerBlood Pact
Tlamanih Spearman6 training queues
Key technologyHeavy War Hut Soldiers
Warrior Priest2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite78.4%无敌小旋风
Fastest Classical4:26*Yetzalem
Fastest Heroic12:50*Yetzalem
First pressure4:03无敌小旋风 · Warrior Priest trained
First extra TC8:17无敌小旋风 · Town Center
Fortress timing14:43Yetzalem · Castle
Market timing10:05Yetzalem · Market
Armory timing7:19无敌小旋风 · Armory
Farm transition13:12–13:13无敌小旋风 · 12 farms clustered

Player highlights

Standout performances

Highest total score27,072无敌小旋风
Highest military score7,965无敌小旋风
Highest economy score16,580无敌小旋风
Most kills2,527无敌小旋风
Most units killed122Yetzalem
Most deaths130无敌小旋风
Most buildings razed9无敌小旋风
Largest army154无敌小旋风
Favorite unitTequihua Archer无敌小旋风 · 104 fielded

Yetzalem

Most ImprovementsMost Kills

无敌小旋风

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Yetzalem

Classical timing4:26 estimated completion
Early pressure4:22 · Stable Japanese
Expansion signal16:31 · Town Center
Early market / Heroic prep10:05 · Market
Early armory / Heroic prep13:30 · Armory
Fortress tech path14:43 · Castle
Farm transition16:40–17:44 · 3 farms clustered
Market economy signal600 total resource volume
Large army production82 military units

无敌小旋风

Classical timing5:00 estimated completion
Early pressure4:03 · Warrior Priest trained
Fast expansion8:17 · Town Center
Early armory / Heroic prep7:19 · Armory
Heavy walling signal9 wall build events
Farm transition13:12–13:13 · 12 farms clustered
Large army production154 military units
Yetzalem · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Yetzalem · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Yetzalem · Early MilitaryMeaningful trained combat units were produced during the early opening.
无敌小旋风 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
无敌小旋风 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
无敌小旋风 · Early MilitaryMeaningful trained combat units were produced during the early opening.
无敌小旋风 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

Yetzalem

Bought

Food100
Wood500

Sold

No sells

Total player market volume600

无敌小旋风

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Yetzalem

Army

Yumi Horse Archer23
Naginata Rider17
Yumi Archer13
Kitsune8
Bushi6
Daimyo3
Samurai3
Shinobi3
Yari Spearman3
Jorogumo2
Raiju1
Buildings13 types
House10
Watermill6
Shrine Japanese5
Farm4
Mining Camp Japanese2
Stable Japanese2
Temple2
Armory1
Castle1
Dojo1
Guardhouse1
Market1
Town Center1
God powers3 invoked
Kusanagi3
Swampland1
Thunder Burst1

无敌小旋风

Army

Tequihua Archer104
Warrior Priest26
Tlamanih Spearman21
Quimichin Spy2
Ayotochtli1
Buildings11 types
Farm30
House17
Calpulli11
Wall9
Smoke Trap3
Armory2
Spike Trap2
War Hut2
Great Temple1
Temple1
Town Center1
God powers3 invoked
Blood Pact3
Earth Monster1
Infestation1