Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Koalalala vs Wulf

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:48
Oasis map preview
Map Oasis
Winner
KoalalalaPoseidon
Pre-match Elo799
Win probability45.7%
25:48 Match length UpsetThe Elo underdog won
Defeated
WulfTsukuyomi
Pre-match Elo829
Win probability54.3%

Match at a glance

Koalalala vs Wulf

WinnerKoalalala
MapOasis
QueueRanked 1v1 Supremacy
Duration25:48
Started
Ended
Elo favorite54.3%Wulf · Upset
Fastest Classical4:35*Koalalala
First pressure4:56Koalalala · Stable
First extra TC10:23Koalalala · Town Center
Most military units102Koalalala
Highest EAPM37.9Wulf

Koalalala

Poseidon

Victory
Elo799+19
EAPM21.4
Military units102
First pressure4:56Stable
First expansion10:23
Market volume0
Total score 43,776
Military score 17,576
Economic score 23,515
Kills score 2,780
Units killed 84
Units lost 76
Buildings razed 7
Largest army 102
Favorite unit Hippeus 44 fielded
Classical 4:35* Research start 3:35
Heroic 16:45* Research start 15:30
Mythic Research start 24:08 · not reached

Wulf

Tsukuyomi

Defeat
Elo829-19
EAPM37.9
Military units49
First pressure9:16Stable Japanese
First expansion14:23
Market volume0
Total score 35,708
Military score 15,276
Economic score 18,333
Kills score 2,121
Units killed 77
Units lost 80
Buildings razed 7
Largest army 49
Favorite unit Naginata Rider 12 fielded
Classical 4:45* Research start 4:00
Heroic 11:15* Estimated start 10:18
Mythic 25:05* Research start 23:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Inari Okami
Dionysus
HeroicAge
Hachiman
Artemis
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KoalalalaPoseidon
Match time
WulfTsukuyomi
God powerLure
Key technologyHusbandry
First military pressureStable
ArmoryArmory
Hippeus2 training queues
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyMedium Cavalry
Hippeus9 training queues
Town CenterAdditional center
Toxotes6 training queues
Hippeus3 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Hippeus16 training queues
Toxotes4 training queues
Key technologyMedium Archers
Key technologyHand Axe
Toxotes5 training queues
Cyclops3 training queues
Farm transition8 farms clustered
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
Key technologyHeavy Archers
Toxotes6 training queues
Hippeus7 training queues
Prodromos4 training queues
Key technologyPlow
Fortress-tier buildingFortress
Cyclops4 training queues
Hydra3 training queues
Town CenterAdditional center
Toxotes6 training queues
Hippeus3 training queues
Petrobolos3 training queues
Fortress-tier buildingFortress
Hippeus4 training queues
Toxotes7 training queues
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Farm transition3 farms clustered
Key technologyPlow
ArmoryArmory
First military pressureStable Japanese
Key technologyBallistics
Yumi Horse Archer4 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBow Saw
Key technologyShaft Mine
Naginata Rider6 training queues
Yari Spearman3 training queues
Kitsune2 training queues
God powerShogun
Fortress-tier buildingCastle
Town CenterAdditional center
God powerSwampland
Yumi Horse Archer4 training queues
Yari Spearman2 training queues
Key technologyBronze Shields
Key technologyCopper Weapons
Oyumi4 training queues
Tengu7 training queues
Yumi Horse Archer2 training queues
Daimyo2 training queues
Naginata Rider6 training queues
Key technologyCrenellations
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
God powerDragon Typhoon
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.3%Wulf · Upset
Fastest Classical4:35*Koalalala
Fastest Heroic11:15*Wulf
Fastest Mythic25:05*Wulf
First pressure4:56Koalalala · Stable
First extra TC10:23Koalalala · Town Center
Fortress timing13:40Wulf · Castle
Armory timing5:08Koalalala · Armory
Farm transition7:50–8:29Wulf · 3 farms clustered

Player highlights

Standout performances

Highest total score43,776Koalalala
Highest military score17,576Koalalala
Highest economy score23,515Koalalala
Most kills2,780Koalalala
Most units killed84Koalalala
Most deaths80Wulf
Most buildings razed7Koalalala
Largest army102Koalalala
Favorite unitHippeusKoalalala · 44 fielded

Koalalala

Highest ScoreLargest ArmyMost KillsMost Resources

Wulf

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Koalalala

Classical timing4:35 estimated completion
Early pressure4:56 · Stable
Expansion signal10:23 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep5:08 · Armory
Fortress tech path21:15 · Fortress
Heavy walling signal13 wall build events
Farm transition17:36–18:31 · 8 farms clustered
Large army production102 military units

Wulf

Classical timing4:45 estimated completion
Delayed pressure9:16 · Stable Japanese
Expansion signal14:23 · Town Center
Early armory / Heroic prep8:48 · Armory
Fortress tech path13:40 · Castle
Heavy walling signal29 wall build events
Farm transition7:50–8:29 · 3 farms clustered
Koalalala · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Koalalala · Early MilitaryMeaningful trained combat units were produced during the early opening.
Koalalala · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Wulf · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Wulf · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Koalalala

Army

Hippeus44
Toxotes34
Cyclops9
Prodromos4
Atalanta3
Hydra3
Petrobolos3
Hippolyta1
Theseus1
Buildings12 types
Farm15
House14
Wall13
Stable8
Storehouse8
Archery Range7
Granary7
Town Center4
Fortress2
Temple2
Armory1
Military Academy1
God powers1 invoked
Lure1

Wulf

Army

Naginata Rider12
Yumi Horse Archer10
Tengu9
Yari Spearman5
Daimyo4
Oyumi4
Bushi3
Kitsune2
Buildings14 types
Farm42
Wall29
House16
Watermill11
Sentry Tower6
Castle4
Dojo4
Shrine Japanese4
Mining Camp Japanese3
Stable Japanese2
Armory1
Guardhouse1
Temple1
Town Center1
God powers3 invoked
Dragon Typhoon1
Shogun1
Swampland1